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Post by grinch on Nov 20, 2021 23:50:23 GMT
An expansion to the Impossible Place section of the Gamemaster's Companion. For all those strange and in-between places that can't be neatly defined. Obviously, this list can be used as a means to help act as inspiration in the event you want to do more out there stories.
The Uncomposed: A barren wasteland which stretches in all directions. There are no discernible landmarks or signs of life. Not even a gust of wind. he only noticeable things are the hundreds and hundreds of musical instruments piled up and scattered across the landscape. All of which appear to have been deliberately smashed up and broken. The strangeness of this place manifests whenever a piece of music is played. Whether it be the tinkling of the keys of a grand piano or the whistling of a cheery soul, in response to said noise flora and fauna will appear and then grow at a exponential rate. Depending on the type of music that is played, it can produce anything from vast oceans and tropical jungles to quiet meadows and towering metropolises. In terms of biological beings it creates, this can range from intelligent, vicious predators to giant and quite dim herbivores. And even to life which can defy any physical classification. The Uncomposed can be accessed via TARDIS and other powerful Time/Space vehicles. It can also be accessed via Vortex Manipulators although the process of entering such a place exerts a terrific amount of strain on the device and tends to cause them to burn out on arrival.
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Post by soultaker666212 on Jul 24, 2022 15:01:09 GMT
The House out of Time and Space. The House out of Time and Space is a strange building that exists within its own separate dimension. How you get to the House is to simply be chosen, chosen by whom or what I will reveal later in the post. The House looks like a Victorian stately home however has elements from the 1940s within it, mainly it being a military HQ for soldiers during the war, with rooms containing various maps and tables with classified documents how you would expect a 1940s HQ would be. The House itself does have other hidden areas, these hidden areas can be found utilising clues left within the house to unlock these hidden rooms. These hidden rooms all have different themes to them as well like Ancient Egypt or factory or spaceship etc that also have clues that unlock different rooms that connect to the House. In a sense its a cosmic inter-dimensional escape room and by finding each clue is how you escape. It was design by a interdimensional god who goes across dimensions testing the capabilities of its inhabitants and its settled upon The Doctor's universe and has well chosen your player characters into being its latest test subjects.
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Post by soultaker666212 on Aug 7, 2022 9:51:40 GMT
The Void Farer: The Void Farer is a large, perfectly triangular spaceship that exists within the Void. Whomever designed and constructed it remains a mystery however it does have a crew. The ship seems to choose its own crew, sending them to a small room with a greetings desk inside. All the people within the ship do come from N-space meaning it may have originated from within their. The crew are made up of humans and aliens from across various worlds and a community has formed up. Where the ship is going within the Void remains a mystery but the captain of the ship has changed each time meaning the destination may change as well based on where the captain would want to go. You can leave the ship at any time though a special airlock which leads to a portal that takes you 2 seconds after you disappeared but you cannot go back onto the ship at all afterwards.
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