Catsmate
13th Incarnation
It's complicated....
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Favourite Doctors: Thirteen, Six, Five, Two, Eight, Eleven, Twelve, One, Nine...
Traits: Eccentric, Insatiable Curiousity.
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Post by Catsmate on Dec 28, 2023 21:41:13 GMT
Lot 249. This short film by Mark Gatiss in the BBC series A Ghost Story for Christmas is an adaption of an Arthur Conan Doyle story (wiki, text). It's by no means the best in the series but is quite watchable, especially given the paucity of good, new, entertainment this holiday season.
The basic plot is fairly simple. Unpleasant goings-on at an Oxford college, nominally in 1884, with students (mostly medical) being attacked, strangled, menaced and drowned. The miscreant is an Egyptology student of the fanatical type (and darkly hinted as having decidedly perverse1 inclinations). A manly medical student, rebuffed by his down-to-earth friend2 most act. The miscreant is forced to destroy the mummy and the papyrus with the animating incantation. More Call of Cthulhu than AiTaS but the idea has promise.
So, how to modify the concept for Doctor Who? Well the mummy can simply become an Osiran servitor 'bot found in a sarcophagus or intact in a tomb. It could be controlled by the traditional ring (or other artefact) instead of a verbal incantation. And it's likely to be a lot more difficult to destroy than using a knife and fire. Enter the PCs, who should have the specialised knowledge to figure out the nature of the threat and develop a way to stop it. Blend in the infant Torchwood Institute and perhaps an Osiran time tunnel3 for complications.
And don't forget that Oxford didn't admit women, tended to avoid female servants, and generally didn't allow women guests in the college at all (and certainly not overnight4) in the period. 'Hall' dress was strictly formal (also worn for exams5) and walking on the grass absolutely forbidden for mere undergraduates6.
Comments? Suggestions?
1. For the period.
2. One Sherlock Holmes.
3. Given that the tunnels age their user, it's interesting that the Great War is only thirty years 'ahead'.
4. Undergraduates were confined to their college after 9PM without 'late leave' (11PM) and were forbidden from entering pubs and other licenses premises. 'Proctors' (staff on a generally unwelcome rota) and 'Bullers' (university security staff) patrolled the pubs asking for names.
5. The wearing of a sword was no longer enforced.
6. I feel sure that 'Oxford Time', the colleges' habit of setting clocks at GMT + 5m2m should also feature. Suggestions please....
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Post by grinch on Dec 29, 2023 19:26:13 GMT
Indeed. I rather liked it as well. Very much contained shades of Hammer and Universal Horror I thought.
Personally, I wonder what lofty ambitions Bellingham had aside from using his discovery to engage in a killing spree. And what if the auction where he purchased Lot No 249. Could it mark the beginning of the Auctioneers mentioned in many a sourcebook? A specialised group flogging alien artefacts. Or could someone have pointed him towards the item and auction in question? Naturally, this could lead into a narrative arc in itself with an individual or group of individuals placing dangerous artefacts in the wild. Might Bills Manger have something to do with it?
Strikes me as the sort of adventure that would suit a fledgling Victorian Torchwood group or say a group of intrepid investigators based in the period. Move the story on a decade and you could probably have it be the basis of Jago and Litefoot or Paternoster Gang adventure.
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Post by thewarchief on Dec 29, 2023 20:26:55 GMT
What is the Servitor robot was pre-programed to do something when activated, with the problems occurring because someone opens the sarcophagus reactivating the robot and starting it on it's task. There could be some sort of central computer that is giving the Servitor it's orders. This would be similar to Horus' robots that the Doctor and Sarah have to confront on Mars. The control computer's instructions might not even make any sense by the time the adventure happens.
As for using Oxford Time, well, taking a hint from Pyramids of Mars, it would take anywhere from about 1 minute 53 seconds to 22 minutes 17 seconds for a signal from Earth to reach Mars (or vice versa). The average time is 12 minutes 30 seconds at a distance of about 225 million km. So it could be that the difference in Oxford time of 5 minutes 2 seconds was for a message sent when the planets were a specific distance apart, namely 90600000 km. So maybe someone/thing is sending a message when the planets are that exact distance apart-which just happens to be when the adventure is taking place.
If you go with a control computer idea, and put it on Mars, then this could be the time it takes for any new data from a Servitor to reach the computer, with a minimum 10m4s turnout time for any commands. Something that a clever PC could exploit.
BTW, since Sutekh is/was being held on Mars, would the Ice Warriors be aware of this and maybe take action on someone they think is going to disturb Sutekh?
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Catsmate
13th Incarnation
It's complicated....
Posts: 3,753
Favourite Doctors: Thirteen, Six, Five, Two, Eight, Eleven, Twelve, One, Nine...
Traits: Eccentric, Insatiable Curiousity.
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Post by Catsmate on Dec 30, 2023 12:33:03 GMT
Indeed. I rather liked it as well. Very much contained shades of Hammer and Universal Horror I thought. Absolutely, very much a homage to Hammer I think.Personally, I wonder what lofty ambitions Bellingham had aside from using his discovery to engage in a killing spree. And what if the auction where he purchased Lot No 249. Could it mark the beginning of the Auctioneers mentioned in many a sourcebook? A specialised group flogging alien artefacts. Or could someone have pointed him towards the item and auction in question? Naturally, this could lead into a narrative arc in itself with an individual or group of individuals placing dangerous artefacts in the wild. Might Bills Manger have something to do with it? Hmm, perhaps in their early stages (before they seemed to become another group trying for global domination) the Auctioneers were indeed merely dealers in unusual artefacts. I have a group, well more of a loose association, of antique dealers called The Timeless Society who are aware of time travel and help time travellers and dispose of 'chroniques', for a price.
Then again maybe Bellingham picked up Lot 249 (and 250 if you include that) in an auction organised by Smallpiece’s Emporium.
Strikes me as the sort of adventure that would suit a fledgling Victorian Torchwood group or say a group of intrepid investigators based in the period. Move the story on a decade and you could probably have it be the basis of Jago and Litefoot or Paternoster Gang adventure. Yes, it's pretty early in Torchwood's history. It's a few years before Talons but perhaps Litefoot was visiting an old acquaintance, now lecturing at Oxford? Of course events can easily be relocated, even to the 1920s.
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Catsmate
13th Incarnation
It's complicated....
Posts: 3,753
Favourite Doctors: Thirteen, Six, Five, Two, Eight, Eleven, Twelve, One, Nine...
Traits: Eccentric, Insatiable Curiousity.
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Post by Catsmate on Dec 30, 2023 12:42:31 GMT
What is the Servitor robot was pre-programed to do something when activated, with the problems occurring because someone opens the sarcophagus reactivating the robot and starting it on it's task. The ever popular human sacrifice to store 'life energy' perhaps? To resurrect an injured Osiran in stasis in a sarcophagus? Maybe the servitor is damaged and intermittently goes about it's mission, while also obeying it's 'owner'?
