misterharry
Dominus Tempus
Dalek Caan's Lovechild
Posts: 3,250
Favourite Doctors: Second, Third, Fourth, Eleventh, Thirteenth
Traits: Empathic, Face in the Crowd, Insatiable Curiosity, Stubborn, Phobia (Heights), Unadventurous
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Post by misterharry on Aug 17, 2012 19:09:58 GMT
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misterharry
Dominus Tempus
Dalek Caan's Lovechild
Posts: 3,250
Favourite Doctors: Second, Third, Fourth, Eleventh, Thirteenth
Traits: Empathic, Face in the Crowd, Insatiable Curiosity, Stubborn, Phobia (Heights), Unadventurous
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Post by misterharry on Aug 25, 2012 13:41:41 GMT
Nobody any comments on this one?
Actually, I'd appreciate some general feedback on the scenarios I've posted over the past couple of months. They take quite a bit of time to prepare and it would be nice to know whether they're actually any good. If not, is there anything I could do to improve them? Thanks.
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Post by garethl on Aug 25, 2012 14:58:48 GMT
Nobody any comments on this one? Actually, I'd appreciate some general feedback on the scenarios I've posted over the past couple of months. They take quite a bit of time to prepare and it would be nice to know whether they're actually any good. If not, is there anything I could do to improve them? Thanks. Sorry, I completely forgot . I had downloaded the adventure and mistakenly thought I had already given feedback. My apologies. I always take a look at your modules. As a matter of fact I've used this and your other adventures as references when making my own. On to the feedback! Little disclaimer: my comments stem only from reading, not playing/running. My group is not playing DW:AiTaS currently. Warning: Might contain spoilersThe Good: - I think I mentioned it before, but I will say it again:
describing all the possible results(Disastrous, Failure, Success, Good, Fantastic) is very, very useful.
- You clearly describe what useful information people can find and how.
- Very detailed, Kiltunnoch feels real and alive IMHO.
- You provide stats for everything you could need in the adventure.
- Nice little callback to Quatermass(Though I must admit I am not familiar with that show, just recognised the BRG).
- Some of the mysterious happenings have a natural explanation. Another nice detail.
- Non-linear.
- You include advice on how to nudge the players in the right direction and on how to easily pad out the adventure a little(relocating).
Haven't found anything that needs improving. I enjoy reading your modules and use them as a reference for my little project. Only yesterday I looked at how you did the stats for NPCs. Would love to run them, but as I said the group wants to play something different Small question, if you don't mind: Where are the stats for the shotgun from? Did you make them yourself?
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misterharry
Dominus Tempus
Dalek Caan's Lovechild
Posts: 3,250
Favourite Doctors: Second, Third, Fourth, Eleventh, Thirteenth
Traits: Empathic, Face in the Crowd, Insatiable Curiosity, Stubborn, Phobia (Heights), Unadventurous
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Post by misterharry on Aug 26, 2012 19:27:02 GMT
Thanks, it's encouraging to know that you're enjoying them - and a bonus that you're actually making use of them! [ Small question, if you don't mind: Where are the stats for the shotgun from? Did you make them yourself? They're from the original GM's Guide - page 48 in the 10th Doctor edition. Though I notice that the 11th Doctor edition downgrades the damage to 6(3/6/9).
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Post by cliffordjones on Sept 4, 2012 20:40:38 GMT
Hello MH, I have been meaning to leave some feedback for a while but haven't really been posting much lately. For now I just wanted to say that I really appreciate having access to the donloadable resources you have made available. The compilations of forum material are incredibly useful and I always enjoy reading your adventures. Thanks Maybe I can post some more indepth feedback at a later date, haven't finished reading this latest adventure yet.
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Post by thethirdman on Sept 6, 2012 15:26:24 GMT
MH,
I just got the 11th Doctor edition and was looking around for online resources. Your scenarios and compilation documents seem great, and I have just started digging into them. I will try to post more feedback after I get to use them some.
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Post by knasser on Oct 28, 2012 15:39:20 GMT
Mister Harry - I just want to say that I'd never seen your scenarios until now. I've just downloaded the lot of them and will be happily reading them over a sandwich and from what I've seen of Kiltunnoch Moor so far, enjoying them a lot.
Just posting pre-emptively because I know it will take me a while to read through them before I can comment properly. But these look great. I'm very impressed. Trust me - I know how long it takes to produce something like this.
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Post by knasser on Oct 28, 2012 17:40:38 GMT
I've finished reading it now - that was a long read! : o
Very impressive. And a nice story. I liked it and I reckon it would play well as an adventure too. The detailed descriptions of different residents are exactly what is needed to help bring an adventure to life.
If you are interested in critical feedback, my only concern is that if the PCs are captured by the Muir Spacetech security team at the start of the adventure as seems quite possible, it might be the case that they go through the whole thing without really thinking to spend time in the village and getting to meet people. But that's easily avoided I think. And the Yeti write-ups are really good. I like the little Yeti blue print.
Great job!
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misterharry
Dominus Tempus
Dalek Caan's Lovechild
Posts: 3,250
Favourite Doctors: Second, Third, Fourth, Eleventh, Thirteenth
Traits: Empathic, Face in the Crowd, Insatiable Curiosity, Stubborn, Phobia (Heights), Unadventurous
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Post by misterharry on Oct 28, 2012 19:20:06 GMT
Thanks, knasser - your feedback is very helpful. The concern about the PCs being captured by Muir security is a fair one. What I tried to impart in the scenario is that Sir James would intervene fairly early on in their interrogation, so the PCs are released and would want to make local enquiries. But I agree that they might not follow this path. As for it being a long read - wait until you get to Spindlebright!
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