Catsmate
13th Incarnation
It's complicated....
Posts: 3,753
Favourite Doctors: Thirteen, Six, Five, Two, Eight, Eleven, Twelve, One, Nine...
Traits: Eccentric, Insatiable Curiousity.
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Post by Catsmate on Feb 24, 2022 11:33:06 GMT
Project Tic-Toc Some ideas on using Irwin Allen's The Time Tunnel in Who games.
In 1966 Irwin Allen, producer of much US television sci-fi1 of the 1960s, launched what would be the single season of The Time Tunnel. Set in 1968 it revolves around Project Tic-Toc, a top-secret (and enormously expensive2) US government effort to build an time portal (the 'Time Tunnel'). It's sited in a vast underground complex in Nevada (or Arizona) with twelve (or thirty six) thousand staff, a nuclear reactor and all the usual features of such mega-projects.
The principal staff are General Heywood Kirk and four scientists, doctors Douglas Phillips (the director), Anthony Newman, Raymond Swain and Ann MacGregor3. In the pilot the US government is becoming a little concerned about all that money and an abject lack of results and closure is being mooted. So Tony Newman sends himself into the past4 and pops out on the maiden5 voyage of RMS Titanic. Doug follows to rescue him and the pair become Lost in Time.
There follows thirty episodes, many based around stock footage of various historical events (i.e. 20th Century Fox films6). The pair visit the siege of the Alamo, the siege of Troy, the siege of Jericho, Honolulu the day before the attack on Pearl Harbor, the Battle of New Orleans, et cetera. Historical accuracy is about what you'd expect from the period. Though no worse than Doctor Who.
Like that other time travel series there were also aliens (mainly in the later episodes), a soupçon of Cold War espionage, and some hints of the supernatural. Plus a rocket to Mars in 1978.
The tunnellers7 are monitored from the control centre by the main three staff, plus a few minor characters8 and extras and an occasional 'walk on' expert. When the plot needs it this link fails. Likewise the staff can sometimes speak to the stranded scientists (or do a 'voice of god'). Again, the tunnel is occasionally able to drop supplies and people back in time when the plot needs a poke.
SPOILERS FOLLOW SPOILERS FOLLOW SPOILERS FOLLOW SPOILERS FOLLOW SPOILERS FOLLOW
The tunnellers encounter a time displaced Machiavelli in 1853 ('The Death Merchant') selling gunpowder to the Confederacy, a ghostly apparition in Nero's Tomb9 who possesses people and escapes to 1968 ('The Ghost of Nero'), a Soviet10 Time Tunnel project in 1956 that they're asked to investigate/sabotage ('Secret Weapon'), they accidentally interfere with a US mission to Mars in 1978 and end up on the Moon ('One Way to the Moon'), encounter aliens invading Earth (or at least stealing cows from Arizona) in 1885 ('Visitors from Beyond the Stars') and meet the sorcerer Merlin and some Vikings11 ('Merlin the Magician')
After each adventure the Tic-Toc staff attempt to bring the tunnellers back, but fail, sending them elsewhen in time. Doug and Tony could be tracked by the project due to their exposure to a 'radiation bath', without this bath time travel went disastrously wrong. Strangely their clothing never seemed to suffer, nor were languages a problem12.
Game use. Basically, it seems to me that there are two ways to use The Time Tunnel in a Who game.
Option One - Into The Tunnel. The PCs are the people lost in time from an alternate Time Tunnel. It could be set in the UNIT era or the Modern Day but basically they are lost in time, relying on their wits to survive, aided by the staff Back Home who can occasionally help. This bears a resemblance to one of my own ongoing campaigns (The Thing In The Basement). Personally I'd play up the culture shock, foraging for food and supplies and language barriers but that's up to the GM. They could encounter various interesting historical events (with some muttering about the Limelight Effect and it's alteration of quantum probabilities) and (hopefully) avoid dying. Of course they could also encounter aliens, other time travellers and such weirdness. It might make a good one-off game, with the PCs eventually being rescued by more a capable time traveller. Perhaps a new set of companions for the Doctor/Monk/Rector/Colonel et cetera?