There could be some sort of central computer that is giving the Servitor it's orders. This would be similar to Horus' robots that the Doctor and Sarah have to confront on Mars. The control computer's instructions might not even make any sense by the time the adventure happens. I like that. Probably looking like something utterly un-computer like.As for using Oxford Time, well, taking a hint from Pyramids of Mars, it would take anywhere from about 1 minute 53 seconds to 22 minutes 17 seconds for a signal from Earth to reach Mars (or vice versa). The average time is 12 minutes 30 seconds at a distance of about 225 million km. So it could be that the difference in Oxford time of 5 minutes 2 seconds was for a message sent when the planets were a specific distance apart, namely 90600000 km. So maybe someone/thing is sending a message when the planets are that exact distance apart-which just happens to be when the adventure is taking place. Well separate time zones were still common enough, despite GMT and the railways. Dublin was on GMT+25'21'' until 1916. Certainly there's something in the time difference.
Perhaps there's an Osiran imprisoned in an asteroid co-orbital with Earth, or otherwise 90.6Gm away? Or in an eccentric orbit so it's malign psionic influence is occasionally felt.
If you go with a control computer idea, and put it on Mars, then this could be the time it takes for any new data from a Servitor to reach the computer, with a minimum 10m4s turnout time for any commands. Something that a clever PC could exploit. Indeed.BTW, since Sutekh is/was being held on Mars, would the Ice Warriors be aware of this and maybe take action on someone they think is going to disturb Sutekh? Ooooh, Elite Ice Warrior death squad versus time travellers and Victorian explorers. A book Osprey have yet to produce.
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Post by thewarchief on Dec 30, 2023 15:17:38 GMT
What is the Servitor robot was pre-programed to do something when activated, with the problems occurring because someone opens the sarcophagus reactivating the robot and starting it on it's task. The ever popular human sacrifice to store 'life energy' perhaps? To resurrect an injured Osiran in stasis in a sarcophagus? Doesn't seem very Doctor Who ish, does it. How about there were one or more battieres, designed as egyptian object d'art that got spread about when the tomb was opened, and now the sevitor has to recover the batties in order to power the McGuffin that lets it do whatever it was programmed to? Maybe the servitor is damaged and intermittently goes about it's mission, while also obeying it's 'owner'? Maybe. And maybe some of it's instruction don't make sense in the modern world. For instance, it it was buried in the Valley of the Kings, but moved to Oxford while dormant, and it's "GPS" is broken. It might think Nottingham is Alexandria! Worse still it might go looking for some buried bit of Osiran tech/additional robots out by the Kharga Oasis only to end up in Cardiff (this is Who). You could just overlap a map of ancient Egypt over Victorian Britain and see what lines up. Yes, there are real world reasons for doing so, but I figure you'd want a Doctor Who reason for the time difference, and tying it to radio/light speed and distance would match up with the delay that the Doctor used to defeat Sutekh. Yup, for all we know it could be a damaged Osiain spacecraft that needs a berm of directed energy, psionic or otherwise, to move. Or it could be masquerading as Halley's Comet. Considering the Egyptian reverence of the sun as the source of life, how about some sort of Osiran solar collector with a nice focusing crystal (read valuable gemstone that someone now possesses) that can send a beam to the Osiran base/ship/summer house/time tunnel/etc. The nice thing about Osiran batteries and a focusing crystal is that it explains what the servitor has to get, and why it needs those particlar items (and lets a clever Time Lord figure out where the servitor has to strike next). It coudl also add a bit of detective work to this, as the PCs frantically try to hunt down the owners of Lots 249.a through 249.d before the servitor find them. THe problem I have with it using human sacrifices is that it's indiscriminate, it could just grab anybody, so there is particular reason for it to go anywhere particular or grab anyone/thing in particular. Anyone would do. If you go psionic/spiritual then I'd suggest using Egyptian terms like Ka (vital essence) or Sekhem (power) and that the "sacrifices" would have to be of Egyptian stock- specifically people whose ancestors were genetically modified by the Osian's generations ago, and who have some special inherent psychic ability that the serivtor can use for just this purpose. You could then foreshadow this power in an NPC earlier on so the players can figure out that they will be the final target/victim. You could even have the time be off due to the change in gengraphy, and that the serivtor has to bounce a test beam back from the object to get the correct timing. Oh, and if the item was solar in nature then the time difference would simply be to determine true noon so for when the sun would be directly overhead (so simple I don't know why I missed it). I think it was a Space: 1889 sourcebook. But the Ice Warriors could give you a few options on how to play this out. Maybe the Ice Warriors are the baddies and the Osirian benevolent, or at least netural and grateful for the rescue. Or maybe the Ice Warriors are good guys trying to prevent the servitor from freeing Sutekh. OR maybe both sides are good guys and the robot is what's messing stuff up. Or maybe the recuse is for Ice Warriors who reprogrammed the servitor robot ages ago. A lot of ways you could go with it. Personally I kinda like the idea of there being no malevolent foe here, just an amoral and defective servitor robot following it flawed programming. Any Ice Warriors or Osirans could mean well. Looking at the big picture it's better to wipe out Oxford that to let Sutekh escape.
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Catsmate
13th Incarnation
It's complicated....
Posts: 3,753
Favourite Doctors: Thirteen, Six, Five, Two, Eight, Eleven, Twelve, One, Nine...
Traits: Eccentric, Insatiable Curiousity.
