skagra
2nd Incarnation
Posts: 59
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Post by skagra on Mar 13, 2010 14:42:30 GMT
Hello.
I've been wondering if C7 has any other RPGs that work under an identical system to DWAITAS. These would be cool for alternate universes - traveling sideways in time - and provide a wealth of GM content.
Thanks!
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Post by whichdoctor on Mar 26, 2010 0:05:21 GMT
I know they have another game that uses a more complex version of the system but I don't know what it's called. Margaret Weis productions has a system called "Cortex", which is very similar in that it uses attributes, traits and skills to create the character, and also has plot points as well. The two systems could actually work together with a bit of tweaking and you might be able to utilize some Cortex material (traits, etc.) in the game. This opens up at least one incredibly cool crossover, since Cortex is used in the Firefly/Serenity RPG. Big Damn Heroes and Timelords? That's a mighty fine shindig if you ask me.
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Post by hogscape on Apr 7, 2010 8:16:06 GMT
Now if Serenity had used the DWAITAS system, it might have been a good game.
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gmjake
2nd Incarnation
Posts: 47
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Post by gmjake on May 1, 2010 5:25:20 GMT
cortex is also used for the supernatural rpg, not sure how the doctor would do against demons though... ;D
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Post by imajica on May 3, 2010 13:53:18 GMT
I have it on good authority that the system is going to be used for other games. But I can't answer questions on that one yet...
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Post by Craig Oxbrow on May 3, 2010 18:33:38 GMT
cortex is also used for the supernatural rpg, not sure how the doctor would do against demons though... ;D They wouldn't stand a chance against him.
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Post by kaemaril on May 4, 2010 11:33:23 GMT
cortex is also used for the supernatural rpg, not sure how the doctor would do against demons though... ;D They wouldn't stand a chance against him. That really big one in season 2 certainly didn't
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Post by chriscdoa on May 25, 2010 21:31:43 GMT
The basic system - stat + skill + roll vs contensted/difficulty isnt a million miles away from unisystem. Slight differences are easy to get around - human average 2 vs 3, max is 5 vs 6. Roll was exploding d10 vs 2d6. damages are way off, but if you default to strength and weapons in book, not a problem. but using unisytem opens up buffy, angel, and the whole all flesh must be eaten book line - which as well as lots of zombies gives martial arts, westerns, pulp the future, fantasy and more.
Reading through character creation was like reading any of the above 3 core rulebooks...very similar.
And as above, both of these are similar to Cortex except that uses dice for stats and abilities. But a quick fix there is to use the 'dice steps' from the books.
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Post by lomythica on May 26, 2010 3:03:44 GMT
Cortex is in Supernatural, Serenity, Battlestar Galactica, and probably every other Margaret Weiss RPG. It's pretty cool.
As for the mechanics.. There is certainly a lot of similarities to some other systems. I think the elements that make this mechanic the right one for WHO is the combination of large quantities of story points, combined with the Initiative mechanic, and the chase mechanic. Those are really core elements to the whoniverse, especially the new series (chasing wasn't so big in the old series from memory).
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Post by Lord President Borusa on May 30, 2010 21:46:53 GMT
I have it on good authority that the system is going to be used for other games. But I can't answer questions on that one yet... I have also heard that (probably from the same source). I also hear that one of them will be demoed at Project Akon in Dallas, Texas next weekend (June 4-6). I dont have any more details though.
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Post by imajica on Jun 7, 2010 17:51:36 GMT
I suspect we share a source here...
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Post by omega on Jun 7, 2010 18:10:30 GMT
Cortex works ok and Cinematic Unisystem is a great system and I recently used it to play an Arkham Asylum campaign with low-powered superheroes in Gotham City. In fact, it works for any TV show or movie within reason.
Cortex for me is an odd one. As a GM I don't like the concept of dice as ability. Its too loose. For example an expert should have a better result at their lowest ebb of ability than an average person. In DWAITAS, before you even roll dice, you have your base ability plus skill. This guarantees a base minimum. A lot of systems are similar. Cortex however is different and requires that an expert would roll a D12+skill and an average person D6+skill so basically at their lowest luck, both a pro and an average Joe would fail with the same level of bad luck. Savage Worlds uses a similar system but with SW you get an extra D6 to roll and choose the best of the two (with every '4' rolled being a success).
Saying that, Cortex works great in Supernatural and as a system for 'ordinary people' in extraordinary adventures with a little bit of cinematic flair. Its less predictable than other systems and the Supernatural sessions I ran were quite dramatic. The Supernatural book is one of the best written RPGs I've seen with possibly the best NPC write-ups I've *ever* seen.
Be aware though, if you choose Cortex for Dr Who, you will probably have to tweak some settings to prevent premature death of player characters.
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Post by Lord President Borusa on May 15, 2011 20:46:25 GMT
Hello. I've been wondering if C7 has any other RPGs that work under an identical system to DWAITAS. These would be cool for alternate universes - traveling sideways in time - and provide a wealth of GM content. Thanks! Im waiting on Primeval to be released, which I know will use a similar system to DWAITAS, but modified for use with Primeval. I suspect that there will be some minor conversions that need to be used to get to use one with the other, but dont feel that it would be impossible.
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