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Post by grinch on Sept 1, 2022 10:50:57 GMT
Partially inspired by the rather bleak S&S audio story “Cruel Immortality”
Your PCs land in what appears to an ordinary English nursing home circa 1950s situated on a desolate stretch of moorland miles and miles away from any other populated areas.
The home is.... odd, to say the least. The staff border on distant to far too affable, strange animal noises can be heard outside come nightfall and the never seen Superintendent only makes their presence known via the intercom.
But the strangest thing about the home is by far the residents. As your PCs will soon quickly realise, they’re all old enemies of theirs or at least resemble their old enemies. Ranging from both the minor criminals to godlike beings. Albeit all of them have different names and with little to no memory of their past.
Just what exactly is going on here? And dare your PCs attempt to find out?
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Catsmate
13th Incarnation
It's complicated....
Posts: 3,753
Favourite Doctors: Thirteen, Six, Five, Two, Eight, Eleven, Twelve, One, Nine...
Traits: Eccentric, Insatiable Curiousity.
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Post by Catsmate on Sept 1, 2022 13:51:18 GMT
Partially inspired by the rather bleak S&S audio story “Cruel Immortality” Your PCs land in what appears to an ordinary English nursing home circa 1950s situated on a desolate stretch of moorland miles and miles away from any other populated areas. The home is.... odd, to say the least. The staff border on distant to far too affable, strange animal noises can be heard outside come nightfall and the never seen Superintendent only makes their presence known via the intercom. But the strangest thing about the home is by far the residents. As your PCs will soon quickly realise, they’re all old enemies of theirs or at least resemble their old enemies. Ranging from both the minor criminals to godlike beings. Albeit all of them have different names and with little to no memory of their past. Just what exactly is going on here? And dare your PCs attempt to find out? OK, my first thought was (and I apologise to grinch for this ), the infamous 'An Upward Fall" episode of Crown Court which had an old people's home built atop a 3,000-foot cliff with the only lavatories located at the foot of the cliff. Obviously I need less binge-watching...
I like your idea though; unsettling the PCs rather with the oddities. Is it a simulation, a dream, a trap?
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Post by grinch on Sept 1, 2022 15:39:25 GMT
Partially inspired by the rather bleak S&S audio story “Cruel Immortality” Your PCs land in what appears to an ordinary English nursing home circa 1950s situated on a desolate stretch of moorland miles and miles away from any other populated areas. The home is.... odd, to say the least. The staff border on distant to far too affable, strange animal noises can be heard outside come nightfall and the never seen Superintendent only makes their presence known via the intercom. But the strangest thing about the home is by far the residents. As your PCs will soon quickly realise, they’re all old enemies of theirs or at least resemble their old enemies. Ranging from both the minor criminals to godlike beings. Albeit all of them have different names and with little to no memory of their past. Just what exactly is going on here? And dare your PCs attempt to find out? OK, my first thought was (and I apologise to grinch for this ), the infamous 'An Upward Fall" episode of Crown Court which had an old people's home built atop a 3,000-foot cliff with the only lavatories located at the foot of the cliff. Obviously I need less binge-watching...
I like your idea though; unsettling the PCs rather with the oddities. Is it a simulation, a dream, a trap?
It’s one of those adventures that could end up being described as comedically unsettling. Especially when it comes to seeing familiar antagonists such as a killer robot or eldritch abomination slumped back into a lounge chair, mumbling incoherently and watching a television which only seems to broadcast static. And in the event these are actually the PC’s old enemies and not dreamlike constructs or doppelgängers what happens when they eventually remember who they are and begin waking up? Anyone of those ideas could make for possible explanations. The Superintendent could actually be an old ally or admirer of the PCs who thinks they’re doing the PCs a favour. Just has an extremely bizarre way of going about it. As for the noises outside? Guard dogs or security programs keeping this constructed reality in check? (Providing that this is in fact a simulation) I’d probably if I were to run it play it as if it was akin to a nightmare. With strange visuals and with very little answers being given. Perhaps even when they defeat the Superintendent or shut down the home, the residents suddenly vanish. With the PCs uncertain if they were all the genuine article or merely shadows...
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Post by soultaker666212 on Sept 1, 2022 16:01:34 GMT
OK, my first thought was (and I apologise to grinch for this ), the infamous 'An Upward Fall" episode of Crown Court which had an old people's home built atop a 3,000-foot cliff with the only lavatories located at the foot of the cliff. Obviously I need less binge-watching...