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Post by Catsmate on Dec 30, 2023 16:21:40 GMT
The ever popular human sacrifice to store 'life energy' perhaps? To resurrect an injured Osiran in stasis in a sarcophagus? Doesn't seem very Doctor Who ish, does it. How about there were one or more battieres, designed as egyptian object d'art that got spread about when the tomb was opened, and now the sevitor has to recover the batties in order to power the McGuffin that lets it do whatever it was programmed to? More Hammer than Who.... Maybe the servitor is damaged and intermittently goes about it's mission, while also obeying it's 'owner'? Maybe. And maybe some of it's instruction don't make sense in the modern world. For instance, it it was buried in the Valley of the Kings, but moved to Oxford while dormant, and it's "GPS" is broken. It might think Nottingham is Alexandria! Worse still it might go looking for some buried bit of Osiran tech/additional robots out by the Kharga Oasis only to end up in Cardiff (this is Who). You could just overlap a map of ancient Egypt over Victorian Britain and see what lines up. Lots of water. Though this is modern Egypt.Yes, there are real world reasons for doing so, but I figure you'd want a Doctor Who reason for the time difference, and tying it to radio/light speed and distance would match up with the delay that the Doctor used to defeat Sutekh. Maybe someone arranged the retention of the time difference, as a sign or hint. Yup, for all we know it could be a damaged Osiain spacecraft that needs a berm of directed energy, psionic or otherwise, to move. Or it could be masquerading as Halley's Comet. Considering the Egyptian reverence of the sun as the source of life, how about some sort of Osiran solar collector with a nice focusing crystal (read valuable gemstone that someone now possesses) that can send a beam to the Osiran base/ship/summer house/time tunnel/etc. The nice thing about Osiran batteries and a focusing crystal is that it explains what the servitor has to get, and why it needs those particlar items (and lets a clever Time Lord figure out where the servitor has to strike next). It coudl also add a bit of detective work to this, as the PCs frantically try to hunt down the owners of Lots 249.a through 249.d before the servitor find them. Excellent!THe problem I have with it using human sacrifices is that it's indiscriminate, it could just grab anybody, so there is particular reason for it to go anywhere particular or grab anyone/thing in particular. Anyone would do. If you go psionic/spiritual then I'd suggest using Egyptian terms like Ka (vital essence) or Sekhem (power) and that the "sacrifices" would have to be of Egyptian stock- specifically people whose ancestors were genetically modified by the Osian's generations ago, and who have some special inherent psychic ability that the serivtor can use for just this purpose. You could then foreshadow this power in an NPC earlier on so the players can figure out that they will be the final target/victim. You could even have the time be off due to the change in gengraphy, and that the serivtor has to bounce a test beam back from the object to get the correct timing. Oh, and if the item was solar in nature then the time difference would simply be to determine true noon so for when the sun would be directly overhead (so simple I don't know why I missed it). Plausible reasons for a chase. Complete with train journeys (and confrontations with the servitor(s)), odd locals, eccentric collections (harvested from previous ghost stories perhaps) and a pot of breaking-and-entering.I think it was a Space: 1889 sourcebook. I'll mention it to Marcus Rowland, it'd up his street.But the Ice Warriors could give you a few options on how to play this out. Maybe the Ice Warriors are the baddies and the Osirian benevolent, or at least netural and grateful for the rescue. Or maybe the Ice Warriors are good guys trying to prevent the servitor from freeing Sutekh. OR maybe both sides are good guys and the robot is what's messing stuff up. Or maybe the recuse is for Ice Warriors who reprogrammed the servitor robot ages ago. A lot of ways you could go with it. Personally I kinda like the idea of there being no malevolent foe here, just an amoral and defective servitor robot following it flawed programming. Any Ice Warriors or Osirans could mean well. Looking at the big picture it's better to wipe out Oxford that to let Sutekh escape. I like that too. Maybe have Bellingham as a red herring.
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Post by thewarchief on Dec 30, 2023 16:33:00 GMT
British Army Weapons for 1884, just in case.
Martini Henry Rifle Ammunition: 1 (single shot, falling block) Damage: 3/7/10 Notes: A falling block design, the rifle breaks open to allow the insertion of a round, much like with double barreled shotguns. Reloading is reasonably fast and can be done as an action before firing, at the usual -2 penalty. A bayonet can be attached to use the weapon as a spear (+4) or wielded as a knife (+2).
Enfield Revolver Ammunition: 6 Damage: 2/4/6 Recoil: -2 Notes: Slow to load, and slower to unloaded, about one bullet per round.
Rifled Muzzle Loading Cannon 9-pdr, 6 cwt Ammunition: 1 (9 pound shell,shrapnel, or case shot) Range Increment: 525/2100/3200 (solid, shrapnel) or 75/150/300 (case shot) Damage: 6/13/19, but 6/12/18 (case shot) Notes: A rifled muzzle loader, this cannon has been replaced with 13-pdrs in first line service but it is still used by colonial troops and, no doubt a few would still be around in Britain. The gun and carriage has a weight of 6 long hundredweight (300 kg), and takes about 4 rounds for a trained crew to reload. It can fire three types of ammunition. Common Shells: Are long shells packed with gunpowder designed to explode on impact. They didn't work all that well and can just be treated as a big bullet. Shrapnel: These shells are packed with shrapnel and work much like a modern fragmentation round or grenade. Damaging everything within a 9m radius of the impact site, but double any armour. The blast radii are 2m/4m/9m. Case Shot: This is a charge loaded with metal balls, that acts like a giant shotgun shell. Case shot affects a 45° cone with a +1 to hit due to all the shot, but does slightly less damage, and has a greatly reduced range of only 300 meters.
Lancaster Express Ammunition: 250 (canvas belt) Range Increment: 50/100/300 Damage: 3/7/10 Recoil: -4 Burst Notes: A new invention recently manufactured in London, the Maxim is the world's first fully automatic machine gun (look Ma, no crank). It is capable of firing bursts and full automatic fire.
And a couple of big bore civilian weapons that an aristocrat could use on safari.
Lancaster .577 Express Rifle Ammunition: 2 (double barreled) Damage: 3/7/10 Notes: A double barreled hunting rifle, chambered in the large, powerful .577 Black Powder Express cartridge, capable of taken down the biggest game. Just the sort of weapon for a wealthy aristocrat or professional big game hunter. Can fire both barrels simultaneously for for +1 to hit and 4/9/13 damage (possibly damaging a servitor robot), but usually the second shot is held in reserve to finish off an big animal that wasn't taken down by the first shot.
W.W. Greener 8 Bore Double Rifle Ammunition: 2 (double barreled) Damage: 4/8/12 Notes: A double barreled hunting rifle, chambered in 8 bore (.835 caliber). Can fire both barrels simultaneously for for +1 to hit and 5/10/15 damage (possibly damaging a servitor robot), but usually the second shot is held in reserve to finish off an big animal that wasn't taken down by the first shot.
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Post by thewarchief on Dec 30, 2023 16:59:22 GMT
[/font] Okay so definately Hinchcliff-Holmes era. Lots of water. Though this is modern Egypt.Attachment DeletedHey, looks like you figured out how to post an image! The idea though is that the servitor isn't in Egypt anymore. Well since we are going all "The Mummy's Curse" here, I suggest you have some loyal cultists who have maintained the tradition. Something like the Cult of the Black Pyramid in the Pyramids of Mars story, although it could be a different cult. The cult could be evil or just some sort of caretakers who are trying to keep these powerful artifacts out of the hands of unknowing westerners before something bad happens. [/font] So we have a winner. In that case I'll suggest having the batteries be pyramid shaped (pyramid power). [/quote] Plausible reasons for a chase. Complete with train journeys (and confrontations with the servitor(s)), odd locals, eccentric collections (harvested from previous ghost stories perhaps) and a pot of breaking-and-entering.Murder on the Waterloo Express? . Since you are going Hammer horror movie here, I was thinking that the other holders of desired artifacts could be rich aristocrats with various estates and such spread out, with the PCs trying to reach (and convince) the holders of the dangers ("Mummy's Cruse!? What rubbish!") before the servitor gets there (perhaps aided by cultists) to reclaim the goodie (and incidentally murder a few people who are in the way) . Maybe there is some sort of item that can be presented to the servitor (maybe a partially defective control ring) that can ward the robot off. Basically it tell it to go away and come back later. If you really want to spice things up have someone about to leave for a sea voyage and the PCs need to reach them before they leave Britian with one of the precious artifacts. In fact you could start this whole adventure of a ship heading to Britain. There is something to be said for having 4000 passenger aboard the Great Eastern being mysteriously strangled by a killer mummy. Put in Peter Cushing as a professor, and you got your Hammer movie. I think it all depends on how much other trouble the adventure would have. If the scavenger hunt for artifacts, the servitor robot, and say some human cultists or thieves (ancient artifacts and gemstones are worth lots of money), not to mention the aristocrats and authorities, are keeping the PCs on then toes, then any other baddies are overkill, and sort of a waste. If on the other hand, stopping the servitor is easy, then you definitely need something worse. But I'd worry about that after you worked out the other details.
