Post by generalrose on Feb 12, 2023 21:33:15 GMT
Curiosity got the better of me and I decided to see if ChatGPT could be used as tool for generating characters for the game. As it turns out, ChatGPT can serve as a fairly useful companion for the game.
Academy Dropout
• Attributes: Presence 2, Daring 2, Fitness 2, Ingenuity 3, Insight 2, Empathy 2
• Skills: Investigate 2, Knowledge 2, Science 2, Technology 2, Charm 1, Convince 1, Language 1, Security 1, Impress 1, Stealth 1, Survival 1
• Special abilities: Technological Savvy (can use Ingenuity instead of any other attribute when attempting to repair or operate a piece of technology), Rulebreaker (can add +1 to any roll by taking a penalty later in the scene)
• Skills: Combat 3, Piloting 5, Technology 2, Stealth 2, Survival 1, Impress 1, Language 1
• Special abilities: Daredevil (can perform daring and risky maneuvers with their spacecraft to gain advantages in combat or escape), Starship (can pilot and maintain spacecraft with ease)
• Skills: Combat 2, Investigate 2, Knowledge 2, Language 2, Medicine 2, Science 2, Security 2, Technology 2, Charm 1, Convince 1, Impress 1
• Skills: Combat 3, Security 3, Stealth 3, Impress 2, Survival 1, Technology 1
• Special abilities: Deadly Accuracy (adds +2 to all combat rolls when using ranged weapons), Silent Strike (can spend a point of Daring to avoid detection when attacking)
• Skills: Combat 3, Investigate 3, Security 3, Stealth 3, Survival 2, Charm 1, Impress 1
• Special abilities: Hunter's Instincts (can track and locate their quarry with ease), Bounty Hunter's Arsenal (has a variety of weapons and tools for capturing or eliminating their targets)
• Skills: Charm 5, Convince 4, Impress 4, Language 3, Survival 2, Investigate 2, Stealth 1, Technology 1
• Special abilities: Celebrity Status (is widely recognized and has access to exclusive areas and events), Paparazzi Magnet (attracts paparazzi and media attention wherever they go), Charisma (has a natural charm and ability to persuade and influence others)
• Skills: Convince 3, Knowledge 3, Language 2, Technology 2, Security 1, Impress 1, Survival 1
• Special abilities: Corporate Connections (can call on the resources of their corporation for assistance), Executive Privilege (can use Presence instead of any other attribute when dealing with corporate personnel)
• Skills: Combat 2, Security 2, Technology 2, Charm 1, Impress 1, Stealth 1, Survival 2
• Special abilities: Cybernetic Enhancements (gains +1 to all Fitness rolls and can spend a point of Daring to add +1 to any combat roll), Spacefaring Pirate (can navigate and operate a spaceship, as well as intimidate or negotiate with other spacefaring groups)
• Skills: Empathy 5, Investigate 4, Language 4, Technology 2, Convince 2, Charm 2, Stealth 1, Impress 1
• Special abilities: Telepathy (can communicate with others through telepathy), Empathic Healing (can heal others through the power of empathy), Alien Physiology (has unique physical attributes that may grant special abilities)
• Skills: Investigate 2, Knowledge 2, Science 3, Technology 3, Security 1, Impress 1, Survival 1
• Skills: Convince 3, Impress 3, Knowledge 2, Language 2, Security 1, Stealth 1, Survival 1
• Special abilities: Lucky Break (can re-roll any failed roll once per scene), High Roller (can spend a point of Presence to gain a significant advantage in social situations)
• Skills: Stealth 4, Survival 4, Investigate 3, Empathy 3, Impress 2, Convince 2, Language 2, Technology 1
• Skills: Charm 4, Convince 5, Investigate 3, Impress 3, Security 2, Technology 3, Language 3, Stealth 1
