Here is a JPG of the TARDIS swiming pool. It is also home of two scient and psyhic dolphins. They will talk your ear off and also speak to the TARDIS as well. George is a bit randy and up for some exo-species relations if your know what I mean (nudge, nudge, wink, wink, say no more). Gracy loves to bicker with George and can be a bit sarcastic at times. They both enjoy a rousing game of marco polo or water polo. They are also well versed in aquatic biology and naval vessel design.
Their is also a secret underwater tunnel that only the dolphins may access which leads to a large underwater habitat (size of a small lake, with various not intellgent water breathing species)
Here is a JPG of the galley. In the kitchen area their is a dishwasher underneath the counter which contains the sink. Their is also a microwave under the counter between the stoves and refrigerator.
One of the cabinets contains some alien food stuffs that may have an adverse reaction to the human species. (i.e. poison, change skin or hair color, causes constant farting, causes the skin to break out in irradent purple pocks, etc ...)
This is the TARDIS Sickbay. At the top of the map are two treatment / diagnosis medical beds. An advanced medical computer is sandwiched in between these beds and interfaces with them.
At the lower end of the map are two temporal stasis chambers. One of the chambers is in the open position.The computer which controls them is in between the chambers.
In the center of the sickbay is a counter and sink. Under the counter are numerous drawers filled with various chemicals, alien medical devices and a can of Galfriean leeches. On top of the counter in a white box is a first aid kit.
In the right side of the diagram is the advanced scanner / surgical table. A quantum scalpel and medical laser is mounted on a robotic arm adjacent to the table. It interfaces with the table.
Here is the TARDIS Brig. It has 4 cells with force field doors. It also has 6 specially modified temporal stasis chambers for long term prisoner storage. Their is a control console in the room that controls the stasis chambers, force field doors, security cameras, and special contermeasures of the room. Sleep gas can be pumped into the cell rooms from the control console.
This is the TARDIS Chemistry Lab. On the four long stainless steel tables are an assortment of beakers, test tube racks, scales, Bunsen burners, glass jars etc.
Their are two Gas Chromatography Spectrometers linked into a computer console.
Their are two banks of chemical reactor vessels (usefully for mixing big batches of chemicals) One of these banks is being used to make Gallfrian Moonshine (Think cherry jelly baby flavored vodka 100 proof - also mildly hallucinogenic to humans).
There are a refrigerator and freezer in this room which are used to store thermally sensitive chemicals.
Some useful things that can be found in the chem lab :
aerosol gold - useful in killing cybermen
Ultra Mega Supreme Extreme Super Glue (for use when super glue just won't do)
NitroGylcerian - Good for blowing things up
Can o Stank - Aerosol can of smell simular to hot sewage, vomit & decomposed bodies
weapons grade uranium - Good for blowing things up when Nito just wont do.
Post by Eternally Lost Zeppo on Apr 8, 2010 15:50:17 GMT
The TARDIS has a brig? Well, I guess he had to be planning to lock the Master up somewhere before Lucy shot him. Did it actually appear in an episode of the old series?
Also, why is it I can imagine the Tenth Doctor scowling in at a prisoner through a meal slot now? xD
"By the ancient rites of combat, I forbid you to scavenge here for the rest of time. And when you go back to the stars and tell others of this planet, when you tell them of its riches, its people, its potential, when you talk of the Earth, then make sure that you tell them this...[shouts] ...it is defended!"
I don't remember their being a brig in the series. They sort of left you with the impression that thier were numerous special rooms but left it to the viewers imagination as to what they were. I would guess most TARDIS don't nescessary need one, but a few would have them to round up renegade time lords and other evil time traveling alien races (Cybermen, Daleks).
Also the campaign I am working on, Torchwood 4 had recovered a derlict TARDIS. It was damaged in the time war and had drifted through space time rift located in the Bermuda Triangle. They would have proably retrofit the TARDIS with a Brig to hold alien species until a proper vivasection could be performed.
Anothor option could also be this was one of the Masters old TARDIS's. He used the cells to tortue his victims before moleculary compressing them to death. (i.e. waterboarding, electro-shock, vorgon poetry, force them to listen to new kids on the block non stop for a month.....)
This is one of the four wardrobe rooms of this TARDIS. They are almost identical except for the clothing items which they store. Their is a wardrobe room for mens, womens, unisex, and alien fashions. The alien room has clothing for species that might have such features as wings, tails, extra limbs, or extreme sizes. The alien room also stores some human clothing that might be very extreme (i.e. think sports team mascot costumes and bondage gear)
Each room has 17 closet style wardrobes filled to maxium capacity. The wardrobes are generally organized into historical or cultural groups.
Each room also has 5 very large steam trunks which hold accessories. (boots, belts, gloves, mask, eyeglasses, jelewery, etc ...)
Each room is also equiped with a changing room. In the changing room is a chair, tabel, hanger rack, and a close circuit tv system that acts simular to a three way mirror.