Option Two - Strangers in Time. Or the tunnellers could be NPCs that your PCs meet in their travels. This might work best if played semi-comedically with Doug and Tony being rather clueless and sticking out like the proverbial sore tongue, dressed in sixties clothes, not speaking the local language and blundering around like stereotypical 60's American tourists.
Some conversion notes. 1. As with Doctor Who there are several time separated duplicates. This can be amusing.
2. The 'radiation bath' could be changed to exposure to a 'chronon field generator' using chronon crystals stimulated by electromagnetic emissions. This alter's the Artron energy signature allowing safe time travel and tracking. It also makes them stand out like flares to anyone with temporal tracking technology, may cause weird probability events and will eventually kill them.
3. To add to the backstory, Project Tic-Toc (and the Soviet tunnel) is based on WW2 German experiments, the failed Zeitstraße of Professor Heinrich Beck, the remains of which were found in the Harz Mountains of Thuringia.
4. The tunnellers tend to be attracted to other time travel devices with their crude Vortex tunnel 'grounding out' in areas of raided or lowered temporal potential energy.
5. Nero's ghost was actually an immaterial psionic entity that had infested the emperor. Or maybe an Iytean.
6. Despite Doug's dogmatism time capsules, including self-contained ones, work perfectly fine. he's arrogant and wrong about much of temporal theory.
7. Machiavelli was another time traveller whose craft/device was diverted by the Time Tunnel.
8. Merlin was also a time traveller, a powerful one, with schemes of his own.
Comments? Suggestions?
1. Voyage to the Bottom of the Sea, Land of the Giants, and Lost in Space. He also produced the films The Poseidon Adventure and The Towering Inferno,
2. 7.5 billion period US dollars. About one-third of the Apollo programme
3. Who strikes me as the actual brains of the outfit. Played by the always excellent Lee Meriwether.
4. The control centre is left unoccupied at night. Not for the first time in the series.
5. And only.
6. Actually around 30% of the series is stock footage.
7. Why not?
8. My favourite being Master Sergeant Jiggs, who seems to be the head of security, and travelled back to Troy, with sub-machine gun and grenades, to lend a hand.
9. An episodes painful in its historical inaccuracy, whatever about the paranormal elements.
10. Never explicitly stated. It's a totalitarian Eastern European state that uses a weird not-quite Cyrillic alphabet.
11. Complete, alas, with horned helmets.
12. And without even the benefit of handwavium telepathic circuits.
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Post by grinch on Feb 24, 2022 21:26:14 GMT
Ah, The Time Tunnel. Have a lot of fond memories of watching repeats of it and Land of the Giants as a nipper. And what a cracking theme tune it had.
Really like your ideas of how to use it in a DWAITAS game. Personally, if I were to do it I'd use your Second Option and have Doug and Tony as guest (and possibly recurring NPCs) Now I am envisaging a scenario where the pair encounter fellow time traveller the immortal Adam Eterno...
Actually, ties in rather nicely with an idea I once had for using Salamander. Mainly in the idea that he has spent so long in the Time Vortex and exposed to its temporal energies that it now has a sort of hold on him. And although it may spit him out from time to time in various historical locales it will always draw him back sooner or later. I'm imagining such an act would be best represented by a sudden gust of wind/mighty storm which sucks him up, flinging him into the distance and then quickly fading. As you might imagine, it probably hasn't done wonders for his sanity. Doug and Tony may also have the same problem meaning your PCs (or even the Time Agency) can't just rescue them as their very existence would cause any TARDIS/Time Machine to react violently and risk causing more damage to the Time Stream.
In fact, that would make for a very different take on 'The Chase' with your PCs (with possibly the help of Ann MacGregor and the rest of Project Tic-Toc) having to track the pair through history. Only to end on a tragic note as it would be revealed that Doug and Tony are fated to spend eternity lost in time, jumping from one period to the next. It's a revelation that might have caused the eventual shutdown of the Project and no further attempts into time travel. Although, I somehow Ann might keep trying to get them back. Maybe she was headhunted by UNIT?