• Skills: Combat 1, Investigate 2, Knowledge 2, Science 2, Technology 1, Security 1, Survival 3, Impress 1
• Special abilities: Miner's Instincts (can spend a point of Insight to gain an advantage when navigating or exploring underground environments), Tough as Nails (can ignore one point of damage per scene)
Outlaw
• Attributes: Presence 2, Daring 3, Fitness 3, Ingenuity 3, Insight 3, Empathy 3
• Skills: Combat 3, Security 2, Stealth 3, Survival 2, Charm 2, Convince 2, Impress 2
• Skills: Investigate 5, Language 4, Convince 3, Security 2, Survival 2, Impress 2, Stealth 1, Technology 1
• Skills: Education 5, Language 4, Science 3, Technology 2, Athletics 1, Survival 1, Charm 1
• Attributes: Presence 2, Daring 2, Fitness 2, Ingenuity 3, Insight 2, Empathy 2
• Skills: Combat 2, Investigate 2, Security 2, Stealth 2, Survival 2, Charm 1, Convince 1, Impress 1, Technology 1
• Special abilities: Connections (can call on a network of smugglers and informants for assistance), Smuggler's Instincts (can spend a point of Insight to gain an advantage when avoiding detection or navigating through dangerous environments)
• Skills: Athletics 4, Combat 4, Survival 4, Language 2, Investigate 2, Stealth 2, Technology 1, Impress 1
• Special abilities: Military Training (is highly trained in combat and survival skills), Post-Traumatic Resilience (has learned to cope with the psychological effects of war), Resourceful (can improvise and adapt in difficult situations)
Skills: Combat 3, Convince 5, Investigate 5, Knowledge 5, Language 5, Security 3, Stealth 3, Survival 3, Technology 5
Special abilities: Sonic Screwdriver (can use the screwdriver to perform a wide variety of technological and other feats), TARDIS (can travel through time and space with the TARDIS), Regeneration (can regenerate into a new incarnation when the current one is fatally injured), Time Lord (has a vast amount of knowledge and experience of the universe, and can understand and use Gallifreyan technology)
Richard E Grant's Doctor from Scream of the Shalka
• Skills: Ride 5, Investigate 4, Charm 3, Athletics 3, Language 2, Impress 2, Technology 1
• Special abilities: Midnight Rider (is known for his daring and heroic ride to warn the American colonists of British troops), Master of Horses (is an expert horseman and skilled in riding horses), Revolutionary Leader (is a prominent leader in the American Revolution), Time Lord's Companionship (has traveled with the Doctor on multiple occasions)
• Skills: Perform 5, Charm 5, Language 5, Investigate 4, Empathy 4, Impress 3, Technology 2
• Special abilities: Artistic Visionary (has a unique and innovative approach to music and art), Peace Activist (is an outspoken advocate for peace and social justice), Rebel Spirit (is not afraid to challenge authority and traditional norms), Time Lord's Companionship (has traveled with the Doctor on multiple occasions)
• Skills: Perform 5, Charm 5, Language 5, Investigate 4, Empathy 4, Impress 3, Technology 2
• Special abilities: Legendary Musician (is known throughout the universe for his music), Musical Prodigy (has an innate talent for songwriting and performing), Timeless Charm (can charm and influence people of all ages and backgrounds), Creative Genius (can think outside the box and come up with innovative solutions to problems), Time Lord's Companionship (has traveled with the Doctor on multiple occasions)
Note: As a real-life person, Paul McCartney is not a fictional character and should not be portrayed in any negative or disrespectful way. This character sheet is intended for fun and creative purposes only.