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Post by thewarchief on Dec 30, 2023 18:26:18 GMT
Considering the nature of the adventure, the various bits of skullduggry needed, and the Servitor robots aren't exactly subtle, I was thinging that a second, supplementary robot might be useful. I was thinking of something small and innocuous, kinda like a cybermat, that could sneak around, and possibly cause some sudden, surprise deaths. Say something that could be sold at auction. OSIRAN SCARAB
ATTRIBUTESAwareness: 4 Presence: 1 Coordination: 4 Resolve: 4 Ingenuity: 1 Strength: 1 An Osiran Scarab is a robot in the form of Egyptian scarab jewelry, such as an amulet or seal). IT is used as a scout, infiltrator, and occasionally an assassin. Scarabs were given by the Osrians to the Egyptians as gifts. SKILLSAthletics 4, Craft 2 , Fighting 2, Subterfuge 3, Technology 1 TRAITSArmour [Minor]: Reduce damage by 5 Burrowing: Enslaved: Must obey the Central Computer or anyone with a slave relay ring Flight [Minor]: Can hove and fly at low altitude at Speed 2. Impaired Senses: Scarabs are mute. Innocuous: Looks like a piece of jewelry (scarab amulet, scarab earring, etc.) about 3cm long. Robot Size: Tiny: -4 to Marskman-based attacks, -8 to notice. A single point of damage (past armour) is enough to squish the scarab. Weapon: Poisoned Bite: [1/3/4] A powerful neurotoxin that can render a person unconscious within a minute, and paralyze the lungs within a few minutes (two minutes per point of Strength). Damage can be reverse with proper medical care. As the scarabs are very old, some might be out of toxin and only do [0/1/1] damage. Heart-Scarab Amulet image by Tim Sneddon from Wikipedia ( link), used according to Creative Commons Share Alike 2.0 license.
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Catsmate
13th Incarnation
It's complicated....
Posts: 3,753
Favourite Doctors: Thirteen, Six, Five, Two, Eight, Eleven, Twelve, One, Nine...
Traits: Eccentric, Insatiable Curiousity.
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Post by Catsmate on Dec 30, 2023 19:33:08 GMT
Okay so definately Hinchcliff-Holmes era. It could work. Who knows, perhaps there's even a cult. Plenty of weird secret societies at Oxford.
Oooooo, according to the chaotic mess this is my 'General Notes' file the Oxford Phasmatological Society was active in 1884. Before shutting down in 1885..... Oh my. Absorbed by Torchwood? Shocked by what they found? There are possibilities there.Lots of water. Though this is modern Egypt.Attachment DeletedHey, looks like you figured out how to post an image! Still unreliable in private messages. Hence Dropbox. And I still can't add three image sin a post as the system suggests. The idea though is that the servitor isn't in Egypt anymore. Well since we are going all "The Mummy's Curse" here, I suggest you have some loyal cultists who have maintained the tradition. Something like the Cult of the Black Pyramid in the Pyramids of Mars story, although it could be a different cult. The cult could be evil or just some sort of caretakers who are trying to keep these powerful artifacts out of the hands of unknowing westerners before something bad happens. Or the cult could be factionalised, for more fun.So we have a winner. In that case I'll suggest having the batteries be pyramid shaped (pyramid power). Very appropriate. I wonder if they sharpen razor blades as a side effect.....
Murder on the Waterloo Express? . Since you are going Hammer horror movie here, I was thinking that the other holders of desired artifacts could be rich aristocrats with various estates and such spread out, with the PCs trying to reach (and convince) the holders of the dangers ("Mummy's Cruse!? What rubbish!") before the servitor gets there (perhaps aided by cultists) to reclaim the goodie (and incidentally murder a few people who are in the way) . Maybe there is some sort of item that can be presented to the servitor (maybe a partially defective control ring) that can ward the robot off. Basically it tell it to go away and come back later. If you really want to spice things up have someone about to leave for a sea voyage and the PCs need to reach them before they leave Britain with one of the precious artifacts. In fact you could start this whole adventure of a ship heading to Britain. There is something to be said for having 4000 passenger aboard the Great Eastern being mysteriously strangled by a killer mummy. Put in Peter Cushing as a professor, and you got your Hammer movie. I think it all depends on how much other trouble the adventure would have. If the scavenger hunt for artifacts, the servitor robot, and say some human cultists or thieves (ancient artifacts and gemstones are worth lots of money), not to mention the aristocrats and authorities, are keeping the PCs on then toes, then any other baddies are overkill, and sort of a waste. If on the other hand, stopping the servitor is easy, then you definitely need something worse. But I'd worry about that after you worked out the other details. Agreed (and sorry the formatting is getting wonky). Not too many complications.
Another nugget from my notes. In September 1884, HMS Wasp, a Royal Navy gunboat, sank mysteriously en route to support the eviction of tenants on Inishtrahull Island in Donegal. Smashed on the rocks, she sank in just 15 minutes with 52 fatalities. There are persistent local stories of a curse, with the islanders of Tory Island making use of a "cursing stone" to sink their unwanted visitor. Another Osiran artefact? Was the removal of its power source the reason it didn't appear again?
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Post by thewarchief on Dec 30, 2023 20:57:47 GMT
It could work. Who knows, perhaps there's even a cult. Plenty of weird secret societies at Oxford. Oooooo, according to the chaotic mess this is my 'General Notes' file the Oxford Phasmatological Society was active in 1884. Before shutting down in 1885..... Oh my. Absorbed by Torchwood? Shocked by what they found? There are possibilities there. I'd say it depends on how your adventure pans out. If it turns out that some precious students accidentally put the world (or worse yet England) at risk, then I would expect Victorian Britain to hush the whole thing up. I'd be careful of involving Torchwood, as this adventure predates Pyramids of Mars by 27 years, and once they smell some power they wouldn't let it go. Or even, as I first read it, fictionalized? What if some fake spiritualist is working a scam, but inadvertently causes the servitor to be activated. Or even multiple cults, with millennia old rivalries. Well, I hear the bracelet helps with arthritis. Don't sweat the formatting, it gets tricky with multiple quotes. I must admit to having to edit this more than once to get the formatting sort of right. That and often less is more. A spaceship full of Ice Warriors is going to steal the Mummy's thunder. Why would they curse the ship? Home Rule? Or maybe an accident. History (well, Wikipedia) states that the Wasp ran aground on a reef. That seems more like something rose up out of the water underneath the ship. All well and good, but probably too much of a stretch for a Hammer Curse of the Mummy type adventure. Mind you it could make for a good sequel. And the Wasp got sold for salvage in 1910, the year before Pyramids of Mars.
