dancerboy22
2nd Incarnation
Get the Memory Worm
Posts: 20
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Post by dancerboy22 on Mar 20, 2013 15:53:19 GMT
I'm running a UNIT based game and was wanting to bring in the temporal anomalies from primeval but i don't have the book and was wondering if anyone could help with some ideas for stats for dinosaurs
thanks
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Post by fermisparadox on Mar 20, 2013 16:40:45 GMT
These are from Primeval with the Threat details removed. Lots more Dino's within and the Threat rules make creatures llike this more exciting. There are also specific Strength guides for dealing with massive Strength creatures dealing damage to vehilces and structures, like flipping cars and breaking through walls etc. The equipment guide is more inclusive and also there are rules for TASERS, Cages and chians/shackles. With the UNIT book , Time Traveller's Companion and this you pretty much got Torchwood covered as well. Buying the Primeval RPG is highly recommended. PDF here: rpg.drivethrustuff.com/product/103616/Primeval-RPG-Core-Rulebook?term=primeval----------------------------------------------------- TYRANNOSAURUS REX Awareness 3 Coordination 3 Ingenuity 1 Presence 4 Resolve 3 Strength 14 Size: Huge Traits Bite: Strength +2 damage (8/16/24). Fear Factor 2: +4 Armour (Minor) 5 points Skills: Athletics 3 (Rending 5), Fighting 3, Survival 4 ----------------------------------------------------- PTERANODON Awareness 3 Coordination 2 Ingenuity 1 Presence 4 Resolve 3 Strength 8 Size: Big Traits Bite: Strength –2 damage (3/6/9 Flight Swoop +4 bonus to hit. Strength +2 damage (5/10/15). Skills: Athletics 4 (Flying 6), Fighting 2, Survival 3
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dancerboy22
2nd Incarnation
Get the Memory Worm
Posts: 20
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Post by dancerboy22 on Mar 20, 2013 16:46:46 GMT
thank you the book is next on my list
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