When one enters this room one feels an unusual sense of tranquility. It is filled with a combination of floral scents and the sound of a babbling brook, which are quite pleasant. On the ceiling is a holographic projection of the Gallriean sky which can be altered by verbal command to reflect any time of day or night. The room is pleasantly warm and moist like a perfect summer day.
This room is filled with several species of dwarf trees and numerous flowering plants. Their are three outcroppings of rock in this room as well.
In the center of the room is a small gold fish pond with a stone foot bridge. The pond is shaped in the Gallfrian symbol for harmony.
The pond is filled with several species of gold fish and aquatic plants. There is a small tube concealed in the pond which connects it to Gorge and Gracie's underwater habitat. (see TARDIS pool description).
This room also contains 10 different species of butterflies and a pygmy teradactayl (which is the size of a humming bird and likes to eat the butterflies on occasion)
Here is the TARDIS garage. In the center of the room is the Who-Mobile Mark II Type S. The yellow pentagon area represents the field in which a transmat beam move the Who-Mobile in and out of the TARDIS. There is a tractor beam mounted on the ceiling that works as a hoist. The tractor beam and transmat beam are controled from a computer and equipment to the left of the room.
Their are two work benches with asstorted mechanical and electrical tool on them. They are located at the top and bottom of the room. Underneath these benches are numerous drawers which contain parts and tools.
At the upper right hand side of the room are several barrels of fuel. They are designated JP250. (U.S. Navy Jets use JP-5)
Their is also a creepy crawly in the upper left hand side of the room. (It's like a gaint skate board used by mechanics to roll under a vechile)
Just a general guesstimate on the Who-mobile stats Armor 5, Hit Capacity 15, Speed 8 (hover craft mode) / 10 (air craft mode). Proabably has an advance communications and navigation suite.
The transmat beam is a special indepent (not intergated with the TARDIS) industrial low powered machine. It can only beam the who-mobile and its contents in and out of half mile radius of the TARDIS. This is to ensure that no one can hack the transmat beam unless they have Time Lord Tech.
P.S. Great Idea about the venus fly trap, looking for a good graphic of one now. My PC's are sooooo going to hate you.
Here is a second attempt at the Atrium aka the Beach room. I designed it to have a more alien feel.
When one enters this room one feels an unusual sense of peace. It is filled with a combination of floral scents and the sound of a babbling brook. On the ceiling is a holographic projection of the Gallriean sky which can be altered by verbal command to reflect any time of day or night. The room is hot and humid but not uncomfortably so.
The pond is filled with several species of alien gold fish and aquatic plants. There is a small tube concealed in the pond which connects it to Gorge and Gracie's underwater habitat. (see TARDIS pool description). These gold fish have three eyes and glow iridescent blue when it is dark.
Their are three outcroppings of mossy rocks and two benches in this room. There are several patches of moss and mushroom also located through out the room.
The skeletal remains of an arm can be found behind the bench and in front of a flesh eating plant in the upper left hand side of the room.
You will notice three alien trees (one red, one green and one purple) clustered together located roughly at the 12,4, and 10 o'clock positions. These trees are capable of shooting needles at creatures with hostile intent.
1 needle equivalent to bee sting
5 needles equivalent to snake bite (lethal to small children, elderly and those who are already sick, otherwise will just make you sick for 2-3 days)
10 needles always fatal
1 needle - mild sense of euphoria.
5 needles - equivalent to recreational narcotic (i.e. one joint).
10 needles - equal to a bad trip on acid last about 6 hours.
1 needle - equal to an over the counter sleep aid.
5 needles - equal to medical anesthesia last about 1d6 hours.
10 needles - induces deep comma last about 1d6 days.
This room is also home to several species of alien lighting bugs. They are similar to earth lighting bugs but glow in shades of red, blue, purple, yellow, orange etc.. When the room is dark they put on quite an impressive light show.
This room is also home to 6 humming birds.
Underneath the plants in this room is a very rich soil mix. The sand on the floor surface acts like a mulch. It keeps weeds from appearing and keeps the plants from overgrowing the area in which they are placed.
The two plants located at 1 & 8 O'Clock positions which have tentacle like appendages are sentient. They are capable of speech as well as speaking / listening at the ultrasonic level. Their names are unpronounceable by the human tongue but are translated by the TARDIS as Laural and Hardy. They are able to move but at very slow speeds. They enjoy sneaking up on people and scaring the hell out of them. They also enjoy a good joke and have many to tell.
There are two work benches in this room. Both have numerous drawers filled with tools and parts used to repair and maintain the numerous robots which keep the TARDIS in ship shape and Bristol fashion. On top of one of the benches are numerous tools. On top of the other bench is a robot named Bob, who is the robo-mechanic in charage of this room. He tries to emulate human mannerism as best as he can including sleeping like a human.