• Skills: Perform 4, Charm 4, Language 4, Investigate 3, Empathy 3, Impress 2, Technology 2
• Special abilities: Musician's Intuition (has a natural intuition for composing and playing music), Spiritual Connection (has a deep connection to spirituality and mysticism), Quiet Strength (has a calm and collected demeanor in stressful situations), Time Lord's Companionship (has traveled with the Doctor on multiple occasions)
• Skills: Perform 4, Charm 4, Language 3, Investigate 3, Empathy 3, Impress 2, Technology 2
• Special abilities: Drumming Virtuoso (is a highly skilled drummer and percussionist), Good-Natured Comedian (has a friendly and humorous personality), Loyal Friend (is fiercely loyal to his bandmates and allies), Time Lord's Companionship (has traveled with the Doctor on multiple occasions)
Archetypes
• Attributes: Presence 2, Daring 2, Fitness 2, Ingenuity 3, Insight 2, Empathy 2
• Skills: Investigate 2, Knowledge 2, Science 2, Technology 2, Charm 1, Convince 1, Language 1, Security 1, Impress 1, Stealth 1, Survival 1
• Special abilities: Technological Savvy (can use Ingenuity instead of any other attribute when attempting to repair or operate a piece of technology), Rulebreaker (can add +1 to any roll by taking a penalty later in the scene)
Ace Pilot
• Attributes: Presence 3, Daring 4, Fitness 3, Ingenuity 3, Insight 3, Empathy 2• Skills: Combat 3, Piloting 5, Technology 2, Stealth 2, Survival 1, Impress 1, Language 1
• Special abilities: Daredevil (can perform daring and risky maneuvers with their spacecraft to gain advantages in combat or escape), Starship (can pilot and maintain spacecraft with ease)
Adventuring Archaeologist
• Attributes: Presence 3, Daring 4, Fitness 3, Ingenuity 5, Insight 4, Empathy 2
• Skills: Investigate 5, Technology 4, Athletics 3, Survival 3, Charm 2, Impress 2, Science 1
• Special abilities: Relic Hunter (is an expert in searching for and retrieving ancient artifacts), Cultural Anthropologist (is well-versed in the cultures and languages of ancient civilizations), Danger Sense (has a heightened awareness of danger and can anticipate threats), Time Lord's Companionship (has traveled with the Doctor on archaeological adventures)
• Attributes: Presence 3, Daring 4, Fitness 3, Ingenuity 5, Insight 4, Empathy 2
• Skills: Investigate 5, Technology 4, Athletics 3, Survival 3, Charm 2, Impress 2, Science 1
• Special abilities: Relic Hunter (is an expert in searching for and retrieving ancient artifacts), Cultural Anthropologist (is well-versed in the cultures and languages of ancient civilizations), Danger Sense (has a heightened awareness of danger and can anticipate threats), Time Lord's Companionship (has traveled with the Doctor on archaeological adventures)
Agent
• Attributes: Presence 2, Daring 2, Fitness 2, Ingenuity 2, Insight 3, Empathy 3• Skills: Combat 2, Investigate 2, Knowledge 2, Language 2, Medicine 2, Science 2, Security 2, Technology 2, Charm 1, Convince 1, Impress 1
• Special abilities: Agency Resources (can call on the resources of their agency for assistance), Cover Identity (can assume a false identity to avoid detection or gain access to restricted areas)
Android
• Attributes: Presence 2, Daring 2, Fitness 2, Ingenuity 3, Insight 2, Empathy 1
• Skills: Athletics 2, Combat 2, Science 3, Technology 3, Transport 2, Subterfuge 1
• Special abilities: Advanced Technology (has access to highly advanced technological systems and devices), Enhanced Strength and Durability (has physical capabilities beyond those of a human), Humanlike Appearance (has been designed to look and behave like a human), Emotional Development (has been programmed with emotions and is capable of experiencing empathy and developing relationships)
Note: This character can have an interesting arc in a DWAITAS game as they explore what it means to be human and develop their own sense of identity. The skills and abilities can be adjusted based on the specific needs of your game or campaign. It's also important to establish any limitations or weaknesses that the android may have in order to balance their abilities.