I like your idea though; unsettling the PCs rather with the oddities. Is it a simulation, a dream, a trap?
It’s one of those adventures that could end up being described as comedically unsettling. Especially when it comes to seeing familiar antagonists such as a killer robot or eldritch abomination slumped back into a lounge chair, mumbling incoherently and watching a television which only seems to broadcast static. And in the event these are actually the PC’s old enemies and not dreamlike constructs or doppelgängers what happens when they eventually remember who they are and begin waking up? Anyone of those ideas could make for possible explanations. The Superintendent could actually be an old ally or admirer of the PCs who thinks they’re doing the PCs a favour. Just has an extremely bizarre way of going about it. As for the noises outside? Guard dogs or security programs keeping this constructed reality in check? (Providing that this is in fact a simulation) I’d probably if I were to run it play it as if it was akin to a nightmare. With strange visuals and with very little answers being given. Perhaps even when they defeat the Superintendent or shut down the home, the residents suddenly vanish. With the PCs uncertain if they were all the genuine article or merely shadows... I certainly like that actually, I like the idea of it being a simulation created by this Superintendent though as a kind of prison not for the villains of the PCs but for the PCs specifically, perhaps if the players try to escape the people inside turn on them until they enter the building again, the things outside are there to keep them from properly escaping. Weird way to trap the players but might be interesting especially when the Superintendent turns out to be a prison warden of this rather simulated prison for your PCs
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Post by grinch on Sept 1, 2022 17:15:43 GMT
It’s one of those adventures that could end up being described as comedically unsettling. Especially when it comes to seeing familiar antagonists such as a killer robot or eldritch abomination slumped back into a lounge chair, mumbling incoherently and watching a television which only seems to broadcast static. And in the event these are actually the PC’s old enemies and not dreamlike constructs or doppelgängers what happens when they eventually remember who they are and begin waking up? Anyone of those ideas could make for possible explanations. The Superintendent could actually be an old ally or admirer of the PCs who thinks they’re doing the PCs a favour. Just has an extremely bizarre way of going about it. As for the noises outside? Guard dogs or security programs keeping this constructed reality in check? (Providing that this is in fact a simulation) I’d probably if I were to run it play it as if it was akin to a nightmare. With strange visuals and with very little answers being given. Perhaps even when they defeat the Superintendent or shut down the home, the residents suddenly vanish. With the PCs uncertain if they were all the genuine article or merely shadows... I certainly like that actually, I like the idea of it being a simulation created by this Superintendent though as a kind of prison not for the villains of the PCs but for the PCs specifically, perhaps if the players try to escape the people inside turn on them until they enter the building again, the things outside are there to keep them from properly escaping. Weird way to trap the players but might be interesting especially when the Superintendent turns out to be a prison warden of this rather simulated prison for your PCs Maybe it could even become a bit of both ideas. It was originally designed as a trap for the villains and worked surprisingly well. But not long after the trap was sprung, your PCs have stumbled into it. And despite the intentions of the mysterious Superintendent, the prison is now working to keep the PCs under lock and key and trapped.
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Post by soultaker666212 on Sept 1, 2022 17:26:56 GMT
I certainly like that actually, I like the idea of it being a simulation created by this Superintendent though as a kind of prison not for the villains of the PCs but for the PCs specifically, perhaps if the players try to escape the people inside turn on them until they enter the building again, the things outside are there to keep them from properly escaping. Weird way to trap the players but might be interesting especially when the Superintendent turns out to be a prison warden of this rather simulated prison for your PCs Maybe it could even become a bit of both ideas. It was originally designed as a trap for the villains and worked surprisingly well. But not long after the trap was sprung, your PCs have stumbled into it. And despite the intentions of the mysterious Superintendent, the prison is now working to keep the PCs under lock and key and trapped. I feel it works better as a prison/trap for the players with the villains inside being holograms. Think something like the Holodeck on the Enterprise in Star Trek, in this case part of a larger prison complex designed to have holoprisons to hold folks the Warden (Superintendent) feels need to be imprisoned or could say hired by whomever to imprison someone. Perhaps the villains pulled a Pandorica and designed this as a place for the PCs to "retire" and hired the Superintendent to design this prison within this larger prison complex specifically for the players, and the holograms are inside of there are of those who commissioned it aka the players villains and now act as the guards inside keeping them from escaping.
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