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Post by markrand on Feb 24, 2022 22:07:49 GMT
I like the whole idea, especially this part: "The 'radiation bath' could be changed to exposure to a 'chronon field generator' using chronon crystals stimulated by electromagnetic emissions. This alter's the Artron energy signature allowing safe time travel and tracking. It also makes them stand out like flares to anyone with temporal tracking technology, may cause weird probability events and will eventually kill them."
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Catsmate
13th Incarnation
It's complicated....
Posts: 3,753
Favourite Doctors: Thirteen, Six, Five, Two, Eight, Eleven, Twelve, One, Nine...
Traits: Eccentric, Insatiable Curiousity.
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Post by Catsmate on Feb 25, 2022 8:00:01 GMT
I like the whole idea, especially this part: "The 'radiation bath' could be changed to exposure to a 'chronon field generator' using chronon crystals stimulated by electromagnetic emissions. This alter's the Artron energy signature allowing safe time travel and tracking. It also makes them stand out like flares to anyone with temporal tracking technology, may cause weird probability events and will eventually kill them." Thanks! While re-watching some of the series I got a distinct 'meddling with things man was not meant to know' vibe from the series, hence the idea it was cobbled together from unknown technology, by an obsessive scientist (Phillips) determined to make it work despite a lack of theoretical knowledge. Their crude, unshielded, time travel is likely to have unpleasant side-effects. Or perhaps kick-start the metamorphesis into Scions of Gallifrey.
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Catsmate
13th Incarnation
It's complicated....
Posts: 3,753
Favourite Doctors: Thirteen, Six, Five, Two, Eight, Eleven, Twelve, One, Nine...
Traits: Eccentric, Insatiable Curiousity.
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Post by Catsmate on Feb 25, 2022 8:46:16 GMT
Ah, The Time Tunnel. Have a lot of fond memories of watching repeats of it and Land of the Giants as a nipper. And what a cracking theme tune it had. Yes, I remember it well (though it hasn't aged) along with Voyagers!. I've been inspired by the current Horror channel repeats. As you say great music (themes seemed better in the '60s/'70s, remember The Tomorrow People?). Really like your ideas of how to use it in a DWAITAS game. Personally, if I were to do it I'd use your Second Option and have Doug and Tony as guest (and possibly recurring NPCs) Now I am envisaging a scenario where the pair encounter fellow time traveller the immortal Adam Eterno... Thanks, I agree the option of having the tunnellers as NPCs seems a better fit. Probably in 'clueless American tourist' mode..... And recurring also makes sense if you handwave that the tunnel 'grounds' itself to other time travel
I remember Adam Eterno! Though I had no idea who he was. He appeared in a comic annual I picked up decades ago transported back to pre-human days and stopping aliens from arming ape-men with energy weapons and preventing the evolution of humanity.
I could see him and the tunnellers become entanged in time, meeting out of personal sequence. Perhaps they caused the incident that left him immortal and unstuck in time? Maybe he was effected by the Time Tunnel in some way?Actually, ties in rather nicely with an idea I once had for using Salamander. Mainly in the idea that he has spent so long in the Time Vortex and exposed to its temporal energies that it now has a sort of hold on him. And although it may spit him out from time to time in various historical locales it will always draw him back sooner or later. I'm imagining such an act would be best represented by a sudden gust of wind/mighty storm which sucks him up, flinging him into the distance and then quickly fading. As you might imagine, it probably hasn't done wonders for his sanity. Doug and Tony may also have the same problem meaning your PCs (or even the Time Agency) can't just rescue them as their very existence would cause any TARDIS/Time Machine to react violently and risk causing more damage to the Time Stream. I like that, a small group of people who are 'unstuck in time' and mess up things for other time travellers. That has some interesting potential. Salamander would probably try and use his abilities for personal power, stymied by the random(?) nature of his displacements and his diminishing sanity. He might try and set up a network of agents to assist him.
