[Plot Hooks] -Thirty Plot Hooks Based On Nick Cave Songs
Feb 24, 2014 12:37:02 GMT
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Craig Oxbrow likes this
Post by The Gentleman on Feb 24, 2014 12:37:02 GMT
I have no idea where this came from.
Actually, I do, I was trying to come up with ideas for my campaign when I remembered THE LEGEND THAT IS CRAIG OXBROW'S plot hooks from the titles of songs challenge. So I decided to do that using song titles from my favourite musician, Nick Cave.
I honestly intended to just do one or two in the beginning but over the past few days it's kind of... Expanded. To thirty.
So I've decided to post them here. Because reasons. So, here's the first eleven with more to follow:
Where The Wild Roses Grow
Hook: In fair Verona where we lay our scene, civil blood makes civil hands unclean.
Problem: And two star crossed lovers arrange to meet, where the wild roses grow, and run away from their families hatred heat, so their love may forever flow.
Complications: Except the roses are actually a Krynoid.
Sub-Plots: The Companion (or the Doctors) romantic side may be awakened. Whatever that might mean for the absolutely-definitely-non-romantic relationship the Doctor and Companion have. Which isn't romantic. Totally.
Resolution: Help the star crossed lovers escape, stop the family feud (possibly by revealing their love), defeat the Krynoid.
Fun Stuff: Star crossed lovers being teenage and melodramatic. Feuding families. KILLER ROSES!!!
Theme: The course of true love never did run smooth.
Stagger Lee
Hook: Who is Stagger Lee?
Problem: Why is he forcing the PC's to help him track down his 'magic' hat?
Complications: Stagger Lee is an alien and his hat is his spaceship he needs to get back home.
Sub-Plots: How do the PC's react to being forced to help somebody as psycopathic as Stagger Lee?
Resolution: Find Stagger Lee's magic hat or give him the slip.
Fun Stuff: Stagger Lee being hammy beyond belief. 'I! NEED! MY! MAGIC! HAAAAAAAAT!!!'
Theme: Sometimes, even the bad need our help.
Jubilee Street
Hook: The TARDIS lands on a street in a new colony in space.
Problem: But it's all gone a bit western.
Complications: And the President-For-Life (One of several dictatorship phases in the galactic federations early years) whose Jubilee it is is coming to visit. And execute people if it doesn't live up to expectations.
Sub-Plots: And somebody is trying to assassinate the President. A certain Time Agent prior to meeting a certain Doctor in WW2 in the period of time from which his memories where wiped.
Resolution: Fix up the town, stop the president killing people. Either stop or help Jack with the assassination.
Fun Stuff: Captain Jack. Need I say more?
Theme: Violence is never the answer.
Mermaids
Hook: The TARDIS lands on the ocean planet Hian.
Problem: The Colonists are engaged in a dispute with the native mermaids.
Complications: The mermaids are in fact genetically engineered colonists who arrived first but have had their memories wiped
Sub-Plots: Who wiped their memories? And how might they be playing with the PC's memories?
Resolution: Find the mind wiping parasites which live in the water, develop an antidote, stop the fighting.
Fun Stuff: Mermaids, mind wiping creatures native to the planet. (Memory worms?)
Theme: Memories define us. Or, underneath our looks we're not that different.
Higgs Boson Blues
Hook: The TARDIS arrives at CERN just after a strange discovery is made...
Problem: Scientists believe they may have found evidence of time travel, which The Doctor knows isn't supposed to happen for a while yet.
Complications: Aliens appear to be trying to guide humanity to knowledge they're not ready for.
Sub-Plots: The media have entered a frenzy at the reveal of this news. The Doctor getting sidetracked by a pretty and intelligent young scientist who the companion is starting to feel a bit jealous about and The Doctor reminiscing about the discovery of time travel by Time Lords.
Resolution: Find the aliens trying to alter human history, hack the computers to make it look like a glitch, persuade the scientists to cover it up.
Fun Stuff: A pseudo-historical set in the long ago past of 2012. Time travel experiments
Theme: Knowledge is power, sometimes power we're not ready for.