But just for fun: HMS WaspClass: Banterer Type: Gunboat Armor: 9 Hit Capacity: 42 Speed: S(ea) 1 Armament: Rifled Muzzle Loading Cannon 64-pdr 56cwt Ammunition: 1 (64 pound shell) Range Increment: 750/3000/4500 Damage: 7/ 15/22 Notes: A rifled muzzle loading cannon. It weights 56 hundredweight or approximately 2900 kg. Common SHell: Does normal damage, in a 10 m radius (2m/5/10m) Shrapnel: Has 234 lead balls. Will do damage in a 14 m radius (4m/10/14m), but double any armour.
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Catsmate
13th Incarnation
It's complicated....
Posts: 3,753
Favourite Doctors: Thirteen, Six, Five, Two, Eight, Eleven, Twelve, One, Nine...
Traits: Eccentric, Insatiable Curiousity.
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Post by Catsmate on Dec 30, 2023 22:45:38 GMT
It could work. Who knows, perhaps there's even a cult. Plenty of weird secret societies at Oxford. Oooooo, according to the chaotic mess this is my 'General Notes' file the Oxford Phasmatological Society was active in 1884. Before shutting down in 1885..... Oh my. Absorbed by Torchwood? Shocked by what they found? There are possibilities there. I'd say it depends on how your adventure pans out. If it turns out that some precious students accidentally put the world (or worse yet England) at risk, then I would expect Victorian Britain to hush the whole thing up. I'd be careful of involving Torchwood, as this adventure predates Pyramids of Mars by 27 years, and once they smell some power they wouldn't let it go. Well Torchwood could end up with their agents mind-blasted into inanity, dead, or lost in interstitial space for a few decades.Or even, as I first read it, fictionalized? What if some fake spiritualist is working a scam, but inadvertently causes the servitor to be activated. That's got possibilities. Or even multiple cults, with millennia old rivalries. Excellent.Well, I hear the bracelet helps with arthritis. Don't sweat the formatting, it gets tricky with multiple quotes. I must admit to having to edit this more than once to get the formatting sort of right. Indeed, a fair bit of BBCode editing. That and often less is more. A spaceship full of Ice Warriors is going to steal the Mummy's thunder. Possibly a secret society there too?Why would they curse the ship? Home Rule? Or maybe an accident. History (well, Wikipedia) states that the Wasp ran aground on a reef. That seems more like something rose up out of the water underneath the ship. All well and good, but probably too much of a stretch for a Hammer Curse of the Mummy type adventure. Mind you it could make for a good sequel. And the Wasp got sold for salvage in 1910, the year before Pyramids of Mars.
But just for fun: HMS WaspClass: Banterer Type: Gunboat Armor: 9 Hit Capacity: 42 Speed: S(ea) 1 Armament: Rifled Muzzle Loading Cannon 64-pdr 56cwt Ammunition: 1 (64 pound shell) Range Increment: 750/3000/4500 Damage: 7/ 15/22 Notes: A rifled muzzle loading cannon. It weights 56 hundredweight or approximately 2900 kg. Common SHell: Does normal damage, in a 10 m radius (2m/5/10m) Shrapnel: Has 234 lead balls. Will do damage in a 14 m radius (4m/10/14m), but double any armour.
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Catsmate
13th Incarnation
It's complicated....
Posts: 3,753
Favourite Doctors: Thirteen, Six, Five, Two, Eight, Eleven, Twelve, One, Nine...
Traits: Eccentric, Insatiable Curiousity.
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Post by Catsmate on Dec 30, 2023 22:59:37 GMT
Another oddity from my notes: On December 6, 1884, a pyramid-shaped capstone made of pure alumin(i)um was set in place at the top of the obelisk that was/is the Washington Monument. The aluminium pyramid measures only 22.6 centimeters in height and is not visible from the ground. Very Pyramids.
Also, specific to my own Whoniverse, In 1884, in her home in London, the amateur scientist and philosopher Ashleigh Sinclair created what is regarded by many1 as the first functional Terran temporal vehicle. Derived from theories inspired by Kelvin’s unpublished notes on extra-temporal space and speculations on combined gravitational and electromagnetic fields, the design of the Sinclair Field Machine is simple, elegant and efficient. Though initially limited to time travel within the same relative location, due to the interaction of the Sinclair Field with the planet’s gravity Sinclair eventually made the intuitive leap that allowed her to take his machine to any place and time on Earth.
A rather baroque assembly of chronon-doped quartz, silver and copper wire, and brass tubing, the Sinclair Machine is aesthetically pleasing as well as functional. It was (probably) is the first example of temporal flywheel technology, in that it derives its power source from the passage of time itself.
1. It's something of a matter of opinion. Certainly there were time machines constructed earlier but they tended to use knowledge from other worlds/times. One of the few rules of the Hourglass Club is a ban on such discussions.
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Post by thewarchief on Dec 30, 2023 23:03:56 GMT
Well Torchwood could end up with their agents mind-blasted into inanity, dead, or lost in interstitial space for a few decades. Again? Torchwood's good for wiping out a team every so often. I suppose Captain Jack could pop in and secure all the dangerous stuff. Very Hammeresque. Dracula 1972 AD opens with a group of students doing some sort of ritual which actually raises Dracula from the dead, yet again. HAmmer was very good at finding ways to bring the big D back. COme to think of it Planet of Spiders, the Daemons, and Image of the Fendahl all have similar misguided cultists storylines. Say some medium gets a hold of a real artifact (perhaps they are fencing it for someone who swiped it off the ship) and inadvently activates something. [/font] They don't think so, and probably neither will your players. Possibly. The series never really explained the Ice Warrior that much. Were they aware of the Osirans? How did they interact with them? Who knows. If you want the Wasp could have run aground on a submerged Ice Warrior ship and awoken them from cryogenic hibernation. But I feel that might make a better adventure on it's own. Heck, maybe the Wasp ran into the Loch Ness Monster on one of it's ocean jaunts.
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Catsmate
13th Incarnation
It's complicated....
Posts: 3,753
Favourite Doctors: Thirteen, Six, Five, Two, Eight, Eleven, Twelve, One, Nine...
Traits: Eccentric, Insatiable Curiousity.
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Post by Catsmate on Dec 31, 2023 12:41:56 GMT
Well Torchwood could end up with their agents mind-blasted into inanity, dead, or lost in interstitial space for a few decades. Again? Torchwood's good for wiping out a team every so often. I suppose Captain Jack could pop in and secure all the dangerous stuff. Torchwood always had a Cthulhu-eque feel to me, plenty of insanity, death and alien obsession.Very Hammeresque. Dracula 1972 AD opens with a group of students doing some sort of ritual which actually raises Dracula from the dead, yet again. HAmmer was very good at finding ways to bring the big D back. COme to think of it Planet of Spiders, the Daemons, and Image of the Fendahl all have similar misguided cultists storylines. We were watching that last night. It hasn't aged well, though it's better than the sequel. Also, were hotpants really that popular in London?