Does the excess Artron energy of the 'timelost' alters them, perhaps allowing them to (eventually) gain the powers of a Scion of Gallifrey? Or other powers, balanced by some significant disadvantages. Acting as Artron sources they may have the odd effects of temporal rifts; altering local probability, allowing 'leakage' from other time periods, et cetera. Effects that get worse if there are other timelost, rifts temporal vehicles around. Of course it might also attract curious investigators, Mad Scientists (Countess Kallos?), curious (hungry?) Chronovores and other hazards, like Reapers and Tindalosi.In fact, that would make for a very different take on 'The Chase' with your PCs (with possibly the help of Ann MacGregor and the rest of Project Tic-Toc) having to track the pair through history. Only to end on a tragic note as it would be revealed that Doug and Tony are fated to spend eternity lost in time, jumping from one period to the next. It's a revelation that might have caused the eventual shutdown of the Project and no further attempts into time travel. Although, I somehow Ann might keep trying to get them back. Maybe she was headhunted by UNIT? I like that concept.
When discussing this with my SOs, over a couple of episodes, they suggested that Ann might make an interesting third character; one said she should punch Swain if he kept pushing her aside...
MacGregor would make an interesting character for a classic UNIT period game; The Time Monster happened in 1972 so that might fit. She might be interested by the experiments with TOMITT and cross over to Cambridge.
Meriwether was born in 1935, which seems to match her character's age. She was still acting a couple of years ago (at 83) so maybe Dr. MacGregor is still consulting to UNIT in the 2020s? With a lot of secrets in her head too.
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Catsmate
13th Incarnation
It's complicated....
Posts: 3,753
Favourite Doctors: Thirteen, Six, Five, Two, Eight, Eleven, Twelve, One, Nine...
Traits: Eccentric, Insatiable Curiousity.
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Post by Catsmate on Feb 25, 2022 9:48:24 GMT
In fact, now that I think on it, three scenarios come to mind.
1. Doug and Tony meet Marshall Manor Meyer and his Associates. Old West perhaps? Or maybe based on the episode ('End of the World') where the time tunnel dumped them in rural America in 1910, that had a 'Western' feel. What is Meyers up to? Is he in jail yet? Did he, or Fitzgerald1, start an argument with Professor Ainsley about the imminent End Of The World, due to be caused by Halley's Comet? Is he running some sort of con-trick? (Probably) Is is Ainsley the one using the threat of a cometary impact for purposes of his own?
What about those strange visitors in town2? And the object that fell into the desert a couple of weeks earlier3? Is it related to Professor Ainsley's odd behaviour?
2. Too Many Anns. Doug and Tony end up, well anywhere really. They encounter the PCs and figure out each are time travellers. Then Dr. Ann MacGregor arrives. Dead4. And then she arrives again, this time looking at least a decade older than the tunnellers remember her, wearing a protective suit and with a backpack Vortex Engine. Which malfunctions catastrophically shortly after her arrival, killing her. Then she and Toni Newman arrive. From a parallel universe where most men were wiped out in the Plague of '46. Next there's a another Ann, this one a brilliant scientist from a Nazi dominated world, who'd been forced to work on their time tunnel but used it to flee5. The fifth Ann arrives in an enclosed Vortex Capsule (and is derisive of Doug's 'proof' that such devices would work).
What's going on? Is reality collapsing? Or has the effect of some much dangerous mucking-around with space-time in one location created a temporal sink that's 'grounding' tunnels from multiple universes? And is AnnIII a carrier of the plague?
3. Apocalypse Tomorrow. At Tic-Toc control someone emerges from the Time Tunnel, scaring the bejeesus out of the lone technican who'd drawn night duty6. Cue alarms (and alurums). Surrounded by Master Sergeant Jiggs and his half-dozen security officers the figure removed the helmet of it's protective suit. It's.... An older Doctor MacGregor.
She refuses to say what's happening, saying only that she's been dispatched on a mission of the ultimate urgency.
4. Too Many Tunnels. Having arrived somewhere and somewhen Doug and Tony encounter the PCs. All proceeds well until communication is restored to Tic-Toc. The control centre warns of the tunnellers of an imminent disaster that they must avoid, one that the time travelling PCs have no record of happening. Communications are interrupted and then restored, but now the staff are triumphant, telling the stranded tunnellers that they have a sure way to get them home. Just in time for President Kennedy's visit to Tic-Toc.
Why are multiple tunnels connecting to this one place? Are there more Dougs and Tonys around? What happens if the 'wrong' tunnel pulls them back? What happens if parallel universe tunnellers meet?