We Real Cool
Hook: A teen gang stumbles across an alien device.
Problem: They start to use the device for their own ends.
Complications: The teens aren't evil, or even mischievous, they're just not entirely sure of the implications of what they're doing. Oh, and the creators of the device want it back or they'll blow up Earth.
Sub-Plots: Perhaps one of them falls for a companion, or the companion could remember being a member of a similar gang when younger in an Ace like fashion.
Resolution: Explain the situation to the teens, give the device to the aliens, defeat the aliens.
Fun Stuff: Teens with superpowers! The Doctor reminiscing about being in a gang with The Master back in his school days.
Theme: With great power comes great responsibility.
Finishing Jubilee Street
Hook: The TARDIS arrives back at Jubilee street forty years after last time.
Problem: Jubilee street is going to be knocked down so a bigger street can be built after the death of the evil president for life. First an archeological dig is taking place to make sure nothing of interest is buried under Jubilee Street.
Complications: The leader of the dig is one Professor River Song.
Sub-Plots: Oh, and the PC's have to deal with the consequences of last time they came here. And perhaps find somebody named their children after the people who saved their life...
Resolution: Help with the dig, find out why River is so interested in what's buried here...
Fun Stuff: River, old versions of previously encountered NPC's, the PC's being folk heroes, old enemies. Oh, and the cliffhanger discovery of a buried Weeping Angel.
Theme: Actions have consequences.
Dig, Lazarus, Dig!
Hook: A Weeping Angel has been unearthed.
Problem: The Weeping Angel has escaped and is stalking the townsfolk, picking them off one by one as it slowly gains power.
Complications: And River Song appears to have been expecting this.
Sub-Plots: River teasing about why this particular angel is special. The actual reason is at the GM's discretion.
Resolution: Catch the angel with mirrors, evacuate everybody.
Fun Stuff: Weeping Angels stalking people in the fog. River versus Angel.
Theme: Let sleeping dogs lie.
The Ship Song
Hook: The TARDIS lands on a planet near Akhaten just as a fleet of merchant ships arrive.
Problem: One of them is deserted, it's crew killed by a dangerous thought vampire.
Complications: The police force of the planet are to busy trying to prevent inter-species war breaking out to deal with a few stray murders.
Sub-Plots: The Doctor reminisces about coming here with his granddaughter and the Thought vampire steals some of the companion and/or Doctor's memories leaving them temporarily amnesiac.
Resolution: Find the thought vampire, trap it, get your memories back, send it home.
Fun Stuff: Singing! Also, amnesia, vampires and complicated inter-species relations.
Theme: A man is the sum of his memories, you know.
The Weeping Song
Hook: After the previous adventure The Doctor regales his companion with the story of the first time he arrived here. Back when he was travelling with his granddaughter.
Problem: The First Doctor, Susan, Ian and Barbra arrive on the planet during the funeral of a great leader.
Complications: Someone is going to bomb the funeral and kill most of the rulers of the planet at once.
Sub-Plots: The national state of mourning has extended to the low level psychic fields and songs that cover the planet causing the PC's to start to remember those they've lost.
Resolution: Stop the bomb plot, capture the attacker, overcome their grief, help the planet overcome it's
Fun Stuff: The Players getting a chance to play some different characters and add to the backstory of The Doctor.
Theme: It's okay to be sad, but don't let grief consume you.
Into My Arms
Hook: The PC's arrive back at the home planet of the companion and meet an ex-partner of the companion.
Problem: The ex-partner wants to get back together with the Companion. Unfortunately, a interstellar bounty hunter is trying to kill them.
Complications: Said interstellar bounty hunter is one of the ex-partners other ex-partners.
Sub-Plots: The Doctor dealing with the idea that his latest companion might leave him.
Resolution: Stop the bounty hunter, find out who offered the bounty, help the ex-partner escape and have the companion make a choice.
Fun Stuff: The Companions past life, jealous interstellar bounty hunters, the Doctor dealing with his companion looking like they might leave.