The again Dracula AD1972 does have some possibilities for a Things Man Was Not Meant to Know scenario..
Say some medium gets a hold of a real artifact (perhaps they are fencing it for someone who swiped it off the ship) and inadvently activates something. Gains psychic powers and uses them to further their act? While being taken over by something horrible.They don't think so, and probably neither will your players. My players are used to complexities.... Possibly. The series never really explained the Ice Warrior that much. Were they aware of the Osirans? How did they interact with them? Who knows. If you want the Wasp could have run aground on a submerged Ice Warrior ship and awoken them from cryogenic hibernation. But I feel that might make a better adventure on it's own. Heck, maybe the Wasp ran into the Loch Ness Monster on one of it's ocean jaunts. The EU novel GodEngine mentions some connections between the Martians and Osirans.
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Post by thewarchief on Dec 31, 2023 14:01:28 GMT
No surprise there. Doctor Who often dipped into horror, Lovecraftian/Alien hoor in particular. And Torchwood is Doctor Who without the Doctor to step in and fix things while keeping the gore and body count down. Turn Left is another example of how things can go without the Doctor. A lot darker. And I did use a photo of Roger Delgado for Nyarlathotep in a CoC adventure.
Back to the setting. IN 1884, Queen Victoria is still alive, so the Doctor's banishment should be a real issue. At least until the bodies start dropping and the Doctor gets put on the back burner.
If Captain Jack is around, his reaction will probably depend on what version of the Doctor shows up. He might be able to get Torchwood to back off for all timey-wimey reasons. Who knows, maybe he arranges for Professor Scarman or UNIT to get the priory to help put the 4th Doctor in the right spot for Pyramids of Mars.
Condolences. No it hasn't, and yes it is.
Hammer worked best in a Victorian Gothic setting. I think thier modern day movies tried a little too hard to be "modern" and that firmly sets them in the "swinging sixties"/"groovy seventies". It probably didn't help much that the hero in those films, was a very traditional, 60 year old Van Helsing. It like having the Beatles open for Bing Crosby.
A bit before my time, but yes they were. So were miniskirts.
Is that your nice way of telling me I should give up on Caroline Monroe?
Seriously the film, like most Hammer stuff has some good ideas and some potential but it mostly falls short. Hammer wasn't the only ones to do so either. Not that Doctor Who ever fell short *cough* Web Planet *cough* of it's mark.
Not where I was going but I like it. I mean it's worth saving for another adventure idea even if you don't use it here. What if the item has some sort of psychic residue from it's previous (probably Osirian) owner, and it overpowers the psychic at times. So this person might think they are Sutekh or Horus or Bast or Isis or some other Osiran and start doing something to further some plan, possibly one that doesn't make much sense now, but would have to the original owner all those years ago.
Also maybe some unscrupulous person find out about some of this and tries to influence or blackmail the psychic into doing something nefarious for them, which exacerbates the problem.
[/font]
Beaten into submission, huh. That's cool. Just watch out for the revolutionary. There's one in every crowd.
Well it would be hard for the Ice Warriors not to notice the odd Pyramid smack in the middle of prime beachfront property. But I do think that the ICe Warriors and the Waspe probably makes more sense as a another adventure, perhaps one triggered by this one. Say the Ice Warriors get the wakeupo call from some Osiran tech, and the PCs stumble upon it later.
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Catsmate
13th Incarnation
It's complicated....
Posts: 3,753
Favourite Doctors: Thirteen, Six, Five, Two, Eight, Eleven, Twelve, One, Nine...
Traits: Eccentric, Insatiable Curiousity.
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Post by Catsmate on Dec 31, 2023 15:36:16 GMT
No surprise there. Doctor Who often dipped into horror, Lovecraftian/Alien hoor in particular. And Torchwood is Doctor Who without the Doctor to step in and fix things while keeping the gore and body count down. Turn Left is another example of how things can go without the Doctor. A lot darker. And I did use a photo of Roger Delgado for Nyarlathotep in a CoC adventure. John de Lancie would be my choice.Back to the setting. IN 1884, Queen Victoria is still alive, so the Doctor's banishment should be a real issue. At least until the bodies start dropping and the Doctor gets put on the back burner. True, and an early Torchwood might not be aware of the niceties of not screwing up history. Probably too busy building the Empire.If Captain Jack is around, his reaction will probably depend on what version of the Doctor shows up. He might be able to get Torchwood to back off for all timey-wimey reasons. Who knows, maybe he arranges for Professor Scarman or UNIT to get the priory to help put the 4th Doctor in the right spot for Pyramids of Mars. Possibly.Condolences. No it hasn't, and yes it is. Yeah, Satanic Rites was worse.Hammer worked best in a Victorian Gothic setting. I think thier modern day movies tried a little too hard to be "modern" and that firmly sets them in the "swinging sixties"/"groovy seventies". It probably didn't help much that the hero in those films, was a very traditional, 60 year old Van Helsing. It like having the Beatles open for Bing Crosby. Undoubtedly. A bit before my time, but yes they were. So were miniskirts. I must remember that for Lilith and Zachery. They're recurring NPCs (vampire and time traveller), loosely inspired by the '70s horror films, complete with Gothic mansion and minions.
Is that your nice way of telling me I should give up on Caroline Monroe? Certainly not . In fact she's still working.Seriously the film, like most Hammer stuff has some good ideas and some potential but it mostly falls short. Hammer wasn't the only ones to do so either. Not that Doctor Who ever fell short *cough* Web Planet *cough* of it's mark. Oh that was bad. Not that all the rebooted series was great.Not where I was going but I like it. I mean it's worth saving for another adventure idea even if you don't use it here. What if the item has some sort of psychic residue from it's previous (probably Osirian) owner, and it overpowers the psychic at times. So this person might think they are Sutekh or Horus or Bast or Isis or some other Osiran and start doing something to further some plan, possibly one that doesn't make much sense now, but would have to the original owner all those years ago. Also maybe some unscrupulous person find out about some of this and tries to influence or blackmail the psychic into doing something nefarious for them, which exacerbates the problem. I like this.Beaten into submission, huh. That's cool. Just watch out for the revolutionary. There's one in every crowd. They, well the Achronic Omnibus group, are gamers of old. Well used to not taking the obvious path. And quite able to come up with new plot tracks that I happily use.Well it would be hard for the Ice Warriors not to notice the odd Pyramid smack in the middle of prime beachfront property. But I do think that the ICe Warriors and the Waspe probably makes more sense as a another adventure, perhaps one triggered by this one. Say the Ice Warriors get the wakeupo call from some Osiran tech, and the PCs stumble upon it later. Hmm, there's a Thousand Day War scenario there. In with Yembe and the troops.