• Attributes: Presence 2, Daring 2, Fitness 2, Ingenuity 3, Insight 2, Empathy 1
• Skills: Athletics 2, Combat 2, Science 3, Technology 3, Transport 2, Subterfuge 1
• Special abilities: Advanced Technology (has access to highly advanced technological systems and devices), Enhanced Strength and Durability (has physical capabilities beyond those of a human), Humanlike Appearance (has been designed to look and behave like a human), Emotional Development (has been programmed with emotions and is capable of experiencing empathy and developing relationships)
Note: This character can have an interesting arc in a DWAITAS game as they explore what it means to be human and develop their own sense of identity. The skills and abilities can be adjusted based on the specific needs of your game or campaign. It's also important to establish any limitations or weaknesses that the android may have in order to balance their abilities.
Assassin
• Attributes: Presence 2, Daring 3, Fitness 2, Ingenuity 2, Insight 2, Empathy 1• Skills: Combat 3, Security 3, Stealth 3, Impress 2, Survival 1, Technology 1
• Special abilities: Deadly Accuracy (adds +2 to all combat rolls when using ranged weapons), Silent Strike (can spend a point of Daring to avoid detection when attacking)
Bounty Hunter
• Attributes: Presence 3, Daring 3, Fitness 3, Ingenuity 3, Insight 3, Empathy 2• Skills: Combat 3, Investigate 3, Security 3, Stealth 3, Survival 2, Charm 1, Impress 1
• Special abilities: Hunter's Instincts (can track and locate their quarry with ease), Bounty Hunter's Arsenal (has a variety of weapons and tools for capturing or eliminating their targets)
Celebrity
• Attributes: Presence 5, Daring 3, Fitness 3, Ingenuity 3, Insight 3, Empathy 4• Skills: Charm 5, Convince 4, Impress 4, Language 3, Survival 2, Investigate 2, Stealth 1, Technology 1
• Special abilities: Celebrity Status (is widely recognized and has access to exclusive areas and events), Paparazzi Magnet (attracts paparazzi and media attention wherever they go), Charisma (has a natural charm and ability to persuade and influence others)
Cyberpunk Corpo
• Attributes: Presence 3, Daring 2, Fitness 2, Ingenuity 3, Insight 2, Empathy 2• Skills: Convince 3, Knowledge 3, Language 2, Technology 2, Security 1, Impress 1, Survival 1
• Special abilities: Corporate Connections (can call on the resources of their corporation for assistance), Executive Privilege (can use Presence instead of any other attribute when dealing with corporate personnel)
Cyborg Pirate
• Attributes: Presence 2, Daring 2, Fitness 3, Ingenuity 2, Insight 2, Empathy 1• Skills: Combat 2, Security 2, Technology 2, Charm 1, Impress 1, Stealth 1, Survival 2
• Special abilities: Cybernetic Enhancements (gains +1 to all Fitness rolls and can spend a point of Daring to add +1 to any combat roll), Spacefaring Pirate (can navigate and operate a spaceship, as well as intimidate or negotiate with other spacefaring groups)
Empathic Alien
• Attributes: Presence 3, Daring 3, Fitness 3, Ingenuity 5, Insight 5, Empathy 5• Skills: Empathy 5, Investigate 4, Language 4, Technology 2, Convince 2, Charm 2, Stealth 1, Impress 1
• Special abilities: Telepathy (can communicate with others through telepathy), Empathic Healing (can heal others through the power of empathy), Alien Physiology (has unique physical attributes that may grant special abilities)
Engineer
• Attributes: Presence 2, Daring 2, Fitness 2, Ingenuity 3, Insight 2, Empathy 2• Skills: Investigate 2, Knowledge 2, Science 3, Technology 3, Security 1, Impress 1, Survival 1
• Special abilities: Inventor (can spend a point of Ingenuity to create a gadget or device on the fly), Technical Aptitude (can use Ingenuity instead of Fitness or Daring when making a roll related to technology)
