Post by Null and Void on Jan 19, 2010 0:54:17 GMT
1000 Eyes
The Grand Xenevia Intergalactic Hotel and Conference center is the most exclusive resort in several galaxies, and offers not only state-of-the-art conference facilities, a luxury hotel, and a casino, but also the very latest and best in security and privacy. Therefore, it is a natural neutral meeting ground for some of the highest level multi-species negotiations and diplomatic missions in the universe, including the peace conference.
Naturally enough, when a crime-wave hits, it threatens the security of some very delicate negotiations… except that the crimes are thwarted by an unusual method; precognition. On staff are some of the galaxy’s very best precognitive talents who dutifully inform security about these threats, and they step in to eliminate them.
But what’s really going on here, and who is behind the one murder that WASN’T predicted?
In truth, the facility was built and run by an alien race known as the Mabusans… who are precognitive, xenophobic, and criminally inclined. The Mabusans are the ones who provide the insights into future crimes, but not out of any sense of justice; they just don’t want the competition. The Grand Xenevia is a cash crop of secrets, which can be sold to the highest bidder… or kept for future blackmail purposes, and every room is rigged for the most subtle and high tech data gathering known. The place literally has a thousand eyes in every room. The murder that wasn’t predicted was an accidental death committed by the Mabusans themselves, attempting to stem a potential leak of what is REALLY going on at the place.
Stuff to do: Solve the Murder, uncover the Mabusan network, insure the success of the Peace Conference going on. Avoid getting framed for the killing yourself.
Action Scenes: Chasing the killer through the ‘behind the scenes’ part of the facility, defusing a hostage crisis. Survive an assassination attempt when you get too close.
Problems: How do you outsmart an opponent who can tell the future? What happens when a rival cartel of Slitheen try and get a piece of the action? How can you bring rivals to the table after their trust has been breached by espionage?
Antagonists: Mabusans. Slitheen. Opposing sides in the Peace Talks (your choice of who… Human and Draconian are always good.) Possibly even Judoon if things get really out of hand.
Mabusans - Devious alien spies
Awareness: 7
Coordination: 3
Ingenuity: 5
Presence: 3
Resolve: 3
Strength: 3
Traits:
Alien (Minor Special) – The Mabusans are from the star system Xenevia 4
Alien Appearance (Minor Bad) – Mabusans look like albino humans with milky-eyes covering their head, arms, and torso.
Keen Senses (Minor Good) – Obviously, with that many eyes, they can see very well.
Owed Favor (Major Good) – Mabusans have got the goods on everyone, and are not afraid to blackmail people into assisting them.
Precognition (Minor Good Special) – Mabusans can see a short time into the future when they concentrate. Generally, it is only about an hour or so, and never further ahead than a single day.
Dark Secret (Major Bad) – While people know they dislike aliens, their criminal proclivities are largely unknown.
Weakness (Minor Bad) – Bright lights will blind the Mabusans.
Skills:
Fighting: 2, Knowledge (Secrets): 4, Marksman: 3, Subterfuge: 6, Technology 5
Home Tech Level: 7
Story Points 3-5
Mabusans are a pallid, paranoid race. They dislike outsiders, and so it seems paradoxical that they build a facility like The Grand Xenevia Hotel and Conference Center. However, they will not allow aliens to make planetfall on their homeworld, and insist that any dealings with aliens occur on the orbiting resort, in order to better control visitation. They are reclusive however, and even on the resort station they rarely appear in public.
Equiptment:
Mabusan dart gun. Darts are usually coated in either a sedative or a fast acting poison. Loaded with sedative, they do the following damage: S (1/S/S). With a poison, they do L (1/L/L). The dart guns are silent except for a puff of air.
The Grand Xenevia Intergalactic Hotel and Conference center is the most exclusive resort in several galaxies, and offers not only state-of-the-art conference facilities, a luxury hotel, and a casino, but also the very latest and best in security and privacy. Therefore, it is a natural neutral meeting ground for some of the highest level multi-species negotiations and diplomatic missions in the universe, including the peace conference.
Naturally enough, when a crime-wave hits, it threatens the security of some very delicate negotiations… except that the crimes are thwarted by an unusual method; precognition. On staff are some of the galaxy’s very best precognitive talents who dutifully inform security about these threats, and they step in to eliminate them.
But what’s really going on here, and who is behind the one murder that WASN’T predicted?
In truth, the facility was built and run by an alien race known as the Mabusans… who are precognitive, xenophobic, and criminally inclined. The Mabusans are the ones who provide the insights into future crimes, but not out of any sense of justice; they just don’t want the competition. The Grand Xenevia is a cash crop of secrets, which can be sold to the highest bidder… or kept for future blackmail purposes, and every room is rigged for the most subtle and high tech data gathering known. The place literally has a thousand eyes in every room. The murder that wasn’t predicted was an accidental death committed by the Mabusans themselves, attempting to stem a potential leak of what is REALLY going on at the place.
Stuff to do: Solve the Murder, uncover the Mabusan network, insure the success of the Peace Conference going on. Avoid getting framed for the killing yourself.
Action Scenes: Chasing the killer through the ‘behind the scenes’ part of the facility, defusing a hostage crisis. Survive an assassination attempt when you get too close.
Problems: How do you outsmart an opponent who can tell the future? What happens when a rival cartel of Slitheen try and get a piece of the action? How can you bring rivals to the table after their trust has been breached by espionage?
Antagonists: Mabusans. Slitheen. Opposing sides in the Peace Talks (your choice of who… Human and Draconian are always good.) Possibly even Judoon if things get really out of hand.
Mabusans - Devious alien spies
Awareness: 7
Coordination: 3
Ingenuity: 5
Presence: 3
Resolve: 3
Strength: 3
Traits:
Alien (Minor Special) – The Mabusans are from the star system Xenevia 4
Alien Appearance (Minor Bad) – Mabusans look like albino humans with milky-eyes covering their head, arms, and torso.
Keen Senses (Minor Good) – Obviously, with that many eyes, they can see very well.
Owed Favor (Major Good) – Mabusans have got the goods on everyone, and are not afraid to blackmail people into assisting them.
Precognition (Minor Good Special) – Mabusans can see a short time into the future when they concentrate. Generally, it is only about an hour or so, and never further ahead than a single day.
Dark Secret (Major Bad) – While people know they dislike aliens, their criminal proclivities are largely unknown.
Weakness (Minor Bad) – Bright lights will blind the Mabusans.
Skills:
Fighting: 2, Knowledge (Secrets): 4, Marksman: 3, Subterfuge: 6, Technology 5
Home Tech Level: 7
Story Points 3-5
Mabusans are a pallid, paranoid race. They dislike outsiders, and so it seems paradoxical that they build a facility like The Grand Xenevia Hotel and Conference Center. However, they will not allow aliens to make planetfall on their homeworld, and insist that any dealings with aliens occur on the orbiting resort, in order to better control visitation. They are reclusive however, and even on the resort station they rarely appear in public.
Equiptment:
Mabusan dart gun. Darts are usually coated in either a sedative or a fast acting poison. Loaded with sedative, they do the following damage: S (1/S/S). With a poison, they do L (1/L/L). The dart guns are silent except for a puff of air.