[Scenario Seed] A Morbid Taste for Bones
May 5, 2021 14:12:13 GMT
greyhame and drinkplentyofmalk like this
Post by Catsmate on May 5, 2021 14:12:13 GMT
A Morbid Taste for Bones
A Morbid Taste for Bones is the first novel in the Brother Cadfael1 series of historical mysteries by Ellis Peters. It's an excellent, well-regarded mystery, set in the early stages of The Anarchy, a period of bloody civil war and societal breakdown in England in the mid-twelfth century. The plot has an ambitious cleric (a fictionalised version of the real Robert of Shrewsbury) leading a party of monks from the then young Benedictine foundation at Shrewsbury to 'acquire' the bones of Saint Winifred from their resting place in nearby Wales. I won't spoil the story further, except to say that things get murky.
Later in the series (books and television) the bones of Saint Winifred are the subject of dispute been rival abbeys and a secular landowner.
The relic2 trade was an important aspect of medieval life; in an era when sincere belief in religion, the wrath of God and the fear of damnation hung over the populace there were church approved pilgrimages that could cleanse a soul of it's burden of sins. And for the abbeys and monasteries who controlled important relics they were a source of money; pilgrims were not charged specifically for access to them, but charges could be made for subsistence and donations were encouraged.
Major relics were worth a fortune; in the thirteenth-century Baldwin II sold the (alleged) Christ’s crown of thorns to Louis IX. of France for 135,000 livres. That was approximately half a year's royal revenue for France and about one-third more than the classic "king's ransom", the price England was forced to pay for the release of Richard I.
So far I'm just giving some background on relics and pilgrimages. Now for an idea.
One of the classic characteristics attributed to saints was 'incorruptibility' (wiki) that their bodies would not decay in the usual manner after death3. Another is the power of supernatural healing.
The PCs arrive in, well the location doesn't really matter other than it should be somewhere Europe (the Christian parts) in the Middle Ages (really anywhere from say 750 to 13504 CE), preferably without the strong central authority of later centuries. I'm going to go with rural England in 1200 as a 'default setting'.
The recognise fairly quickly the location and period (even without advanced technology) perhaps by asking people who the king is and checking Wikipedia.
While interacting with people they overhear, or speak with, a small band of pilgrims who are heading to a nearby monastery to visit the body of Saint Beornwald5 and seek healing for their afflictions. What these are (chronic illness, insanity, injury) aren't that important, they should be moderately severe but allow them mobility.
The pilgrims recount various tales of the supposed healing powers of Beornwald, whose body was lost until fairly recently, but unearthed by the monks and is, so they said, unaltered by the two centuries since his death in a battle with a demon.
Along the way they should find out the following. Interpersonal skills, hypnosis, alcohol or gifts will help the process.
If the PCs find someone better informed about the saint (perhaps a priest or scholar of some sort) they can learn the sam ewith the addition of the following:
What happened.
Yes there was a battle. The knight (whose name probably wasn't Beornwald) had less noble motives than later attributed to him and was offered a fortune to slay a 'demon'. He was defeated easily and ran away, where he encountered a witch who healed him and provided him with the magic needed to kill the demon. However he died in the process.
The demon was an alien of some sort, perhaps from another planet, time or dimension.
The witch was either a time traveller or another alien (perhaps she's been pursuing the 'demon'?)
The magic provided to Beornwald was a type of nano-tech armour, something like living metal, that protected and him and also healed him. The spear was an ultra-tech weapon, a staff-like device that could pierce the alien's force shield and generate a blast of plasma.
Beornwald did die in the battle (and the 'witch' retrieved her gadgets) but his body was 'colonised' by the nano-machines which healed and sustained him. After his death the nano-machines fixed his injuries and preserved him, their 'default' setting, but he was dead and they were never instructed to resurrect him (as his brain stopped working the control interface ended). Since then they've kept his remains looking as good as new.
As for the outbreak of miracles? Some of the nano-machines drift off Beornwald's body and 'colonise' others. Without the proper instruction they cannot be properly controlled but they act to 'fix' major problems. This is rather uncommon, but still happens a couple of times a year; usually those healed leave and the colony die off away from the majority of their fellows. The monks acting as guardians of the relic are also 'infected' and enjoy excellent health.