Flirt
- Attributes: Presence 4, Daring 3, Fitness 2, Ingenuity 3, Insight 3, Empathy 5
- Skills: Charm 5, Investigate 2, Impress 2, Language 2, Athletics 2, Science 1, Survival 1
- Special abilities: Heartbreaker (is known for seducing and charming others), Socialite (is well-connected and knowledgeable about high society), Insightful Listener (is skilled at understanding others' emotions and needs), Time Lord's Companionship (has traveled with the Doctor and picked up some tips on flirtation)
Gambler
• Attributes: Presence 3, Daring 3, Fitness 2, Ingenuity 2, Insight 2, Empathy 3• Skills: Convince 3, Impress 3, Knowledge 2, Language 2, Security 1, Stealth 1, Survival 1
• Special abilities: Lucky Break (can re-roll any failed roll once per scene), High Roller (can spend a point of Presence to gain a significant advantage in social situations)
Homeless Person
• Attributes: Presence 2, Daring 3, Fitness 2, Ingenuity 4, Insight 4, Empathy 4• Skills: Stealth 4, Survival 4, Investigate 3, Empathy 3, Impress 2, Convince 2, Language 2, Technology 1
• Special abilities: Streetwise (has knowledge of local resources and networks), Resilient (has learned to survive in challenging conditions), Compassionate (has an understanding and empathic nature towards others)
Housecat
• Attributes: Presence 1, Daring 1, Fitness 1, Ingenuity 1, Insight 2, Empathy 3
• Skills: Athletics 2, Stealth 3, Survival 2, Transport 2, Subterfuge 3
• Special abilities: Feline Agility (is incredibly agile and able to perform feats of acrobatics and balance), Stealthy Predator (is able to move quietly and stalk prey), Empathic Intuition (can sense the emotions of those around them)
Note: While a housecat may not seem like the most formidable character, they can still be a fun and unique addition to a DWAITAS game. The skills and abilities can be adjusted based on the specific needs of your game or campaign.
• Attributes: Presence 1, Daring 1, Fitness 1, Ingenuity 1, Insight 2, Empathy 3
• Skills: Athletics 2, Stealth 3, Survival 2, Transport 2, Subterfuge 3
• Special abilities: Feline Agility (is incredibly agile and able to perform feats of acrobatics and balance), Stealthy Predator (is able to move quietly and stalk prey), Empathic Intuition (can sense the emotions of those around them)
Note: While a housecat may not seem like the most formidable character, they can still be a fun and unique addition to a DWAITAS game. The skills and abilities can be adjusted based on the specific needs of your game or campaign.
Influencer
• Attributes: Presence 4, Daring 3, Fitness 3, Ingenuity 4, Insight 4, Empathy 4• Skills: Charm 4, Convince 5, Investigate 3, Impress 3, Security 2, Technology 3, Language 3, Stealth 1
• Special abilities: Social Media Savvy (has a large following and influence on social media), Brand Deals (can earn money and benefits through sponsorships and partnerships), Persuasive Influence (has a natural ability to influence others and persuade them to their point of view)
Miner
• Attributes: Presence 1, Daring 2, Fitness 3, Ingenuity 2, Insight 2, Empathy 1• Skills: Combat 1, Investigate 2, Knowledge 2, Science 2, Technology 1, Security 1, Survival 3, Impress 1
• Special abilities: Miner's Instincts (can spend a point of Insight to gain an advantage when navigating or exploring underground environments), Tough as Nails (can ignore one point of damage per scene)
Outlaw
• Attributes: Presence 2, Daring 3, Fitness 3, Ingenuity 3, Insight 3, Empathy 3
• Skills: Combat 3, Security 2, Stealth 3, Survival 2, Charm 2, Convince 2, Impress 2
• Special abilities: Wanted (has a price on their head and is sought after by law enforcement and other outlaws), Outlaw's Network (has a network of contacts and allies among other outlaws and criminals
