solas
2nd Incarnation
Posts: 97
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Post by solas on Jan 28, 2024 16:03:37 GMT
Hello all.
I was digging into the traits for a TARDIS as I have one in my campaign and noticed this for both the TARDIS (needing six operators) and also for the Sonic Screwdriver, but couldn't find the mechanical effect of said Minor Bad Trait.
Is it simply a difficulty level bump? Cumulative in the case of operating the TARDIS?
Just one of those things that caught my eye that I thought I understand but now realize I don't.
Many thanks in advance.
S.
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misterharry
Dominus Tempus
Dalek Caan's Lovechild
Posts: 3,246
Favourite Doctors: Second, Third, Fourth, Eleventh, Thirteenth
Traits: Empathic, Face in the Crowd, Insatiable Curiosity, Stubborn, Phobia (Heights), Unadventurous
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Post by misterharry on Jan 28, 2024 18:38:38 GMT
Tricky Controls is just an example of the general Restrictions trait - if you have the 12th Doctor branded core rulebook, have a look under Restrictions on page 181. So it doesn't have a specific effect but must be agreed with the GM for each Gadget. For TARDISes it means it usually requires six pilots; for the Sonic Screwdriver it usually means that only the owner can use it; there may be any number of other definitions for Tricky Controls.
By the way, The Black Archive also has Unfamiliar Interface, which is sort of a similar Bad Gadget Trait but one with a specific effect.
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