1. He seems the type to pick an argument with the professor.
2. Time travelling disaster tourists? Innocent students? German spies? More than one of these?
3. A component from the Persopolisian ship that struck the comet in 1066 perhaps?
4. Or maybe just frozen in time.
5. Pursuing Nazi SS fanatic mooks an optional extra.
6. Obviously they're unionised, the control centre seems deserted at night.
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Post by markrand on Feb 25, 2022 15:58:44 GMT
One episode, "Pirates of Deadman's Island", had Victory Jory as a pirate who is accidentally brought into the present and kidnaps Ann. Just imagine what happens if she's forced to return to his time with him, then starts traveling with Tony and Doug, unable to return home.
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Post by Stormcrow on Feb 25, 2022 18:31:47 GMT
See also GURPS Time Travel, which presents a brief campaign setup called "In the Cube," which is a generic version of The Time Tunnel for gaming. (The thread title might be obliquiely referencing that.) I ran some games of it years ago, and it was entertaining.
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Post by grinch on Feb 25, 2022 22:50:03 GMT
Ah, The Time Tunnel. Have a lot of fond memories of watching repeats of it and Land of the Giants as a nipper. And what a cracking theme tune it had. Yes, I remember it well (though it hasn't aged) along with Voyagers!. I've been inspired by the current Horror channel repeats. As you say great music (themes seemed better in the '60s/'70s, remember The Tomorrow People?). Really like your ideas of how to use it in a DWAITAS game. Personally, if I were to do it I'd use your Second Option and have Doug and Tony as guest (and possibly recurring NPCs) Now I am envisaging a scenario where the pair encounter fellow time traveller the immortal Adam Eterno... Thanks, I agree the option of having the tunnellers as NPCs seems a better fit. Probably in 'clueless American tourist' mode..... And recurring also makes sense if you handwave that the tunnel 'grounds' itself to other time travel
I remember Adam Eterno! Though I had no idea who he was. He appeared in a comic annual I picked up decades ago transported back to pre-human days and stopping aliens from arming ape-men with energy weapons and preventing the evolution of humanity.
I could see him and the tunnellers become entanged in time, meeting out of personal sequence. Perhaps they caused the incident that left him immortal and unstuck in time? Maybe he was effected by the Time Tunnel in some way?Actually, ties in rather nicely with an idea I once had for using Salamander. Mainly in the idea that he has spent so long in the Time Vortex and exposed to its temporal energies that it now has a sort of hold on him. And although it may spit him out from time to time in various historical locales it will always draw him back sooner or later. I'm imagining such an act would be best represented by a sudden gust of wind/mighty storm which sucks him up, flinging him into the distance and then quickly fading. As you might imagine, it probably hasn't done wonders for his sanity. Doug and Tony may also have the same problem meaning your PCs (or even the Time Agency) can't just rescue them as their very existence would cause any TARDIS/Time Machine to react violently and risk causing more damage to the Time Stream. I like that, a small group of people who are 'unstuck in time' and mess up things for other time travellers. That has some interesting potential. Salamander would probably try and use his abilities for personal power, stymied by the random(?) nature of his displacements and his diminishing sanity. He might try and set up a network of agents to assist him.
Does the excess Artron energy of the 'timelost' alters them, perhaps allowing them to (eventually) gain the powers of a Scion of Gallifrey? Or other powers, balanced by some significant disadvantages. Acting as Artron sources they may have the odd effects of temporal rifts; altering local probability, allowing 'leakage' from other time periods, et cetera. Effects that get worse if there are other timelost, rifts temporal vehicles around. Of course it might also attract curious investigators, Mad Scientists (Countess Kallos?), curious (hungry?) Chronovores and other hazards, like Reapers and Tindalosi.In fact, that would make for a very different take on 'The Chase' with your PCs (with possibly the help of Ann MacGregor and the rest of Project Tic-Toc) having to track the pair through history. Only to end on a tragic note as it would be revealed that Doug and Tony are fated to spend eternity lost in time, jumping from one period to the next. It's a revelation that might have caused the eventual shutdown of the Project and no further attempts into time travel. Although, I somehow Ann might keep trying to get them back. Maybe she was headhunted by UNIT? I like that concept.