Pharmacist (Chemist)
- Attributes: Presence 2, Daring 2, Fitness 2, Ingenuity 3, Insight 3, Empathy 3
- Skills: Medicine 3, Science 3, Culture 2, Language 2, Survival 2, Technology 2, Transport 2
- Special abilities: Medical Expertise (is able to diagnose and treat a variety of medical conditions), Scientific Mind (is able to think logically and analytically), Time Lord's Companionship (has traveled with the Doctor and encountered many alien species and technologies)
Reporter
• Attributes: Presence 3, Daring 3, Fitness 3, Ingenuity 4, Insight 5, Empathy 3• Skills: Investigate 5, Language 4, Convince 3, Security 2, Survival 2, Impress 2, Stealth 1, Technology 1
• Special abilities: News Hound (has a nose for news and can quickly uncover secrets and scandals), Press Pass (has access to exclusive events and areas as a member of the press), Investigative Journalism (has a skill for uncovering hidden truths and conspiracies)
Schoolteacher
• Attributes: Presence 3, Daring 2, Fitness 2, Ingenuity 4, Insight 5, Empathy 4• Skills: Education 5, Language 4, Science 3, Technology 2, Athletics 1, Survival 1, Charm 1
• Special abilities: Pedagogy (is skilled at teaching and explaining complex subjects to others), Intuitive (has a knack for understanding others' motivations and emotions), Analytical (is able to analyze and interpret data quickly and accurately), Time Lord's Companionship (has traveled with the Doctor and picked up some unconventional teaching methods)
Shapeshifter
Smuggler- Attributes: Presence 2, Daring 3, Fitness 3, Ingenuity 2, Insight 2, Empathy 3
- Skills: Athletics 2, Combat 2, Deception 3, Survival 3, Technology 2, Transport 2, Subterfuge 3
- Special abilities: Shapeshifting (can alter their physical appearance to mimic other forms or transform into different creatures), Regeneration (can heal from injuries at an accelerated rate), Time Lord's Companionship (has traveled with the Doctor and encountered many alien species and technologies)
• Attributes: Presence 2, Daring 2, Fitness 2, Ingenuity 3, Insight 2, Empathy 2
• Skills: Combat 2, Investigate 2, Security 2, Stealth 2, Survival 2, Charm 1, Convince 1, Impress 1, Technology 1
• Special abilities: Connections (can call on a network of smugglers and informants for assistance), Smuggler's Instincts (can spend a point of Insight to gain an advantage when avoiding detection or navigating through dangerous environments)
Veteran
• Attributes: Presence 3, Daring 4, Fitness 4, Ingenuity 3, Insight 3, Empathy 3• Skills: Athletics 4, Combat 4, Survival 4, Language 2, Investigate 2, Stealth 2, Technology 1, Impress 1
• Special abilities: Military Training (is highly trained in combat and survival skills), Post-Traumatic Resilience (has learned to cope with the psychological effects of war), Resourceful (can improvise and adapt in difficult situations)
Just For Fun
Official Characters and Historical Figures
Official Characters and Historical Figures
The 13th Doctor
Attributes: Presence 4, Daring 4, Fitness 3, Ingenuity 5, Insight 4, Empathy 5Skills: Combat 3, Convince 5, Investigate 5, Knowledge 5, Language 5, Security 3, Stealth 3, Survival 3, Technology 5
Special abilities: Sonic Screwdriver (can use the screwdriver to perform a wide variety of technological and other feats), TARDIS (can travel through time and space with the TARDIS), Regeneration (can regenerate into a new incarnation when the current one is fatally injured), Time Lord (has a vast amount of knowledge and experience of the universe, and can understand and use Gallifreyan technology)
Richard E Grant's Doctor from Scream of the Shalka
- Attributes: Presence 4, Daring 4, Fitness 3, Ingenuity 5, Insight 4, Empathy 3
