The character can perform magic tricks, pickpocketing, or both.
Effect: When choosing the minor good, the player must specify whether choosing the ability to do magic tricks to impress an audience (Presence + Subterfuge + 2 bonus) or to do pickpocketing (Coordination + Subterfuge + 2 bonus).
As a major good, the character can perform both magic tricks and pickpocketing, and the bonus increases to +3.
As examples, the Seventh and Eighth Doctors obviously had some form of this trait, as did Expanded Universe character Raine.
Still learning! I didn't see that one on my first read-through of the rules, and I didn't notice it when looking at fan-made descriptions of the Seventh Doctor, even though it's one of his most visible abilities differentiating him from his other incarnations.
Woops! What I meant was, a character could get an Area of Expertise of "Sleight of Hand" in the Subterfuge SKILL.
You could look at it more as the Seventh Doctor has a different roleplay style compared to the other Doctors. Just because two characters act differently doesn't necessarily mean their stats have to be too different. I agree that Seven has the unique behavior of performing sleight of hand tricks, but that's more part of his character portrayal than his statistical deviation. Just my two cents. If you think his behavior and the behavior of other characters warrants a new Trait, then by all means go for it.
I understood what you meant, and I found it on a second read-through. I'd totally missed that, but it's there, and pickpocketing, too. And here I thought I was filling a needed gap! Ah, well. I'll have to work a little harder.