dibs
1st Incarnation
Making a mind prison episode...
Posts: 1
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Post by dibs on Apr 6, 2024 13:36:10 GMT
Hi! I'm new and thrilled to find a forum about DWRPG!
I'm almost ready to start my first tester campaign, and I'm making a little quick-reference rule sheet for 2e for my and my players' sakes. It's going quite smoothly overall but I'm struggling to parse the rules regarding actions in extended conflicts!
According to the book (p92-93) you can get only one action. It then contradicts this by saying you can make more in response to opponents, rolling at a disadvantage. I assumed this was talking about the Reactions, but then it seems to distinguish these extra actions and Reactions... perhaps I am misreading it.
My assumption would be that your main Action is taken as normal. You can also react to opponents' Actions, at a disadvantage. If you are continuing an Action from a previous round, such as Moving, you may make another Action, such as Doing, at a disadvantage. That last part does not seem to be what the rules are saying, but it is what the examples imply, so I am unsure.
If anyone could clarify the rules about what 'more than one action' vs 'Reaction' means, and how action rounds work regarding this, that would be great!
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Post by thewarchief on Apr 6, 2024 18:36:19 GMT
Hi, welcome!
I think it's just an artifact from the "first edition" rules.
In the previous editions of the game characters could take more than one action in a round, but suffer a cumulative -2 penalty to their subsequent actions for doing so. SO someone could dodge, run, and use a sonic screwdriver to open a door all in one round with a -4 penalty to their subsequent actions. 2e appears to have streamlined that to one action and possibly one or more reactions that give "advantage" to the opponent. They ported over quite a bit of text from first edition into 2e, and it looks like the multiple action line wasn't updated to 2e rules.
EDIT:
OOPS! I reread the 2e book and you can make multiple actions but with "disadvantage", and if they are reactions then the opponent get's "advantage". Sorry, I'm not a well verse with 2e as with 1e.
Advantage and Disadvantage work by rolling three dice but keeping two. For advantage you keep the best two, while with disadvantage you keep the worst two.
So using my example above some could dodge, run, and use a sonic screwdriver to open a door all in one round in 2e, but they be at disadvantage and whoever was shooting at them would be at advantage.
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