izlear
2nd Incarnation
Posts: 33
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Post by izlear on Jul 26, 2010 18:43:41 GMT
OK so I had my first session last week and it went pretty well, actually surprisingly well. The first adventure set up the rest of the adventures by providing the characters with a TARDIS as well as the beginning of the Arc and the arc word.
(The Characters: A Time lord who had been living on earth as a refugee from the time war, he has recently been "De chameleon Arched) Two Acedemics from oxford A pickpocket, and a robot who had been stuck on the planet for some time, living as a human.
There could be two new characters introduced in this adventure.)
The next session is this week and this is what I have planed - and I would like your advice
Testing out their new TARDIS the team lands in 1940s russia (probably Siberia) where they come across a secret Nazi encampment, they detect alien technology and then discover there are two different types of alien technology.
A race called the Feneir (a race of werewolf like creatues) have infiltrated the nazi ranks and are searching for some ancient information (as it relates to the arc and the filale) and in turn unearth a frozen ice warrior and his space ship.
This is about the time the PCs show up - Hopefully all foes well and they will realize the Ice Warrior is not a bad guy - because I would like him to play into the story again in a couple of adventures -
The basic ideas is they need to be introduced to the Feneir and get a gist of what they are doing and stop them. In the mean time the feneir are using the Ice Warriors Ship to terrorize a local village and there is a threat of the ship being destroyed and taking out the entire village.
Some of my history is WAY OFF, but I am ok with this as this will be something outside of what is known. It is an elite group of "Nazis" led by fineir, - I am also debating setting it just AFTER the fall of the nazis - kind of like a last ditch effort. (Also debating having Hitler show up even though he is to already be dead, just to throw a level of "WHAT REALLY HAPPENED" in the mix.
Still working but any advice- ideas would be helpful.
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Post by Craig Oxbrow on Jul 26, 2010 18:58:57 GMT
I think if you have Nazi agents, Russians, space werewolves and an Ice Warrior, throwing in Hitler as well might complicate matters a bit too much. You could add a bit of dissembling by having the Feneir keep purposefully vague with their followers about what they're actually digging for. "A warrior's hoard" could be misinterpreted as a Rus Viking burial, which SS occultists would run with rather than the alien interpretation, so the PC might expect Norse gods rather than Martians. On the subject of history, did you know about Operation Werwolf?
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izlear
2nd Incarnation
Posts: 33
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Post by izlear on Jul 26, 2010 19:12:18 GMT
Hmmm, no I had not heard of that but it sounds promising.
Your right I guess I am pushing the envelope a bit with all of my stuff. The Fineir will not actuallly be a major player as it will only be toward the end that they become apparent as werewolves. And then only for the arc, and for future episodes. The real object will be the ice Warrior and the reason he was on earth to begin with (he was an agent in a war that has to do with the history of the fineir and ARC word - which is ragnorok) and as it happens the fineir find him by mistake, but the warrirors hoard idea is great, keeping it secret.
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Post by Curufea on Jul 27, 2010 0:07:34 GMT
Interestingly Nazi Werewolves have recently turned up on the TV series True Blood
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izlear
2nd Incarnation
Posts: 33
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Post by izlear on Jul 27, 2010 15:08:49 GMT
Oh wow, I don't follow the show, but I had heard there were Werewolves coming in. Didn't know they were Nazis though.
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Post by knasser on Jul 27, 2010 15:46:57 GMT
Hmmm, no I had not heard of that but it sounds promising. Your right I guess I am pushing the envelope a bit with all of my stuff. The Fineir will not actuallly be a major player as it will only be toward the end that they become apparent as werewolves. And then only for the arc, and for future episodes. The real object will be the ice Warrior and the reason he was on earth to begin with (he was an agent in a war that has to do with the history of the fineir and ARC word - which is ragnorok) and as it happens the fineir find him by mistake, but the warrirors hoard idea is great, keeping it secret. There is a certain limit that you shouldn't push things past, lest your plot-line become unwieldy and strain belief. However, if you go past this and keep on going, you eventually come out of the Valley of Extraneity and arrive on the opposite peak. This peak is known as Mt. Awesome. Up to you which side of the valley you want to end up on, just know that if you go for overkill, you have to go for maximum overkill. Needlessly complicated? Sounds like the hallmark of a certain Who villain... Could Hitler be a Time Lord? "I am the Master Fuerher." K.
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izlear
2nd Incarnation
Posts: 33
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Post by izlear on Jul 27, 2010 17:44:52 GMT
hmm, could be. I think I am going to pull back for this. I have to keep in mind that this is episode two. I've got 11 more episodes to add to, plus I hope to go ALL OUT with the finale, It will have to be massive at the moment I have outlines for about 7 episodes so I am well on my way I hope, but I don't wnt to uncover all of my guns in episode 2
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themyth
2nd Incarnation
"Look how white my teeth are!"
Posts: 47
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Post by themyth on Jul 27, 2010 19:47:53 GMT
Hmmm... "The Curse of Fenric" had the Wolves of Fenric encountering Nazis too... Throw in Hitler as a vampire! Or Fenric himself.
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Post by knasser on Jul 28, 2010 11:30:44 GMT
Hmmm... "The Curse of Fenric" had the Wolves of Fenric encountering Nazis too... Throw in Hitler as a vampire! Or Fenric himself. Hmmm. Russians, I thought... ?