Theme: Love causes just as many problems as happy moments it brings.
So that's the first eleven. I'll give you the rest in the next couple of days.
Actually, I do, I was trying to come up with ideas for my campaign when I remembered THE LEGEND THAT IS CRAIG OXBROW'S plot hooks from the titles of songs challenge. So I decided to do that using song titles from my favourite musician, Nick Cave.
I honestly intended to just do one or two in the beginning but over the past few days it's kind of... Expanded. To thirty.
So I've decided to post them here. Because reasons. So, here's the first eleven with more to follow:
Where The Wild Roses Grow
Hook: In fair Verona where we lay our scene, civil blood makes civil hands unclean.
Problem: And two star crossed lovers arrange to meet, where the wild roses grow, and run away from their families hatred heat, so their love may forever flow.
Complications: Except the roses are actually a Krynoid.
Sub-Plots: The Companion (or the Doctors) romantic side may be awakened. Whatever that might mean for the absolutely-definitely-non-romantic relationship the Doctor and Companion have. Which isn't romantic. Totally.
Resolution: Help the star crossed lovers escape, stop the family feud (possibly by revealing their love), defeat the Krynoid.
Fun Stuff: Star crossed lovers being teenage and melodramatic. Feuding families. KILLER ROSES!!!
Theme: The course of true love never did run smooth.
Stagger Lee
Hook: Who is Stagger Lee?
Problem: Why is he forcing the PC's to help him track down his 'magic' hat?
Complications: Stagger Lee is an alien and his hat is his spaceship he needs to get back home.
Sub-Plots: How do the PC's react to being forced to help somebody as psycopathic as Stagger Lee?
Resolution: Find Stagger Lee's magic hat or give him the slip.
Fun Stuff: Stagger Lee being hammy beyond belief. 'I! NEED! MY! MAGIC! HAAAAAAAAT!!!'
Theme: Sometimes, even the bad need our help.
Jubilee Street
Hook: The TARDIS lands on a street in a new colony in space.
Problem: But it's all gone a bit western.
Complications: And the President-For-Life (One of several dictatorship phases in the galactic federations early years) whose Jubilee it is is coming to visit. And execute people if it doesn't live up to expectations.
Sub-Plots: And somebody is trying to assassinate the President. A certain Time Agent prior to meeting a certain Doctor in WW2 in the period of time from which his memories where wiped.
Resolution: Fix up the town, stop the president killing people. Either stop or help Jack with the assassination.
Fun Stuff: Captain Jack. Need I say more?
Theme: Violence is never the answer.
Mermaids
Hook: The TARDIS lands on the ocean planet Hian.
Problem: The Colonists are engaged in a dispute with the native mermaids.
Complications: The mermaids are in fact genetically engineered colonists who arrived first but have had their memories wiped
Sub-Plots: Who wiped their memories? And how might they be playing with the PC's memories?
Resolution: Find the mind wiping parasites which live in the water, develop an antidote, stop the fighting.
Fun Stuff: Mermaids, mind wiping creatures native to the planet. (Memory worms?)
Theme: Memories define us. Or, underneath our looks we're not that different.
Higgs Boson Blues
Hook: The TARDIS arrives at CERN just after a strange discovery is made...
Problem: Scientists believe they may have found evidence of time travel, which The Doctor knows isn't supposed to happen for a while yet.
Complications: Aliens appear to be trying to guide humanity to knowledge they're not ready for.
Sub-Plots: The media have entered a frenzy at the reveal of this news. The Doctor getting sidetracked by a pretty and intelligent young scientist who the companion is starting to feel a bit jealous about and The Doctor reminiscing about the discovery of time travel by Time Lords.
Resolution: Find the aliens trying to alter human history, hack the computers to make it look like a glitch, persuade the scientists to cover it up.
Fun Stuff: A pseudo-historical set in the long ago past of 2012. Time travel experiments
Theme: Knowledge is power, sometimes power we're not ready for.
We Real Cool
Hook: A teen gang stumbles across an alien device.