There is a large metal loop suspended from a pole in this room next to a computer console. This metal loop is a scanner and used in robotic diagonsitcs. The computer contains schematics of each type of robot on the TARDIS. It can be used to diagnose, program, locate, shutdown and over-ride any robot in the TARDIS.
Most robots on board the TARDIS have limited intelligence and programing. They are highly specialized to do their assinged duties and no more. They are scheduled to perfom thier duties in places and times when the living occupants will not see or come into contact them. The robots typically do the dirty work of repairing, maintianing and cleaning the various rooms and systems of the TARDIS. (i.e. the vacum-bots don't need to know how to fix leaky pipes, or hold an indepth converation about quantum mechanics - they need to vacum, prefably in such a manner as not to bother anyone) The larger robots are powered by internal nuclear batteries. The smaller robots feed off of power that is invisibly beamed into them from special nodes hidden with in the TARDIS walls.
Also located in this room are three crates labeled : K-9 MK III, Fee-9 MK II, and TRT-L MK VI.
There are seval robots in this room which are dormant. They await thier maintaince and repair cycle or are waiting until the area in which they work is free from occupants.
This is the first of several cloister rooms that I am working on. The next cloister room I am going to work on is a cloister bell room.
This one is the Eye of Harmony (EOH) Room.
You enter the room through a stairway composed of black marble steps and brass hand railing.
This room like rest of the cloister rooms, has a stone block floor through which several types of moss are growing through the cracks. This moss fills the room with a pleasant scent of wet earth.
Inlaid into the stone floor are several large brass and ebony seals of Rassilon, often used in Gallfriean architecture. Their are 8 of these symbols spread around the perimeter of this room.
The walls of this room are made of the same stone blocks of which the floor are composed. The walls are also covered in some sort of ivy plant.
Their are three large wood benches and two statues in this room. One of these statues is of the first incarnation of Rassilon, and the other is of the first incarnation of Omega. The statues are made of white marble but their eyes are made of silver.
At the base of the statues is a secret compartment which house a key pad. Part of the security protocol of this TARIDS requires that a 6 digit code be simultaneously entered at both statues. Then a retina scan is performed by looking into the eyes of the statues. The statue of Rassilon requires a Human retina. The statue of Omega requires either a Gallfriean retina or Thal retina. If the security protocol is followed the EOH will open. If the TARDIS determines that the security protocol is being tampered with the room is filled with radioactive toxic nerve gas instantly killing anyone in the room.
Most TARDIS only require a human retina scan to open the EOH, This one has added a secondary security protocol of requiring the other eye scans. This secondary protocol can be bypassed but only by a Time lord.
In the center of the room is a raised circular stone platform accessible by stone stairs or 4 stone ramps which surround it. In this center of the platform is the EOH. Normally this eye is shielded with an iron sphere, in this map the eye is open.
Suspended from the ceiling is a tractor beam winch used to move the cargo about. It interfaces with a cargo handling robot located in the bay as well as the TARDIS Computers which keep an accurate cargo manifest.
The yellow pentagon on the floor is a designated transmat area. Two transmat systems service the area. One transmat beams things with in the TARDIS. Another low powered high security transmat beams things in and out of the TARDIS (it is an independent system with a maximum range of a half mile radius of the TARDIS)
Hidden with in one of the creates is a Galffrain Mimic Mouse. It is similar to earth mice except they come in brightly colored shades of purple, blue, and red. They also have over sized ears and are capable of mimicking sounds similar to earth parrots.
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This is the TARDIS infinity room. It is used for advanced temproal / astro-navigation.
Their is a pandimensional holograph of an unkown solar system currently on dispaly.
It appears as if a catwalk is suspended in space. Attached to the catwalk is a circular observation deck surrounded by a waist high brick wall. On this observation deck is a small TARDIS control console and controls to the Holo-Projector. These controls can show the universe / glaxy / star system from any point in time and space.
Dominating this room is a raised wooden stage upon which a baby grand piano and steam pipe organ dominate. Their are several stools for the musicians and three marble tables also located on the stage.
The instruments on the stage are all antique and of the highest quality. (i.e. Steinway, Stradivarius, etc...)
Also sheet music - (the original and in the artist own hand) of Bach, Mozart, Elton John, John Lennon, Etc.. can be found in this room. The most interesting sheet music is "Stairway to Heaven" by Led Zeppelin arranged for Bagpipe and Tuba.
On the perimeter of this room are several comfortable chairs for audience. The ceiling is a strange dome with several odd protrusions extending from it. This is a special Gallfriean architecture technique used to get the best acoustics.
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It contains 6 display cases filled with various pistols, rifles and machine guns. Underneath the cases is a storage area filled with ammo and paper targets.
This room uses sound suppression technology. Any sound above a whisper is automatically canceled out.
There is a paper target of a Weevil laying flat against the floor. The target will pop vertical and move along a track toward the designated shooter area. The target is controlled using voice commands.
Their is an assortment of paper targets including Dalek's, Cybermen, and Abzorbaloff.