So, what do the PCs do?
Can they afford to leave a miraculous corpse lying around healing random people?
What if the king visits and is effected? That could drastically alter history?
Do they try and steal the body? Fake up a situation that'll allow them to move it?
Can they re-programme the nano-machines and switch them off?
Are there other traces of the battle lying around? The weapons used by Beornwald? The bodies of his companions?
What happened to the demon? Is it really, truly, dead?
What happened to the witch? Dis she leave anything anachronistic around?
Can the nano-machines resurrect Beornwald if ordered to? What would the effect of a miraculously resurrected warrior-saint be?
Ideas? Suggestions? Comments?
1. His name is actually pronounced Cad-vel or Cad-vail. They books are excellent and well worth reading, not just for their historical background and atmosphere.
2. A 'relic' in the religious sense being a part of a deceased holy person's body, or of their belongings, kept as an object of reverence. The Roman Catholic tradition relics are split into three classes; those of the first class are parts of the body of a saint or any of the objects used in the Crucifixion that carried the blood of Christ; a relic of the second class is anything known to have been touched or used by a saint; while a relic of the third class is a devotional object touched to a first-class relic.
3.Something that led to a lot of fakery and dubious experiments with corpses in the Dark and Middle ages.
4. There was an upsurge in interest in relics after the Black Death killed off a-third of the population.
5. There was a real saint Beornwald, I'm just using the name.
A Morbid Taste for Bones is the first novel in the Brother Cadfael1 series of historical mysteries by Ellis Peters. It's an excellent, well-regarded mystery, set in the early stages of The Anarchy, a period of bloody civil war and societal breakdown in England in the mid-twelfth century. The plot has an ambitious cleric (a fictionalised version of the real Robert of Shrewsbury) leading a party of monks from the then young Benedictine foundation at Shrewsbury to 'acquire' the bones of Saint Winifred from their resting place in nearby Wales. I won't spoil the story further, except to say that things get murky.
Later in the series (books and television) the bones of Saint Winifred are the subject of dispute been rival abbeys and a secular landowner.
The relic2 trade was an important aspect of medieval life; in an era when sincere belief in religion, the wrath of God and the fear of damnation hung over the populace there were church approved pilgrimages that could cleanse a soul of it's burden of sins. And for the abbeys and monasteries who controlled important relics they were a source of money; pilgrims were not charged specifically for access to them, but charges could be made for subsistence and donations were encouraged.
- Historically the presence of the bones of Saint Winifred dramatically improved the fortunes of the Abbey of Saint Peter and Saint Paul in Shrewsbury.
Major relics were worth a fortune; in the thirteenth-century Baldwin II sold the (alleged) Christ’s crown of thorns to Louis IX. of France for 135,000 livres. That was approximately half a year's royal revenue for France and about one-third more than the classic "king's ransom", the price England was forced to pay for the release of Richard I.
So far I'm just giving some background on relics and pilgrimages. Now for an idea.
One of the classic characteristics attributed to saints was 'incorruptibility' (wiki) that their bodies would not decay in the usual manner after death3. Another is the power of supernatural healing.
The PCs arrive in, well the location doesn't really matter other than it should be somewhere Europe (the Christian parts) in the Middle Ages (really anywhere from say 750 to 13504 CE), preferably without the strong central authority of later centuries. I'm going to go with rural England in 1200 as a 'default setting'.
The recognise fairly quickly the location and period (even without advanced technology) perhaps by asking people who the king is and checking Wikipedia.
While interacting with people they overhear, or speak with, a small band of pilgrims who are heading to a nearby monastery to visit the body of Saint Beornwald5 and seek healing for their afflictions. What these are (chronic illness, insanity, injury) aren't that important, they should be moderately severe but allow them mobility.
The pilgrims recount various tales of the supposed healing powers of Beornwald, whose body was lost until fairly recently, but unearthed by the monks and is, so they said, unaltered by the two centuries since his death in a battle with a demon.
- By now most players will be taking notice.
- Also they may be thinking of applying some ultra-tech healing, this should be dissuaded. Though if they insist the plot can shift rapidly to "running from the torch and pitchfork armed mob" as people accuse them of sorcery and demonology.