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Post by thewarchief on Dec 31, 2023 18:53:22 GMT
John de Lancie would be my choice. Ah but then I the Doctor as Nodens. I was really going full crossoever, with Sea Devils Deep Ones, and the Seal of Rassilon Elder Sign. My idea was for the Nyarlathotep to actually be the Master. It all matches up frightfully well. Or aware of time travel either. Probably not until 1895, and Wells. I suspect Torchwood would be all gun ho and get in over their heads. The tricky bit is not letting anything mess up the Doctor's timeline. Less of a problem if the Doctor isn't involved. No, keep back! No, the horror. Then don't forget go go dancers. Go to work after sundown, get out at closing time, go to bed at sun up. Great cover for a vampire. She's a trooper. Pity they never had her on Who. Love and Monsters.But to be fair, any show that has a lot of episodes is going to have some sub par efforts. It's the laws of probability if nothing else. By the time you go through things like scripts, rewrites, actor availability, effects works, budgets, and time constraints, not to mention talent (or lack thereof), it's a wonder anything gets made. You should probably do a bullet outline with just the various bits you want to use and some sort of flow for the adventure. What happens , how far along things are before the PCs show up, etc. Hmm, what if some Osrian Time Corridor tech is what pulls the TARDIS out of the time vortex. Would the TARDIS materializing on the stage of the Oxford PLayhouse be too much. MAybe behind the curtian during a scene change. And what if the play was Antony & Cloepatra, and the Egyptian stuff was picked up for stage props. And since it is after 1660, they could get away with a woman on campus to play Cleopatra. She puts on some Egyptian headrests and the psychic scanner kicks in. LOL! Reminds me of some people I know. A thousand years? Too long. I mean it's fine for backstory, but a Doctor Who adventure is pushing it to have a thousand minute war.
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Catsmate
13th Incarnation
It's complicated....
Posts: 3,753
Favourite Doctors: Thirteen, Six, Five, Two, Eight, Eleven, Twelve, One, Nine...
Traits: Eccentric, Insatiable Curiousity.
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Post by Catsmate on Dec 31, 2023 20:50:22 GMT
John de Lancie would be my choice. Ah but then I the Doctor as Nodens. I was really going full crossoever, with Sea Devils Deep Ones, and the Seal of Rassilon Elder Sign. My idea was for the Nyarlathotep to actually be the Master. It all matches up frightfully well. Fascinating. I'm sure there's a myth archetype analysis there. A doctoral thesis for a anthropology student.Or aware of time travel either. Probably not until 1895, and Wells. I suspect Torchwood would be all gun ho and get in over their heads. Dope them into the Great War and see what happens.The tricky bit is not letting anything mess up the Doctor's timeline. Less of a problem if the Doctor isn't involved. Exactly. I run an almost Time Lord free pair of campaigns. If the Doctor is references it's more as a force of nature. Think Elric and Stormbringer.
No, keep back! No, the horror. We watched that today. At speed, it doesn't actually make the "plot" any less coherent. Then don't forget go go dancers. Go to work after sundown, get out at closing time, go to bed at sun up. Great cover for a vampire. I'm sure I've a scenario with a vampire staffed brothel on a drive somewhere. Can't remember what system or setting it was.
Any Lilith, after her creator ceased to be (plasma gun) embraced her new lifestyle. Zachery doesn't like tobacco smoke however. Which reminds me how different things were back then, just watch 1972 and Satanic Rites....
She's a trooper. Pity they never had her on Who. Well Miriam Margolyes has eight years on her. There's still time.Love and Monsters.But to be fair, any show that has a lot of episodes is going to have some sub par efforts. It's the laws of probability if nothing else. By the time you go through things like scripts, rewrites, actor availability, effects works, budgets, and time constraints, not to mention talent (or lack thereof), it's a wonder anything gets made. Kill The Moon. The one with the trees......You should probably do a bullet outline with just the various bits you want to use and some sort of flow for the adventure. What happens , how far along things are before the PCs show up, etc. Yes it's one for the Notes file. Number 965.Hmm, what if some Osrian Time Corridor tech is what pulls the TARDIS out of the time vortex. Would the TARDIS materializing on the stage of the Oxford PLayhouse be too much. MAybe behind the curtian during a scene change. Or something to do with the Oxford University Dramatic Society? Which was founded in......1884.And what if the play was Antony & Cloepatra, and the Egyptian stuff was picked up for stage props. Yep. A job lot of cheap fakes, or so they think. I used an idea like that in the EDCverse.And since it is after 1660, they could get away with a woman on campus to play Cleopatra. She puts on some Egyptian headrests and the psychic scanner kicks in. If a college production, presumably someone's daughter. Though Somerville and Lady Margaret Hall were taking women students in 1884. No degrees of course, the steamboat for them, and I suspect chaperoning would be strict.LOL! Reminds me of some people I know. T especially has a very....logical way of thinking. When we were students it turned Southern France, of a parallel Earth (TimeLords game), into something resembling the surface of the moon. Anti-matter.... A thousand years? Too long. I mean it's fine for backstory, but a Doctor Who adventure is pushing it to have a thousand minute war. Hey, some of us liked the worldbuilding of the novels.
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Post by thewarchief on Dec 31, 2023 22:14:17 GMT
Naw, I was just me pushing some of my player';s buttons. It's not often you can get players to look at a photo turn to each other and say, Do you know who that is?", and both are thinking of different characters. And both are correct, too.
There are some interesting tidbits of lore that match up though. Nodens is pulled by a chariot formed of a huge seashell pulled by some strange beast (coral desktop theme, left the brakes on), has a strange affinity for dogs (metal dogs in particular), and Nodens seems to be one reason why the various Mythos nasties haven't overrun the Earth. It's not a tough stretch, especially since Who has dipped into Lovecraft before.
They get picked up for The War Games?
LOL! I wanted to write up an adventure where some aliens crash land on Earth, and fear the Doctor as a force of nature. They do all sorts of skulduggery in the shadows, trying to get off planet before they get found out by the Doctor. The idea being that they aren't really bad folk, but are terrified of what he might do to them since they know he watches over the Earth and doesn't take kindly to interference, is capable of taking on whole fleets of Daleks, etc. I thought it'd be interesting for the Doctor to see some benign aliens completely terrified of him, with all their questionable actions being to cover their tracks so that he won't find them and toss them into the Sun or something.
But it might make you less coherent in you fail your SAN roll.
I wouldn't doubt it, it's a trope by now.
True but I dobut she'd get the same sort of roles that she would have gotten in the 70s or 80s.
Ow. Moon...egg..ow.
ow.
So you are getting something useful out of this. Good.
I don't see why it would be one or the other. I'd expect that if the Dramatic Society decided to put on a play they'd probably use the stage in the playhouse. In fact, what if they used the proceeds from the play to fund the society.
Say a burglar breaks into a museum or wealthy home and steals the artifacts, but it turns out they are too hot to fence, so someone dumps them on "some rich, dumb, college kids". Maybe before he has a pressing engagement.
Well, yeah she would be someone's daughter, that's a given. Or do you mean someone's daughter? Like Lord someone, or Someone the shipping tycoon? Or maybe she's the daughter of Professor Cushing from the History Department? She could be someone's fiancee or some such too. ANd this being a Hammer production she's probably a healthy girl. Like The Vampires of Venice healthy.
