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Post by zebaroth on Jun 2, 2013 2:41:51 GMT
the tardis lands at spook central 1984 four scientists open a paranormal extermination business in new york city none them notice the blue police box setting outside there business that business is called GHOST BUSTERS
some interesting plot ideas the doctor helping the the ghost busters. the ethical implications of the ghost busters work. the doctor talking to gozer. the doctor with porton pack. the companion is the gate keeper/ key master. the doctor regenerates because of the contaminate grid being shut down/ crossing the streams/ being blasted by gozer. the doctor has dealt with gozer before.
what is your input on this some what strange crossover idea also which doctor do you think would work best I was 7 or 4 maybe 10 ;D
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Post by Stormcrow on Jun 2, 2013 5:20:13 GMT
That works surprisingly well.
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Post by zebaroth on Jun 2, 2013 22:08:13 GMT
I think it dose too
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Post by nintaku on Jun 12, 2013 10:49:17 GMT
Heh. I'd actually decided to write up some stuff for a Ghostbusters setting back when I first got the rules. Really, all you need to do is make rules for Ghosts and stat up the ghost trap as a gadget. Proton packs are basically the same as any other zappy gun, doing 4/L/L (4/8/12) damage. Ghosts simply don't get hurt by anything else, and have Immortal (Special) and Fast Healing (Special) as traits. Gotta keep shooting or they'll just regain their strength and leave. The ghost trap is just a gadget with Delete and the Restriction "only works on ghosts".
Personally, I'd go with 10 for this adventure, as he's got exactly the right mix of exuberance and cold threats to handle Ghostbusters and Gozer. He'd be bringing Donna along; there'd be a great conversation between her and Janine, followed by a job offer from Peter and Ray. Winston has more tact, and Egon would be distracted by the Doctor's physiology and bizarre PKE readings.
You're right, it's really easy to picture Gozer the Traveller walk out of the gateway and suddenly flinch at seeing the Doctor. "Hello, Gozer. Been keeping busy, I see."
Hm. Can't so much see the Doctor himself using a proton pack. Not as intended, anyway. One of those in his hands would suddenly go from just being a Lethal energy weapon (which may qualify for a gadget anyway, considering the setting) into a full blown Major Gadget. He could modify it to do all sorts of neat things. I mean it's a backpack made of technobabble! There's really no limit to the possible applications there.
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Post by Stormcrow on Jun 12, 2013 14:32:15 GMT
Later descriptions have the proton beam tiring a ghost out, but in the movies all they really did was to hold a ghost in place long enough to maneuver it over the trap. (Slimer gets tired because they keep chasing him.) I think the idea is that ghosts are made up of "negative energy," so they'd be stuck to a beam of (positive) protons. The beam's length and strength are adjustable by the user. When Egon was worried about crossing the streams, he was worried they'd reverse the charges of the target's atoms, and perhaps the users' atoms as well, changing them to antimatter, which would annihilate on contact with normal matter. This didn't happen, but it did somehow reverse the charge of the dimensional rift, sucking Gozer back in and closing the rift.
A proton beam might tire out a ghost: the attraction by the protons draws out its negative energy, and thus its strength. But if this were the case a Ghostbuster could just keep a ghost captured in a stream until its essence were completely seeped away, leaving no ghost. I don't think this is the case, or else they wouldn't need traps. We don't know must about traps, either, but the containment system at GBHQ doesn't seep energy out of ghosts; when Peck shut down the system, the ghosts escaped and were their individual selves, with no harm apparently done to them.
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Post by Stormcrow on Jun 12, 2013 18:23:40 GMT
In keeping with the above, one might make a proton pack have damage S for ghosts (which only lasts for as long as the beam is held on the ghost), and 4/L/L for everything else. Crossing the streams is lethal unless story points are spent to "do something remarkable."
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Post by nintaku on Jun 12, 2013 21:34:34 GMT
On crossing the streams, that's actually exactly what it did: the proton streams bound together and interacted in a way that converted the energy of their target into anti-protons. Since the target was the other side of a dimensional rift, all that "exploding at the speed of light" happened in another dimension, and the things from that dimension were effectively sucked back into it. This includes Gozer the Destructor, Zuul, and Vinz Clortho. (I get the impression its name wasn't Zuul, but it was /a/ Zuul, from Vinz's babbling.) The marshmallow goo didn't go through because that was physical matter, not the creature itself. The ectoplasm basically transmuted into the material it was supposed to be emulating, because Gozer's power is infinitely greater than that of an ordinary ghost.
So yeah. If they hadn't been crossing the steams into another universe, it would've been very bad.
On the effect of proton streams on a ghost, it's implied that ghosts are negatively charged, so the positively charged stream holds them. You're right, all evidence from the films just has the stream work like a lasso, rather than dealing any damage to them. It's the old West End Games RPG and the more recent Ghostbusters: The Videogame that have ghosts weakened by proton streams. Still, even if that were how it worked, it'd be sapping the energy out of their ectoplasm, which is how they interact with the world (thereby reducing their psychokinetic energy). It wouldn't stop them from being able to fly around and try to escape, just make them less able to affect objects physically.
In the end, the movie does win out over that idea. Several times, they just need to get a ghost over the trap and close it, like with the ghost runner. So in the end, that's really how it is. I suppose a more clear explanation for the proton pack's use on a ghost would be that it has the effect of the Stasis gadget trait from the Time Traveler's Companion; it just stops them outright. Of course, it'd still be 4/L/L on everything else.
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Post by jeffrywith1e on Jun 13, 2013 12:34:59 GMT
The Containment Unit is bigger on the inside.
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Post by zebaroth on Jun 23, 2013 19:30:09 GMT
Heh. I'd actually decided to write up some stuff for a Ghostbusters setting back when I first got the rules. Really, all you need to do is make rules for Ghosts and stat up the ghost trap as a gadget. Proton packs are basically the same as any other zappy gun, doing 4/L/L (4/8/12) damage. Ghosts simply don't get hurt by anything else, and have Immortal (Special) and Fast Healing (Special) as traits. Gotta keep shooting or they'll just regain their strength and leave. The ghost trap is just a gadget with Delete and the Restriction "only works on ghosts". Personally, I'd go with 10 for this adventure, as he's got exactly the right mix of exuberance and cold threats to handle Ghostbusters and Gozer. He'd be bringing Donna along; there'd be a great conversation between her and Janine, followed by a job offer from Peter and Ray. Winston has more tact, and Egon would be distracted by the Doctor's physiology and bizarre PKE readings. You're right, it's really easy to picture Gozer the Traveller walk out of the gateway and suddenly flinch at seeing the Doctor. "Hello, Gozer. Been keeping busy, I see." Hm. Can't so much see the Doctor himself using a proton pack. Not as intended, anyway. One of those in his hands would suddenly go from just being a Lethal energy weapon (which may qualify for a gadget anyway, considering the setting) into a full blown Major Gadget. He could modify it to do all sorts of neat things. I mean it's a backpack made of technobabble! There's really no limit to the possible applications there. Exactly what i was thinking about gozer seeing the doctor.
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Post by jeffrywith1e on Jun 29, 2013 12:54:40 GMT
You know what? IDW is currently publishing both of these titles as comics. They could easily do this like they did with Doctor Who/Star Trek.
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Post by zebaroth on Jul 4, 2013 22:13:16 GMT
came up with this have this part of season story arch that uses gozor as the big bad. and have keep run in to things that relate to to gozor, like meeting zuul in of her previous forms' perhaps he encounters the cult of rozog. but what could the key word be any ideas for one
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