Post by Catsmate on Nov 3, 2023 10:20:30 GMT
An idea that's been bouncing around in my head recently, after re-watching episodes of the series.
Repurposing 'Voyagers'.
For those whohaven't heard of it Voyagers! was a single season US television series back in the early '80s.
The premise was an time traveller, Phineas Bogg (a Verne reference) belonging to an organised group of time travellers (the Voyagers) gets accidentally transported to 1982 (he shouldn't be able to travel further uptime than 1970) where he endangers he life of a teenage boy named Jeffrey Jones1. Bogg is forced to jump the pair through time to 1450BCE where the life of Moses has been disrupted.
Stuck together, unable to dump Jeff home and having lost his 'guidebook' (to how history should happen) the pair bounce through time fixing problems. Rather like Quantum Leap meets The Time Tunnel but without oversight.
The protagonists are characterised as stereotypes: Bogg is a bit of an idiot, easily distracted and overly aggressive2 while Jeff is he 'know all kid' so prevalent in US television.
Their time machine is a Device referred to as an 'Omni' (originally 'Omnichron') resembling a pocket watch. Different models hve different programmed limits in the periods they can visit, though damage can alter this. The Omni seems to almost mechanical, given that Edision disassembled and cleaned one....
The show has several defects: the protagonists aren't exactly inspiring, each episode tends to have several locations with similar problems (e.g. Spartacus and Harriet Tubman), the history is barely at US secondary level and hence filled with oversimplifications and inaccuracies (the seriesws supposed to be "educational").
Nevertheless it has its charms.
It lasted one season before becoming a casualty of the CBS/NBC current affairs struggle.
Game Use.
Overall it's not a bad basis for a campaign. The PCs can be from various periods (Bogg was a seventeenth century pirate), the Voyagers organistion can remain in the background, until needed as a plot device.
The Time Lords can also be kept off-sage, or omitted entirely (though rebadging them may be a good idea). Perhaps the created the Voyagers, or tolerate them,or they are rivals.
There are other time travellers: tourists (guided and not), researchers, criminals and would-be-conquerors, who'd need to be dealt with. Perhaps mixed with renegade Voyagers, secret societies and governments who want to obtain time travel and ephemerals with stolen time machines. And possibly a team of Voyagers from a now "corrected" history who want to un-fix matters.....
Take a pair of Voyagers: one an academic type from the twenty-fouth century Lunarversity and her bodyguard, a mercenary from the Taiping Rebellion. Now blend in a few "assistants" they've acquired over the centuries. A petty criminal from Victorian London, a Volunteer pullled from the burning Four Courts, a 1970s hippy rescued from a cannibal cult and a cyborg veteran of the Dalek wars.
Give them a basic set of equipment:
As there is no TARDIS, give the team a base in some suitable (or unsuitable) location and period. Preferably with nosy neighbours, inquisitive cops, local contacts and other complications. And a retired time traveller living nearby
Comments? Ideas? Suggestions?
NOTES
1. This might be a Three Investigators reference but maybe I'm reading too much into it.
2. Given how the actor died.....
Repurposing 'Voyagers'.
For those whohaven't heard of it Voyagers! was a single season US television series back in the early '80s.
The premise was an time traveller, Phineas Bogg (a Verne reference) belonging to an organised group of time travellers (the Voyagers) gets accidentally transported to 1982 (he shouldn't be able to travel further uptime than 1970) where he endangers he life of a teenage boy named Jeffrey Jones1. Bogg is forced to jump the pair through time to 1450BCE where the life of Moses has been disrupted.
- Which gives an idea of the level of historical accuracy of the series.
Stuck together, unable to dump Jeff home and having lost his 'guidebook' (to how history should happen) the pair bounce through time fixing problems. Rather like Quantum Leap meets The Time Tunnel but without oversight.
The protagonists are characterised as stereotypes: Bogg is a bit of an idiot, easily distracted and overly aggressive2 while Jeff is he 'know all kid' so prevalent in US television.
Their time machine is a Device referred to as an 'Omni' (originally 'Omnichron') resembling a pocket watch. Different models hve different programmed limits in the periods they can visit, though damage can alter this. The Omni seems to almost mechanical, given that Edision disassembled and cleaned one....
The show has several defects: the protagonists aren't exactly inspiring, each episode tends to have several locations with similar problems (e.g. Spartacus and Harriet Tubman), the history is barely at US secondary level and hence filled with oversimplifications and inaccuracies (the seriesws supposed to be "educational").
Nevertheless it has its charms.
It lasted one season before becoming a casualty of the CBS/NBC current affairs struggle.
"We travel through time to help history along... give it a push where it's needed. When the Omni's red, it means history's wrong. Our job is to get everything back on track."
Game Use.
Overall it's not a bad basis for a campaign. The PCs can be from various periods (Bogg was a seventeenth century pirate), the Voyagers organistion can remain in the background, until needed as a plot device.
The Time Lords can also be kept off-sage, or omitted entirely (though rebadging them may be a good idea). Perhaps the created the Voyagers, or tolerate them,or they are rivals.
There are other time travellers: tourists (guided and not), researchers, criminals and would-be-conquerors, who'd need to be dealt with. Perhaps mixed with renegade Voyagers, secret societies and governments who want to obtain time travel and ephemerals with stolen time machines. And possibly a team of Voyagers from a now "corrected" history who want to un-fix matters.....
Take a pair of Voyagers: one an academic type from the twenty-fouth century Lunarversity and her bodyguard, a mercenary from the Taiping Rebellion. Now blend in a few "assistants" they've acquired over the centuries. A petty criminal from Victorian London, a Volunteer pullled from the burning Four Courts, a 1970s hippy rescued from a cannibal cult and a cyborg veteran of the Dalek wars.
Give them a basic set of equipment:
- Omnichron (x2 for the official Voyagers only)
- Stunners
- Morphic clothing, to blend in
- An Oracle device (the 'guidebook') to assist them with information
- A medical kit
- A mind-fogger, to deal with inconvenient witnesses
- Translator implants
- A source of funds
- A Slightly Psychic Paper (this setting inspired the gadget)
- Anything else they can 'acquire' along the way.
As there is no TARDIS, give the team a base in some suitable (or unsuitable) location and period. Preferably with nosy neighbours, inquisitive cops, local contacts and other complications. And a retired time traveller living nearby
Which brings us to the never explained basis for the series: why does time "go wrong" and need to be fixed so much? I suggest this is the cumulative result of tiny effects from time travellers, echoing through the ages and adding up.
Comments? Ideas? Suggestions?
NOTES
1. This might be a Three Investigators reference but maybe I'm reading too much into it.
2. Given how the actor died.....