[/font][/quote] But of course. At least until the dead bodies and such start shaking things up.
Oh, all that is fine for reading and for worldbuilding. I'm just not sure it it will work for an adventure. At least for this one. I think the ICe Warriors (and HMS Wasp) would shine as a sequel of sorts. Especially if Torchwood or a PC is the cause of it, and have to clean up after themselves. Something like "Remember that ring that you said was harmless, now that the robot was destroyed? Well, it just sunk a gunboat."
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Catsmate
13th Incarnation
It's complicated....
Posts: 3,753
Favourite Doctors: Thirteen, Six, Five, Two, Eight, Eleven, Twelve, One, Nine...
Traits: Eccentric, Insatiable Curiousity.
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Post by Catsmate on Jan 1, 2024 15:39:29 GMT
Naw, I was just me pushing some of my player';s buttons. It's not often you can get players to look at a photo turn to each other and say, Do you know who that is?", and both are thinking of different characters. And both are correct, too. There are some interesting tidbits of lore that match up though. Nodens is pulled by a chariot formed of a huge seashell pulled by some strange beast (coral desktop theme, left the brakes on), has a strange affinity for dogs (metal dogs in particular), and Nodens seems to be one reason why the various Mythos nasties haven't overrun the Earth. It's not a tough stretch, especially since Who has dipped into Lovecraft before. Time for a C7 crossover with The Laundry?They get picked up for The War Games? Now that's an interesting idea. Torchwood agents attempting to report home, perhaps immune to the mind control, form a nucleus of the resistance.LOL! I wanted to write up an adventure where some aliens crash land on Earth, and fear the Doctor as a force of nature. They do all sorts of skulduggery in the shadows, trying to get off planet before they get found out by the Doctor. The idea being that they aren't really bad folk, but are terrified of what he might do to them since they know he watches over the Earth and doesn't take kindly to interference, is capable of taking on whole fleets of Daleks, etc. I thought it'd be interesting for the Doctor to see some benign aliens completely terrified of him, with all their questionable actions being to cover their tracks so that he won't find them and toss them into the Sun or something. I like it./ It certainly suits my own portrayal of the Doctor.But it might make you less coherent in you fail your SAN roll. Perhaps, but at least there was Joanna Lumley.I wouldn't doubt it, it's a trope by now. I rummaged around and there actually two, both for GURPS. I blame Bordello of Blood.... St. Cecilia’s Blasphemous Bordello (freebie) and The Midnight Bordello (SJG commercial), both for GURPS.
We didn't have vampires in our one scenario set in a house of negotiable affection. But it was set in the White House in London in 1792 and had Theresa Berkley....
True but I dobut she'd get the same sort of roles that she would have gotten in the 70s or 80s. True. Indeed.So you are getting something useful out of this. Good. Oh, everything gets dumped in there. Right down to my adaption notes for Carry on Screaming.I don't see why it would be one or the other. I'd expect that if the Dramatic Society decided to put on a play they'd probably use the stage in the playhouse. In fact, what if they used the proceeds from the play to fund the society. Or the pay-off not to mention things ever again.Say a burglar breaks into a museum or wealthy home and steals the artifacts, but it turns out they are too hot to fence, so someone dumps them on "some rich, dumb, college kids". Maybe before he has a pressing engagement. Ah, a local dodgy 'antiques' shop. Probably run by a cousin of Smallpiece.Well, yeah she would be someone's daughter, that's a given. Or do you mean someone's daughter? Like Lord someone, or Someone the shipping tycoon? Or maybe she's the daughter of Professor Cushing from the History Department? She could be someone's fiancee or some such too. ANd this being a Hammer production she's probably a healthy girl. Like The Vampires of Venice healthy. But of course. At least until the dead bodies and such start shaking things up. Lung capacity of Peri....Oh, all that is fine for reading and for worldbuilding. I'm just not sure it it will work for an adventure. At least for this one. I think the ICe Warriors (and HMS Wasp) would shine as a sequel of sorts. Especially if Torchwood or a PC is the cause of it, and have to clean up after themselves. Something like "Remember that ring that you said was harmless, now that the robot was destroyed? Well, it just sunk a gunboat."
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Post by thewarchief on Jan 1, 2024 18:06:31 GMT
Time for a C7 crossover with The Laundry? Hmm, how does the Doctor clean his laundry? It could assuming they have some immunity to the mind control. It's probably due to the psychic training they get, assuming that they do so before WWI. It might very well be that they were the ones who started the resistance in the TV story, but that they kept their identity (and Torchwood) a secret, for a lot of obvious reasons. Maybe they managed to snag a bit of alien tech before they got returned by the Time Lords. Shortwave radio was in 1919. Perhaps they stole it from the aliens. I mean just imagine what sort of stuff someone might have been able to swipe. Well I think it makes sense if taken from the viewpoint of an outsider. The whole "Silence" story arc pretty much follows the logic that the Doctor, even well intentioned, scares quite a few cultures. Even the Daleks fear him, and they don't even have fear. Not a total loss then. I was expecting Vampire the Masquerade. I fits the whole World of Darkness vibe. Well people get graduated, then absorbed into government and business. Torchwood could recruit them. It needs a bunch of bright loyal young men to help protect the British Empire.
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Catsmate
13th Incarnation
It's complicated....
Posts: 3,753
Favourite Doctors: Thirteen, Six, Five, Two, Eight, Eleven, Twelve, One, Nine...
Traits: Eccentric, Insatiable Curiousity.
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Post by Catsmate on Jan 1, 2024 20:04:03 GMT
It could assuming they have some immunity to the mind control. It's probably due to the psychic training they get, assuming that they do so before WWI. It might very well be that they were the ones who started the resistance in the TV story, but that they kept their identity (and Torchwood) a secret, for a lot of obvious reasons. Maybe they managed to snag a bit of alien tech before they got returned by the Time Lords. Shortwave radio was in 1919. Perhaps they stole it from the aliens. I mean just imagine what sort of stuff someone might have been able to swipe. The possibilities of a less-than-perfect cleanup after The War Games are legion. The War Lords are really due another return.Well I think it makes sense if taken from the viewpoint of an outsider. The whole "Silence" story arc pretty much follows the logic that the Doctor, even well intentioned, scares quite a few cultures. Even the Daleks fear him, and they don't even have fear. Exactly.I was expecting Vampire the Masquerade. I fits the whole World of Darkness vibe. I never got into VtM or it's stablemates. GURPS, CoC, Traveller were my games.
Well people get graduated, then absorbed into government and business. Torchwood could recruit them. It needs a bunch of bright loyal young men to help protect the British Empire. That worked out so well for MI6..... But then that was The Other Place. Smallpiece's Emporium appears up in the Paternoser stories. He's a dubious dealer in even more dodgy artefacts and a drinking pal of Strax.Just once I'd like to have a companion hit high C and save the day (or at least the scene) by shattering the McGuffin.
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