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Post by da professor on Jul 28, 2010 14:51:09 GMT
Hmmm... "The Curse of Fenric" had the Wolves of Fenric encountering Nazis too... Throw in Hitler as a vampire! Or Fenric himself. Hmmm. Russians, I thought... ? It was Russians, though the timing (World War II) could easily have confused someone who, unlike myself, has had a life to distract them in th intervening decades ;D
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Post by asariel on Jul 28, 2010 15:28:49 GMT
If you're using Ice Warriors, and you're considering setting this after WWII, you should make use of Operation Highjump. along with the previously mentioned Operation Werwolf. Tie in Neuschwabenland, which is mentioned in the article already. Perhaps the feneir are actually involved in the OSS' Operation Paperclip, and are redirecting certain useful Nazi scientists to Newschwabenland. Why? Well, they've found this other alien spacecraft buried in the ice. But, possibly thanks to the PCs, the Department of War (and also the Black Chamber - serving as the prototype to the later MAJIC-12) has gotten wind of what is happening. It's one part spy thriller, one part Indiana Jones, and a liberal dose of John Campbell's Who Goes There. Did George 1 really crash in a blizzard, and what did the surviving crewmen really do on the ice for 13 days?
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Post by Curufea on Jul 28, 2010 22:02:54 GMT
Needlessly complicated? Sounds like the hallmark of a certain Who villain... Could Hitler be a Time Lord? "I am the Master Fuerher." K. I'd not do it - there is already far too many shows (and Who episodes) where every major achievement or disaster that humanity has ever done turns out to have been the work of aliens. I get tired of these Godlike aliens poppiing up to praise the potential of Humanity to achieve things, and then going on to show that all achievements weren't by Humanity after all. Turns us into a bunch of sheep. Human beings are quite capable of great evil, and great good - and should be allowed to do so by the plot.
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themyth
2nd Incarnation
"Look how white my teeth are!"
Posts: 47
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Post by themyth on Jul 29, 2010 4:21:56 GMT
Hmmm. Russians, I thought... ? It was Russians, though the timing (World War II) could easily have confused someone who, unlike myself, has had a life to distract them in th intervening decades ;D Oh, Fudge! You're right. I need to re-watch my classic Who more often. I think I was remembering the war room scene, which shows the office as a re-creation of Hitler's (in order to psych him out or something).
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Post by knasser on Jul 29, 2010 7:46:42 GMT
Needlessly complicated? Sounds like the hallmark of a certain Who villain... Could Hitler be a Time Lord? "I am the Master Fuerher." K. I'd not do it - there is already far too many shows (and Who episodes) where every major achievement or disaster that humanity has ever done turns out to have been the work of aliens. I get tired of these Godlike aliens poppiing up to praise the potential of Humanity to achieve things, and then going on to show that all achievements weren't by Humanity after all. Turns us into a bunch of sheep. Human beings are quite capable of great evil, and great good - and should be allowed to do so by the plot. Oh, I agree. I was going for humour, reallly. The number of plot elements and creatures was just reminding me of the Rani's "if he tried to walk in a straight line he'd get dizzy" line. The best commentary on the Master ever. Though I do still want to run a game where Stalin puts a lone Dalek in charge of his militaries. Would be a fun scenario.
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izlear
2nd Incarnation
Posts: 33
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Post by izlear on Jul 29, 2010 18:08:14 GMT
Thanks for all of the feedback.
Pretty much IO have cut this all back, as my goal is to introduce a little bit about the arc, as well as have the players deal with (potentially) helping the Ice warrior, and freeing the Russian villagers who have been basically taken hostage by the nazis/Fineir.
I'm still dealing with a few things but I am feeling much better about it.
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Post by Craig Oxbrow on Jul 29, 2010 18:33:02 GMT
If it all runs a bit too fast on the night, the Nazis, German military and Feneir could be used to complicate matters. If the troops or Nazi officials don't know about the Feneir, they could discover them during the adventure, possibly with the PCs' help, adding an extra side to the conflict. Likewise, there could be a Feneir infiltrator among the Russians.
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izlear
2nd Incarnation
Posts: 33
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Post by izlear on Jul 30, 2010 0:11:55 GMT
Ok so I've been doing some rewriting and all of your ideas have helped. I think I am going to drop the Russian village in favor of the antarctic bases of project high jump, and include a Nazi base and the faneir. The ice warrior will be there, and it will make more sense for me at least why he is there, and why Nazis may have him.
The Nazis do not know public ally about the finier so when/if they find out it will introduce a good plot point.
In addition to the nazi base there will be a secret allied base that is there in search of the nazi base, this will give a good starting point for the adventures, with the old doctor who in of "who are you? Oh you must be the inspectors sent from London!". Or something like that. From that the. Players can gather the situation and might even go with the soldiers to see this nazi base, and in doing so will see that the Nazis have gotten themselves an alien (as well as a lot of other alien equipment) which the players may be able detect. This makes the plot slightly more viable, at least for me. But I still need some catalyst for saving, before I was going to have the threat of the ice warrior ship blowing up, and endangering the Russian villagers, perhaps now can have something similar, but it can be any number of the ships that might be in the Nazi base.
Any suggestions?
The players have already been "alerted" that there is something deadly in this frozen wasteland at the end of the last story, so I have a good in from that, as ot could be a fernier who just snapped the neck of one of the allied spies.
The ice warrior will have just been discovered as the characters are snooping arrant the Nazi base. They will need to find away in (a clever way). And explore what is driving the Germans.
-the ice warrior has something the fernier want.-
-another option- perhaps the allies find the ice warrior and the fernier want to get it from them.
-alternately perhaps there is a fernier quirking on the alliedmside as well.
Any thoughts or suggestions would be appreciated.
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