Along the way they should find out the following. Interpersonal skills, hypnosis, alcohol or gifts will help the process.
- The monastery of St. Beornwald is in possession of the preserved body of a martyr and great warrior saint/knight who defeated a demon/dragon hundreds of years before.
- This is naturally a matter of great prestige and wealth for the religious house (with the relic attracting pilgrims and endowments, all welcome sources of funds).
- The foundation existed at the time of Beornwald's defeat of the demon, though it was a tiny monastic settlement back them.
- There is a chronicle of the battle. However the pilgrims don't know it in detail.
- They do know that Beornwald died in the battle and was interred by a woman who'd aided him. After that no-one knew where he was buried until recently. Then his body, miraculously preserved, was found and brought to the monastery.
- Since then the relic has demonstrated miraculous powers of healing.
If the PCs find someone better informed about the saint (perhaps a priest or scholar of some sort) they can learn the sam ewith the addition of the following:
- It all happened about two hundred years previously in the reign of <insert suitable king>. A demon was terrorising the locality and killed many warriors. Finally a battle was fought (and written about by the monks) between a great knight, his companions (who included a now glossed over nun/witch/wise woman) and a demon. Only the woman survived.
- There is a mention of a 'blessed spear', which might be a Christianisation of an earlier 'magic spear', being used to strike the decisive blow and kill the demon.
What happened.
Yes there was a battle. The knight (whose name probably wasn't Beornwald) had less noble motives than later attributed to him and was offered a fortune to slay a 'demon'. He was defeated easily and ran away, where he encountered a witch who healed him and provided him with the magic needed to kill the demon. However he died in the process.
The demon was an alien of some sort, perhaps from another planet, time or dimension.
The witch was either a time traveller or another alien (perhaps she's been pursuing the 'demon'?)
The magic provided to Beornwald was a type of nano-tech armour, something like living metal, that protected and him and also healed him. The spear was an ultra-tech weapon, a staff-like device that could pierce the alien's force shield and generate a blast of plasma.
Beornwald did die in the battle (and the 'witch' retrieved her gadgets) but his body was 'colonised' by the nano-machines which healed and sustained him. After his death the nano-machines fixed his injuries and preserved him, their 'default' setting, but he was dead and they were never instructed to resurrect him (as his brain stopped working the control interface ended). Since then they've kept his remains looking as good as new.
As for the outbreak of miracles? Some of the nano-machines drift off Beornwald's body and 'colonise' others. Without the proper instruction they cannot be properly controlled but they act to 'fix' major problems. This is rather uncommon, but still happens a couple of times a year; usually those healed leave and the colony die off away from the majority of their fellows. The monks acting as guardians of the relic are also 'infected' and enjoy excellent health.
So, what do the PCs do?
Can they afford to leave a miraculous corpse lying around healing random people?
What if the king visits and is effected? That could drastically alter history?
Do they try and steal the body? Fake up a situation that'll allow them to move it?
Can they re-programme the nano-machines and switch them off?
Are there other traces of the battle lying around? The weapons used by Beornwald? The bodies of his companions?
What happened to the demon? Is it really, truly, dead?
What happened to the witch? Dis she leave anything anachronistic around?
Can the nano-machines resurrect Beornwald if ordered to? What would the effect of a miraculously resurrected warrior-saint be?
Ideas? Suggestions? Comments?
1. His name is actually pronounced Cad-vel or Cad-vail. They books are excellent and well worth reading, not just for their historical background and atmosphere.
2. A 'relic' in the religious sense being a part of a deceased holy person's body, or of their belongings, kept as an object of reverence. The Roman Catholic tradition relics are split into three classes; those of the first class are parts of the body of a saint or any of the objects used in the Crucifixion that carried the blood of Christ; a relic of the second class is anything known to have been touched or used by a saint; while a relic of the third class is a devotional object touched to a first-class relic.
3.Something that led to a lot of fakery and dubious experiments with corpses in the Dark and Middle ages.
4. There was an upsurge in interest in relics after the Black Death killed off a-third of the population.
5. There was a real saint Beornwald, I'm just using the name.