Post by rev503 on Jul 13, 2010 9:59:40 GMT
The Setup:
Given that all that meddling the time-lords had been doing to prevent any other society from developing time travel has been gradually unraveling since the time war, wouldn't you know that the Cold War US military would have a dog in the race?
(OK, in reality, this is an undisguised television crossover between a 60's science fiction show and a 60's science fiction show - thats even more popular now than it was)
The Situation:
The players are on New Miami, colony world of the Earth empire in the 2480's (Same time period as Colony in Space). They may be here just to enjoy the plentiful beaches, or watch the founding of what will in time become one of the hubs of the Galactic Federation (in a 1000 years) or detect chronal radiation and be investigating.
A time portal opens (sort of a time-scoop in reverse) and deposits a squad of 1960's US Special Forces types, with instructions to get any information and technology they can lay their hands on and do it quietly.
The Setting:
New Miami was only colonized two years ago, so everyones still living out of colony prefabs and working communally. Farming isn't producing enough crops so they are just starting to expand into aquaculture (fishing) using wooden boats - The colony isn't primitive, it has power, extensive computer libraries and teaching aids, some weapons and ground-space communications. But the colonists are trying to become as self sufficient as possible both to develop the colony and extend the life of their equipment as much as possible.
The Developments:
Colonists notice a burned circle on the ground (the arrival point). Then gradually notice that theft of high tech items is starting to happen. If the players don't intervene, the Tunnelers get bolder and bolder (or more and more desperate), finally escalating to an attack on the prefab containing the main computer library with full weapons.
The Tunnelers (US Army) have been observant, unfortunately they don't understand all they see and have concluded that New Miami is a communist collective and infer that the USSR won the Cold War. This makes them less and less likely to be concerned about casualties among the colonists as time goes on.
Clues:
-Finding old style ammunition (everyone in the 2400's uses caseless) or equipment that only one of the players could date to the 1960's
- The tunnel mouth opens every 2 days, a timey wimey detector will point right at it (assuming the little dish goes round)
Options
- The Tunnelers can't go home (its only a one way tunnel for organic matter)
- The US Army decides to take the colony and starts preparing to establish a beachhead
- the Colonists establish a nice little deal trading information for resources
One big resolution point is what to do about the tunnel - any time-lord would see it's wrongness and want to close it down.
Given that all that meddling the time-lords had been doing to prevent any other society from developing time travel has been gradually unraveling since the time war, wouldn't you know that the Cold War US military would have a dog in the race?
(OK, in reality, this is an undisguised television crossover between a 60's science fiction show and a 60's science fiction show - thats even more popular now than it was)
The Situation:
The players are on New Miami, colony world of the Earth empire in the 2480's (Same time period as Colony in Space). They may be here just to enjoy the plentiful beaches, or watch the founding of what will in time become one of the hubs of the Galactic Federation (in a 1000 years) or detect chronal radiation and be investigating.
A time portal opens (sort of a time-scoop in reverse) and deposits a squad of 1960's US Special Forces types, with instructions to get any information and technology they can lay their hands on and do it quietly.
The Setting:
New Miami was only colonized two years ago, so everyones still living out of colony prefabs and working communally. Farming isn't producing enough crops so they are just starting to expand into aquaculture (fishing) using wooden boats - The colony isn't primitive, it has power, extensive computer libraries and teaching aids, some weapons and ground-space communications. But the colonists are trying to become as self sufficient as possible both to develop the colony and extend the life of their equipment as much as possible.
The Developments:
Colonists notice a burned circle on the ground (the arrival point). Then gradually notice that theft of high tech items is starting to happen. If the players don't intervene, the Tunnelers get bolder and bolder (or more and more desperate), finally escalating to an attack on the prefab containing the main computer library with full weapons.
The Tunnelers (US Army) have been observant, unfortunately they don't understand all they see and have concluded that New Miami is a communist collective and infer that the USSR won the Cold War. This makes them less and less likely to be concerned about casualties among the colonists as time goes on.
Clues:
-Finding old style ammunition (everyone in the 2400's uses caseless) or equipment that only one of the players could date to the 1960's
- The tunnel mouth opens every 2 days, a timey wimey detector will point right at it (assuming the little dish goes round)
Options
- The Tunnelers can't go home (its only a one way tunnel for organic matter)
- The US Army decides to take the colony and starts preparing to establish a beachhead
- the Colonists establish a nice little deal trading information for resources
One big resolution point is what to do about the tunnel - any time-lord would see it's wrongness and want to close it down.