Problem: They start to use the device for their own ends.
Complications: The teens aren't evil, or even mischievous, they're just not entirely sure of the implications of what they're doing. Oh, and the creators of the device want it back or they'll blow up Earth.
Sub-Plots: Perhaps one of them falls for a companion, or the companion could remember being a member of a similar gang when younger in an Ace like fashion.
Resolution: Explain the situation to the teens, give the device to the aliens, defeat the aliens.
Fun Stuff: Teens with superpowers! The Doctor reminiscing about being in a gang with The Master back in his school days.
Theme: With great power comes great responsibility.
Finishing Jubilee Street
Hook: The TARDIS arrives back at Jubilee street forty years after last time.
Problem: Jubilee street is going to be knocked down so a bigger street can be built after the death of the evil president for life. First an archeological dig is taking place to make sure nothing of interest is buried under Jubilee Street.
Complications: The leader of the dig is one Professor River Song.
Sub-Plots: Oh, and the PC's have to deal with the consequences of last time they came here. And perhaps find somebody named their children after the people who saved their life...
Resolution: Help with the dig, find out why River is so interested in what's buried here...
Fun Stuff: River, old versions of previously encountered NPC's, the PC's being folk heroes, old enemies. Oh, and the cliffhanger discovery of a buried Weeping Angel.
Theme: Actions have consequences.
Dig, Lazarus, Dig!
Hook: A Weeping Angel has been unearthed.
Problem: The Weeping Angel has escaped and is stalking the townsfolk, picking them off one by one as it slowly gains power.
Complications: And River Song appears to have been expecting this.
Sub-Plots: River teasing about why this particular angel is special. The actual reason is at the GM's discretion.
Resolution: Catch the angel with mirrors, evacuate everybody.
Fun Stuff: Weeping Angels stalking people in the fog. River versus Angel.
Theme: Let sleeping dogs lie.
The Ship Song
Hook: The TARDIS lands on a planet near Akhaten just as a fleet of merchant ships arrive.
Problem: One of them is deserted, it's crew killed by a dangerous thought vampire.
Complications: The police force of the planet are to busy trying to prevent inter-species war breaking out to deal with a few stray murders.
Sub-Plots: The Doctor reminisces about coming here with his granddaughter and the Thought vampire steals some of the companion and/or Doctor's memories leaving them temporarily amnesiac.
Resolution: Find the thought vampire, trap it, get your memories back, send it home.
Fun Stuff: Singing! Also, amnesia, vampires and complicated inter-species relations.
Theme: A man is the sum of his memories, you know.
The Weeping Song
Hook: After the previous adventure The Doctor regales his companion with the story of the first time he arrived here. Back when he was travelling with his granddaughter.
Problem: The First Doctor, Susan, Ian and Barbra arrive on the planet during the funeral of a great leader.
Complications: Someone is going to bomb the funeral and kill most of the rulers of the planet at once.
Sub-Plots: The national state of mourning has extended to the low level psychic fields and songs that cover the planet causing the PC's to start to remember those they've lost.
Resolution: Stop the bomb plot, capture the attacker, overcome their grief, help the planet overcome it's
Fun Stuff: The Players getting a chance to play some different characters and add to the backstory of The Doctor.
Theme: It's okay to be sad, but don't let grief consume you.
Into My Arms
Hook: The PC's arrive back at the home planet of the companion and meet an ex-partner of the companion.
Problem: The ex-partner wants to get back together with the Companion. Unfortunately, a interstellar bounty hunter is trying to kill them.
Complications: Said interstellar bounty hunter is one of the ex-partners other ex-partners.
Sub-Plots: The Doctor dealing with the idea that his latest companion might leave him.
Resolution: Stop the bounty hunter, find out who offered the bounty, help the ex-partner escape and have the companion make a choice.
Fun Stuff: The Companions past life, jealous interstellar bounty hunters, the Doctor dealing with his companion looking like they might leave.
Theme: Love causes just as many problems as happy moments it brings.
So that's the first eleven. I'll give you the rest in the next couple of days.