When discussing this with my SOs, over a couple of episodes, they suggested that Ann might make an interesting third character; one said she should punch Swain if he kept pushing her aside...
MacGregor would make an interesting character for a classic UNIT period game; The Time Monster happened in 1972 so that might fit. She might be interested by the experiments with TOMITT and cross over to Cambridge.
Meriwether was born in 1935, which seems to match her character's age. She was still acting a couple of years ago (at 83) so maybe Dr. MacGregor is still consulting to UNIT in the 2020s? With a lot of secrets in her head too.
Theme tunes much like good film posters seem to be a dying art these days. Oh yes, how could I forget The Tomorrow People? Also rather like the theme tune for Ace of Wands as well. Now that was a theme tune that could only have been composed in the '70s. Adam Eterno is a really odd one. A former alchemist's assistant who was cursed to live forever by his master after drinking his Elixir of Life. Only by being struck by weapons made of gold could he be hurt and which would cause him to leap through time. Quite a backstory I'm sure you'll agree. Oh, most definitely. The first time they meet him, he could claim to be an old friend of there's with him he was involved in many scrapes while the next time they encounter him he has no idea who they are. In fact, now I just have the image of the team at Project Tic-Toc trying once again to bring Doug and Tony back home only to latch onto something else lost in the "swirling maze of past and future ages" Cue a confused Adam Eterno suddenly appearing appearing in the complex in place of Doug and Tony. Once Eterno comes to his senses and notices his curious relationship with time ("He's practically saturated with the stuff!") they may try and use The Time Tunnel to send Eterno forward to try and bring the pair home. I like to think such an adventure would end with Eterno being killed with some golden weapon forcing him to jump through time before he can bring them back. Although, it would leave room for further encounters. Salamander obtaining a network of agents is an interesting idea. Maybe in one of his displacements in time, he ends up being a messianic or demagogue figure for a group of religious fanatics. Come the modern day or even Earth's far flung future this once small group of zealots has become a powerful cult which worships Salamander as a kind of deity and seeks to bring about his Second Coming. Tracking his random displacements in time, they have even managed to track a route for his displacements to the point where they can predict it or even interrupt it. (No doubt using nicked temporal or alien technology) Bringing forth into their time period, a crazed and psychotic Salamander who now has the backing of a powerful and fanatical organisation dedicated to him at his disposal! Think a better version of that Cult of Saxon idea that was mentioned once and never again. Long term exposure to the Time Vortex would no doubt have some side effects. It does make me wonder due to the fact that Doug and Tony are now seemingly condemned to being lost within the Time Vortex whether it means that they're immune or seemingly resistant to the effects of history being changed. I definitely think that inevitably if Project Tic-Toc continue to probe the Time Vortex in search of Doug and Tony they would draw the attention of something. Whether that be rogue time travellers or something else entirely and with a ravenous appetite. Might also serve as another explanation for the closure of the project if a Swarm of Reapers or a Chronovore appeared in the control room, wiping out or erasing most of the staff with Ann being among the few survivors. And maybe that's why she came to England when she heard news of the equally as unsuccessful TOMTIT experiment hoping that maybe she could resume her search for the presumably still displaced pair. In any case, I definitely think she'd be recruited by UNIT come the modern day or they'd seek her expertise. Maybe after a quarter of a century they might even try creating a more advanced Time Tunnel?
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Post by grinch on Feb 25, 2022 23:32:22 GMT
In fact, now that I think on it, three scenarios come to mind.
1. Doug and Tony meet Marshall Manor Meyer and his Associates. Old West perhaps? Or maybe based on the episode ('End of the World') where the time tunnel dumped them in rural America in 1910, that had a 'Western' feel. What is Meyers up to? Is he in jail yet? Did he, or Fitzgerald1, start an argument with Professor Ainsley about the imminent End Of The World, due to be caused by Halley's Comet? Is he running some sort of con-trick? (Probably) Is is Ainsley the one using the threat of a cometary impact for purposes of his own?
What about those strange visitors in town2? And the object that fell into the desert a couple of weeks earlier3? Is it related to Professor Ainsley's odd behaviour?
