Fenton
1st Incarnation
Posts: 6
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Post by Fenton on Feb 8, 2010 19:54:26 GMT
First of, hi everyone! (am new - first post)
Was wondering... I'm not keen on using signature characters from tv/movies in my games (as they usually end up not doing justice to the originals) and this includes using the Doctor for my game.
So am playing with the idea of either using a different Timelord, or possibly Jenny (from the Doctor's Daughter) - since there was only one episode about her, and she pretty much changes personality during the episode (leaving her an open slate).
Problem is that all the Timelords are meant to be gone. So how have you lot resolved this... I can imagine there being a few out there of similar mindset. Did you come up with a good rationale or just ignore the canon?
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Post by Rel Fexive on Feb 8, 2010 20:47:29 GMT
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Fenton
1st Incarnation
Posts: 6
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Post by Fenton on Feb 8, 2010 20:59:58 GMT
Hey kewl, thanks. Much appreciated.
Now just to figure out how Jenny (or another disposessed timelord) might get her hands on a busted up tardis that's not her dad's... hehe.
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Post by zebaroth on Feb 8, 2010 22:11:13 GMT
my custom time lord the wander had made him self human with The CA esacpe the time war and programed deep in his mind to open his watch on pacific day and time and his tardis was siting in his back yard
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Post by Craig Oxbrow on Feb 8, 2010 23:40:08 GMT
Hey kewl, thanks. Much appreciated. Now just to figure out how Jenny (or another disposessed timelord) might get her hands on a busted up tardis that's not her dad's... hehe. She doesn't find it - it finds her. An "orphaned" TARDIS has been left on one of the planets she visits, and the local power groups are all trying to get inside - and chasing it, naturally, when it flies over to her and unlocks itself. (Or, equally, she could take a Vortex Manipulator from a 67th Century museum...)
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Post by ugavine on Feb 8, 2010 23:42:23 GMT
As soon as I picked up AiTaS playing The Doctor was not even an option considered by myself or the players. I guess we're all too used to role-playing with original characters. my custom time lord the wander had made him self human with The CA esacpe the time war and programed deep in his mind to open his watch on pacific day and time and his tardis was siting in his back yard Very similar. The fob watch is the best story idea to use really and it worked a treat. I started my adventure with the Time Lord believing himself to be Sherlock Holmes. All credit to the players running with it and playing it brilliantly.
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Fenton
1st Incarnation
Posts: 6
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Post by Fenton on Feb 9, 2010 8:06:13 GMT
Hey kewl, thanks. Much appreciated. Now just to figure out how Jenny (or another disposessed timelord) might get her hands on a busted up tardis that's not her dad's... hehe. She doesn't find it - it finds her. An "orphaned" TARDIS has been left on one of the planets she visits, and the local power groups are all trying to get inside - and chasing it, naturally, when it flies over to her and unlocks itself. (Or, equally, she could take a Vortex Manipulator from a 67th Century museum...) My initial thoughts went along those lines. That a damaged and orphaned TARDIS "calls out to her" across time and space, and her timelord sense pulls her to it. I thought this might make a nice possibly first session, with the players helping her locate the Tardis (which may have been stranded in their timeline). Debating if to give the troupe an older Tardis (like the Doctor's) or a newer model. Thinking maybe a newer model, but busted up - so they can effectively "unlock" new abilities by repairing it (probably requiring adventures to locate key components).
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Post by ugavine on Feb 9, 2010 15:25:49 GMT
Trapped in The Void is another possibility.
Or how about trapped in the Land of Fiction (The Mind Robber), which is outside of Time & Space.
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Post by Curufea on Feb 9, 2010 21:52:48 GMT
I figure that's another Conceptional Space area - like Mictlan for the Celestis. Or behind mirrors for the Family of Blood.
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cliffr
2nd Incarnation
Posts: 69
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Post by cliffr on Feb 9, 2010 23:59:51 GMT
WARNING! This post contains spoilers for "The End of Time"!
Still with me? Okay. In my game I had the PC Time Lords escape from the Time War by locking onto the link between the Master and Rassilon during the brief window before the Doctor broke the connection. Because they used a Tardis and moved through the Vortex while following the link, they weren't pulled back in like the others when the break closed. They arrived on earth a few days after the incident, not actually aware that the events of "The End of Time" had even happened.
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Fenton
1st Incarnation
Posts: 6
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Post by Fenton on Feb 10, 2010 9:12:08 GMT
My players liked the idea of having Jenny as their timelord, so that resolves that issue for me - though your ideas are very helpful as I'd like to make a nemesis for Jenny/the players kinda like the Master is to the Doctor - so I have a few ideas now of how one could have survived. Thanks all.
Planning on the first (introduction) session being getting the group together and discovering their Tardis. Unbeknownst to the group one of the npcs is a former Time Agent (who has been so mind-wiped by the Agency that she doesn't even know). But her skillset is intact ("how did I know how to do that?") and she will be key. The TARDIS Jenny located is in bad shape, but it is actually broken and "in pieces" across different timelines simultaneously. The TARDIS' sentience senses this npc and helps Jenny locate her by getting her here.
Unfortunately, when Jenny goes through the small tear in the vortex created by the busted tardis, something else comes through shortly after... The players will be at the wrong place at the wrong time (probably their local, since the npc is a barmaid) and have to help Jenny and the npc get the tardis repaired (one of the players is a gadget-maker scientist) enough to stabilise it and close the rift. They also have to stay alive and prevent the creatures doing too much harm.
This is a really rough initial idea. What do you guys think so far? ideas appreciated.
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Post by Craig Oxbrow on Feb 10, 2010 17:14:14 GMT
The ex Time Agent would be slightly too much of a convenient coincidence for me. Now, if she was hanging around where the TARDIS was discovered, as part of the team trying to get it to work, I'd buy that more readily. Or the TARDIS could have a (slightly twitchy) repair/diagnostic tool, like the holographic messages the Doctor records, so that's an "NPC" who never comes out of the TARDIS.
As for a nemesis... maybe something related to Jenny's creation? The terraforming organisation would probably be very interested in her, and it could be far enough along that they have some time-travel gear of their own to track her. Or something that has risen to power due to the absence of the Time Lords, and wants to subvert or destroy this new example.
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Fenton
1st Incarnation
Posts: 6
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Post by Fenton on Feb 11, 2010 12:34:47 GMT
Hmm thanx for that. You've given me pause now about the NPC. I like the plot angles and concept of the ex-time agent, but I agree her happening to be there may seem a bit too much of a convenient coincidence as you say. I was originally thinking that it wasn't a coincidence, that the TARDIS actually pointed Jenny in her direction (thinking of how in the Whoniverse they can detect those who have travelled the void/vortex), but I see what you mean.
Any idea how I could get them to meet an ex-time lord mind-blanked to the point where she thinks she's just "another barmaid from birmingham" and it not seem cheesy?
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