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Post by eevuljeeneuss on Sept 21, 2012 16:03:27 GMT
I just recently started reading up on this game and have a question. Do any of you think it would be possible to make a team of 3 or more players that are all Timelords (not the Doctor)? I was thinking that they could all be young Timelords and not as experienced as the Doctor but still fully-fledged Timelords.
What do you think?
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Post by thethirdman on Sept 21, 2012 16:39:47 GMT
It seems like that could work well. Depending on their own code of ethics they could work well together or be at odds with each other. One thing that makes the Doctor interesting is his strict code of ethics. Timelords working around each other who were passionate about what they think is the right thing to do but disagree with each other could be interesting.
I am a pretty new GM, and have only run a few games. I am having trouble getting the companions fully involved with doing things. Running more then one timelord would eliminate that problem.
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Post by Craig Oxbrow on Sept 21, 2012 17:42:18 GMT
In rules terms, this shouldn't be a problem. The characters might feel a bit samey, as they all have much the same superhuman abilities (regeneration, boosted Ingenuity) but different opinions, styles and gadgets should counter this.
An alternative would be to have all the characters be remarkable in different ways - so there's a Time Lord, an unkillable man from the future, a Nestene duplicate with a human soul, a Victorian Silurian ninja detective...
One thing you could lose in character terms is the sense of wonder and surprise about travelling in time and space. Time Lords (even less experienced ones) can be blasé about meeting alien races, seeing the birth and death of stars and planets and the like. It could feel very different from regular Doctor Who.
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Post by Marnal on Sept 21, 2012 22:58:26 GMT
Well Romana was always pretty shocked and amazed when she started traveling with the Doctor. So its quite possible for an inexperienced Apprentice Time Lord to experience those reactions.
My group is made up a... A Human who was regenerated into a Time Lady [via a chameleon arch] A upgraded Faction Paradox agent A Vampire [who is slowly turning into a TARDIS due to drinking TARDIS blood] And a decedent of a lost Gallifreyan Colony that was founded before the time of Rassilon [so lots of psionics but no other Time Lord traits].
There is also a mentor NPC who is a crusty old school Time Lord that sometimes sends them on missions and sometimes leads the missions.
This is a pretty high level group. But then we've done about 115 game sessions since I took over as GM [before that there was another GM who ran the campaign for over a year] so they characters have earned that level of Bad-Ass-ness. ;D
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Post by eevuljeeneuss on Sept 22, 2012 21:55:11 GMT
Thanks for the advise guys! I wouldn't worry too much about treating aliens as blase. Even most companions would do that after the first three species or so.
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Post by Curufea on Oct 2, 2012 0:24:07 GMT
Time Lords come in a wide variety - have a look at some of the extended universe stuff for how multiple Time Lords interact with each other - such as the Big Finish Gallifrey series - or just how different Brax is in Bernice Summerfield compared to the Doctor (or the Master, Rani, Romana etc)
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Post by imajica on Oct 16, 2012 11:10:42 GMT
It's the same problem you suffer with the Buffy RPG - everyone fades into the background compared to the Slayer. Pelgrane Press have a character matrix for their GUMSHOE games - a list of the skills down the side, a list of character names across the top, you tick off which characters have which skills. The Timelord isn't going to have everything, so focus aspects of the adventure on skills and abilities the Timelord doesn't have and allow the other characters their "screen time".
Craig's alternative group moves the game from Buffy to Angel - every character is unique and special in some way but you still need that focus within the adventures to pull each character into the fray.
Of the two approaches, I know which my players would want to take and which I'd want them to try!
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Post by Curufea on Oct 17, 2012 3:16:54 GMT
Or they could go with season 7 of Buffy - where she's not the only slayer.
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Post by Escher on Oct 17, 2012 9:53:28 GMT
If the Daleks could have the Cult of Skaro escape the Time War and fly into the void as a survival contingency, why not the Time Lords have a secret 'doomsday' group of Time Lords they launched in secret.
Whether they escaped into the voidspace, or hid themselves with Chameleon Arches is up to you.
-Students in a college or university. Maybe some are dropouts.
-Different age groups (an old man in a nursing home, the nurse, the janitor, the admin clerk, etc.). This would make for an interesting group of different character types.
-All young Time Lords. The group were the children of the most important Time Lords who sent them to Earth in secret to be spared. The Time Lords left 'coming of age' holographic messages for them that trigger on their 18th/21st birthdays with instructions on their Fob Watches.
Possible Plot ideas:
• The group brought with them several chests (bigger on the inside) that contain the cultural and scientific heritage of Gallifrey. They hid them, but can't remember where they are because they left a series of cryptic clues as to their locations to keep them safe. However, several major nasty alien races (pick your favourites) learned of their existence and now want the secrets and technology they contain... • As above, but the hidden treasures are their TARDIS'es. Or both.
Possible Complications:
- Perhaps while in human form some of them married, have children or at least someone they are dating. Maybe some of them became celebrities or publicly prominent; Or wanted by the authorities or the criminal underworld...
- Their fob watches were damaged, leaving their Time Lord memories incomplete...
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Post by jezmiller on Oct 26, 2012 13:05:20 GMT
At the end of "Dalek", the Doctor insisted that he'd know if any other Time Lords had survived. But all the Master had to do to hide from him was set up the Archangel network, which he apparently managed using the resources of a Level 5 civilisation. A Gallifreyan outpost equipped with Level 10 technology could do a lot better than that. If there are any Time Lord survivors out there, they're probably hiding, maybe in Shada... there's a game setting using White Wolf's rules that postulates that... www.freewebs.com/timelordthelegacy/... and maybe also as scattered groups or individuals. So I don't think you need Chameleon Arches or anything of that nature to have post-Time War Time Lord characters. You just have to accept that the Doctor isn't infallible. It's even possible that any other survivors are deliberately shunning him. He did, after all, blow up their homeworld, having previously passed up a chance to avert the Daleks' creation. It's not difficult to imagine any other living Time Lords being miffed, bordering on peeved, with him.
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