2. Too Many Anns. Doug and Tony end up, well anywhere really. They encounter the PCs and figure out each are time travellers. Then Dr. Ann MacGregor arrives. Dead4. And then she arrives again, this time looking at least a decade older than the tunnellers remember her, wearing a protective suit and with a backpack Vortex Engine. Which malfunctions catastrophically shortly after her arrival, killing her. Then she and Toni Newman arrive. From a parallel universe where most men were wiped out in the Plague of '46. Next there's a another Ann, this one a brilliant scientist from a Nazi dominated world, who'd been forced to work on their time tunnel but used it to flee5. The fifth Ann arrives in an enclosed Vortex Capsule (and is derisive of Doug's 'proof' that such devices would work).
What's going on? Is reality collapsing? Or has the effect of some much dangerous mucking-around with space-time in one location created a temporal sink that's 'grounding' tunnels from multiple universes? And is AnnIII a carrier of the plague?
3. Apocalypse Tomorrow. At Tic-Toc control someone emerges from the Time Tunnel, scaring the bejeesus out of the lone technican who'd drawn night duty6. Cue alarms (and alurums). Surrounded by Master Sergeant Jiggs and his half-dozen security officers the figure removed the helmet of it's protective suit. It's.... An older Doctor MacGregor.
She refuses to say what's happening, saying only that she's been dispatched on a mission of the ultimate urgency.
4. Too Many Tunnels. Having arrived somewhere and somewhen Doug and Tony encounter the PCs. All proceeds well until communication is restored to Tic-Toc. The control centre warns of the tunnellers of an imminent disaster that they must avoid, one that the time travelling PCs have no record of happening. Communications are interrupted and then restored, but now the staff are triumphant, telling the stranded tunnellers that they have a sure way to get them home. Just in time for President Kennedy's visit to Tic-Toc.
Why are multiple tunnels connecting to this one place? Are there more Dougs and Tonys around? What happens if the 'wrong' tunnel pulls them back? What happens if parallel universe tunnellers meet?
1. He seems the type to pick an argument with the professor.
2. Time travelling disaster tourists? Innocent students? German spies? More than one of these?
3. A component from the Persopolisian ship that struck the comet in 1066 perhaps?
4. Or maybe just frozen in time.
5. Pursuing Nazi SS fanatic mooks an optional extra.
6. Obviously they're unionised, the control centre seems deserted at night.
Heh. Yeah, now I'm just imagining Meyer and Fitzgerald languishing in jail (Separate cells no doubt!) with the former lying on his bunk playing away at a harmonica only to sit up and greet Doug/Tony/Your PCs with the usual "Greetings and Salutations!" No doubt he was pulling some con which went awry when Fitzgerald started an argument which got the pair imprisoned. Maybe to add further tension as well as the imminent approach of the comet there's been talk of some strange figure on the outskirts of the area which has been responsible for spooking a lot of the wildlife and maybe has even caused a few deaths. Upon investigating, they'll discover that the mysterious figure is in fact Jeremy the Raston Warrior Robot. Having been left behind on The Drifter and its internal power source running low it's been slowly making its way to the town to rescue Meyer and Fitzgerald. The former having no doubt signalled it. Which would certainly explain why Meyer is taking his imprisonment rather well. He knows he won't be in there for long! To obtain the aid of the temporally displaced pair, he'd probably string them along with talk of giving them a lift back to their home time period before reneging on the deal and making his escape in the chaos. I like the idea of the Too Many Ann scenario and in a way I think you could link it to the other two scenarios to make a sort of trilogy. Maybe the Older Ann from Apocalypse Tomorrow is from the modern day where UNIT has managed to create their own Time Tunnel and sent her successfully back in time? The ultimate revelation could be as you suggested that the original Time Tunnel from Project Tic-Toc has somehow become to other Time Tunnels from parallel Earths creating a network as such. But its an unstable network which threatens to sink reality creating wormholes throughout history thus disrupting the time stream completely. To shut down the network, Doug and Tony might have to sacrifice their freedom and once again hurl themselves into the maelstrom that is recorded history.
