Post by CountClockwise on Jun 19, 2017 16:49:10 GMT
I thought about adding something rather than just asking questions (although I intend to do that soon enough). Right now I'm hunting for a Doctor Who game to play in and I've been coming up with ideas for characters. The basic idea was someone who was somewhat capable in a crisis and who as a companion to the doctor (or a similar figure) would talk back to them and give them a piece of their mind. I envisioned Alice as someone with a troubled background drawn to extreme political anarchist organisations during her time as a student. with time she began to slowly disassociate herself from them and find less criminal ways of bringing about positive change into the world. The exact details of her personality and backstory are at this point vague but I can work on that a little bit later (since I don't know which decade we'll be in at the start of play). Overall I wanted her to be a decent person at heart who fights for what she considers right, and if you can break past her personal defences, you'll have a friend for life. Send me your feedback after you've looked her stats over. Without further ado
Alice Laverick
ATTRIBUTES:
Awareness: 4
Coordination: 3
Ingenuity: 4
Presence: 5
Resolve: 4
Strength: 3
SKILLS:
Athletics 2, Convince 4 (AOE: Leadership), Fighting 2, Knowledge 3, Marksman 1, Science 1, Subterfuge 3, Technology 2, Transport 1
TRAITS:
Attractive
Brave
Charming
Empathic
Experienced
Lucky
Resourceful Pockets
Voice of Authority
Argumentative
Dependency (Minor-Cigarettes)
Distrustful
Insatiable Curiosity
Prejudice (Minor-‘The establishment’)
EQUIPMENT: Alice carries a variety of useful items in her handbag. She is also never without her lighter and cigarettes.
TECH LEVEL: 5 (The exact decade shifts depending on the campaign's 'present day')
STORY POINTS: 9