- Skills: Combat 3, Convince 4, Investigate 4, Knowledge 5, Language 5, Security 3, Stealth 3, Survival 3, Technology 5
- Special abilities: Sonic Screwdriver (can use the screwdriver to perform a wide variety of technological and other feats), TARDIS (can travel through time and space with the TARDIS), Shalka Control (can control the Shalka), Time Lord (has a vast amount of knowledge and experience of the universe, and can understand and use Gallifreyan technology)
Fitz Kreiner
- Attributes: Presence 3, Daring 3, Fitness 3, Ingenuity 3, Insight 3, Empathy 3
- Skills: Athletics 3, Charm 2, Language 2, Survival 2, Technology 2, Thievery 2, Transport 2
- Special abilities: Resourceful (is able to think on his feet and improvise in tricky situations), Quick Witted (has a sharp sense of humor and can talk his way out of trouble), Time Lord's Companionship (has traveled with the Doctor and encountered many alien species and technologies)
Paul Revere
• Attributes: Presence 4, Daring 4, Fitness 3, Ingenuity 4, Insight 4, Empathy 3• Skills: Ride 5, Investigate 4, Charm 3, Athletics 3, Language 2, Impress 2, Technology 1
• Special abilities: Midnight Rider (is known for his daring and heroic ride to warn the American colonists of British troops), Master of Horses (is an expert horseman and skilled in riding horses), Revolutionary Leader (is a prominent leader in the American Revolution), Time Lord's Companionship (has traveled with the Doctor on multiple occasions)
John Lennon
• Attributes: Presence 5, Daring 3, Fitness 3, Ingenuity 5, Insight 5, Empathy 4• Skills: Perform 5, Charm 5, Language 5, Investigate 4, Empathy 4, Impress 3, Technology 2
• Special abilities: Artistic Visionary (has a unique and innovative approach to music and art), Peace Activist (is an outspoken advocate for peace and social justice), Rebel Spirit (is not afraid to challenge authority and traditional norms), Time Lord's Companionship (has traveled with the Doctor on multiple occasions)
Paul McCartney
• Attributes: Presence 5, Daring 3, Fitness 3, Ingenuity 5, Insight 5, Empathy 5• Skills: Perform 5, Charm 5, Language 5, Investigate 4, Empathy 4, Impress 3, Technology 2
• Special abilities: Legendary Musician (is known throughout the universe for his music), Musical Prodigy (has an innate talent for songwriting and performing), Timeless Charm (can charm and influence people of all ages and backgrounds), Creative Genius (can think outside the box and come up with innovative solutions to problems), Time Lord's Companionship (has traveled with the Doctor on multiple occasions)
Note: As a real-life person, Paul McCartney is not a fictional character and should not be portrayed in any negative or disrespectful way. This character sheet is intended for fun and creative purposes only.
George Harrison
• Attributes: Presence 4, Daring 3, Fitness 3, Ingenuity 5, Insight 4, Empathy 4• Skills: Perform 4, Charm 4, Language 4, Investigate 3, Empathy 3, Impress 2, Technology 2
• Special abilities: Musician's Intuition (has a natural intuition for composing and playing music), Spiritual Connection (has a deep connection to spirituality and mysticism), Quiet Strength (has a calm and collected demeanor in stressful situations), Time Lord's Companionship (has traveled with the Doctor on multiple occasions)
Ringo Starr
• Attributes: Presence 3, Daring 4, Fitness 4, Ingenuity 4, Insight 3, Empathy 4• Skills: Perform 4, Charm 4, Language 3, Investigate 3, Empathy 3, Impress 2, Technology 2
• Special abilities: Drumming Virtuoso (is a highly skilled drummer and percussionist), Good-Natured Comedian (has a friendly and humorous personality), Loyal Friend (is fiercely loyal to his bandmates and allies), Time Lord's Companionship (has traveled with the Doctor on multiple occasions)