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Post by Null and Void on Jan 26, 2010 13:45:59 GMT
Ok, So, I'm preparing to run Judoom! as the second adventure in my campaign tomorrow. I can fill in the blanks on some of this, but I thought I'd throw the question out to the good folk of the list...
In Judoom!, a point is made that Captain Kro always keeps his right hand out of sight behind his back, and never removes his helmet.
The problem I see is that they never explicitly state WHY he should do these things. It seems to imply that Kro destroyed the comm terminals by smaching his fist into them, and that his helmet is dented because he ran into the wall (because of the electroform), but ... if its just his helmet, surely removing it would be the more logical course of action.
I assume his gauntleted hand is damaged... possibly burnt and cut and torn. But what about his face?
Should we assume that someone possessed by they electroform has some tell-tale sign of it? Like eyes glowing electric blue? I just can't find a logical reason for him to leave the helmet on.
I know, its minor, but it was bugging me...
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Post by allenshock on Jan 27, 2010 2:22:09 GMT
Ok, So, I'm preparing to run Judoom! as the second adventure in my campaign tomorrow. I can fill in the blanks on some of this, but I thought I'd throw the question out to the good folk of the list... In Judoom!, a point is made that Captain Kro always keeps his right hand out of sight behind his back, and never removes his helmet. The problem I see is that they never explicitly state WHY he should do these things. It seems to imply that Kro destroyed the comm terminals by smaching his fist into them, and that his helmet is dented because he ran into the wall (because of the electroform), but ... if its just his helmet, surely removing it would be the more logical course of action. I assume his gauntleted hand is damaged... possibly burnt and cut and torn. But what about his face? Should we assume that someone possessed by they electroform has some tell-tale sign of it? Like eyes glowing electric blue? I just can't find a logical reason for him to leave the helmet on. I know, its minor, but it was bugging me... In both instances it is because he's struggling against control...leaving the helmet on allows him to beat his head against walls without seriously injuring himself. Allen
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Post by Null and Void on Jan 27, 2010 16:03:52 GMT
I guess that makes sense, though I have to wonder if there is some sort of physical giveaway about the presence of the electroform...
Incidentally, as written, the Judoon seem to be a little TOO willing to trust the characters (It assumes the Doctor is present). So I've adjusted the scenario slightly for my group. When they arrive on the ship, they will be arrested for trespassing. Then they will be offered, in lieu of a jail time and a fine, a work-release/community service sentence in exchange for their help in the crisis.
I think thats much more in keeping with the Judoon personality.
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Post by allenshock on Jan 27, 2010 18:03:44 GMT
I guess that makes sense, though I have to wonder if there is some sort of physical giveaway about the presence of the electroform... Incidentally, as written, the Judoon seem to be a little TOO willing to trust the characters (It assumes the Doctor is present). So I've adjusted the scenario slightly for my group. When they arrive on the ship, they will be arrested for trespassing. Then they will be offered, in lieu of a jail time and a fine, a work-release/community service sentence in exchange for their help in the crisis. I think thats much more in keeping with the Judoon personality. That's essentially what I did; seemed to work ok. Allen
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Post by damocles on Jan 29, 2010 19:55:53 GMT
I had it that his hand was holding a communicator which the Electroform was using to help maintain control. Once the characters got this out of his hand (not easy, Flo knocked himself out trying to help) they were able to use their skills to pursued the Captain to follow them to the engine room.
I played this adventure twice with separate groups and I made some things up on the fly. The great thing about the game system is it allows that with ease. Both groups had great fun in any event.
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Post by Captain Rachel on Mar 18, 2011 16:37:14 GMT
This is probably too late, but 'd thought I'd throw in my own two cents.
I did this game as my first real DM experience and it went rather well (mostly because one player who had to come in late arrived at just the right time to help save the party... otherwise I would have had to do some serious improvising.)
In order to make electroform possession a little easier to figure out (since the player who was the Doctor was a RPG newbie and the game needed to be fairly short) I had anyone possessed with the electroform get pure white, slightly glowing eyes.
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