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Post by markrand on Feb 26, 2022 0:57:33 GMT
How's this for an idea? Dr. Ann MacGregor's parents traveled with a Time Lord for awhile, which got her interested in Time Travel, and, unknown to her, she was conceived in that Time Lord's TARDIS. She might be working for Torchwood instead of UNIT.
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Catsmate
13th Incarnation
It's complicated....
Posts: 3,753
Favourite Doctors: Thirteen, Six, Five, Two, Eight, Eleven, Twelve, One, Nine...
Traits: Eccentric, Insatiable Curiousity.
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Post by Catsmate on Feb 26, 2022 10:40:12 GMT
One episode, "Pirates of Deadman's Island", had Victory Jory as a pirate who is accidentally brought into the present and kidnaps Ann. Just imagine what happens if she's forced to return to his time with him, then starts traveling with Tony and Doug, unable to return home. I've re-watched that one, interesting premise especially if we drop the '60s sexism. Also the Tic-Toc doctor was relocated, without any apparent fuss, to 1805.
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Catsmate
13th Incarnation
It's complicated....
Posts: 3,753
Favourite Doctors: Thirteen, Six, Five, Two, Eight, Eleven, Twelve, One, Nine...
Traits: Eccentric, Insatiable Curiousity.
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Post by Catsmate on Feb 26, 2022 10:43:20 GMT
See also GURPS Time Travel, which presents a brief campaign setup called "In the Cube," which is a generic version of The Time Tunnel for gaming. (The thread title might be obliquiely referencing that.) I ran some games of it years ago, and it was entertaining. I'm familiar with GURPS, and that book, though any influence on the title was purely subconscious.... I was thinking of the tunnel as a tube and that stuck in my head for some reason.
In the Cube (it's a tesseract really with the fourth dimension rotated onto the time axis) was re-done in GURPS 4 as a parallel universe hopping plot to better fit into the re-imagined Infinite Worlds setting.
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Catsmate
13th Incarnation
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Post by Catsmate on Feb 26, 2022 10:56:44 GMT
]Theme tunes much like good film posters seem to be a dying art these days. Oh yes, how could I forget The Tomorrow People? Also rather like the theme tune for Ace of Wands as well. Now that was a theme tune that could only have been composed in the '70s. Very true. Freewheelers was another good one, though the music resembled other 'action' shows of the period.Adam Eterno is a really odd one. A former alchemist's assistant who was cursed to live forever by his master after drinking his Elixir of Life. Only by being struck by weapons made of gold could he be hurt and which would cause him to leap through time. Quite a backstory I'm sure you'll agree. Oh, most definitely. The first time they meet him, he could claim to be an old friend of there's with him he was involved in many scrapes while the next time they encounter him he has no idea who they are. In fact, now I just have the image of the team at Project Tic-Toc trying once again to bring Doug and Tony back home only to latch onto something else lost in the "swirling maze of past and future ages" Cue a confused Adam Eterno suddenly appearing appearing in the complex in place of Doug and Tony. Once Eterno comes to his senses and notices his curious relationship with time ("He's practically saturated with the stuff!") they may try and use The Time Tunnel to send Eterno forward to try and bring the pair home. I like to think such an adventure would end with Eterno being killed with some golden weapon forcing him to jump through time before he can bring them back. Although, it would leave room for further encounters. An excellent idea.Salamander obtaining a network of agents is an interesting idea. Maybe in one of his displacements in time, he ends up being a messianic or demagogue figure for a group of religious fanatics. Come the modern day or even Earth's far flung future this once small group of zealots has become a powerful cult which worships Salamander as a kind of deity and seeks to bring about his Second Coming. Tracking his random displacements in time, they have even managed to track a route for his displacements to the point where they can predict it or even interrupt it. (No doubt using nicked temporal or alien technology) Bringing forth into their time period, a crazed and psychotic Salamander who now has the backing of a powerful and fanatical organisation dedicated to him at his disposal! Think a better version of that Cult of Saxon idea that was mentioned once and never again. This is another good idea, for a recurring antagonist. Of course early in his timeline Salamander has no idea what the cult is doing and why they're trying to help.
There was a group in the old Time Riders RPG (of which I am inordinately fond) called the Revisionists who specialise in very long term plans, 'Aces in the Clock' and similar tactics.
Long term exposure to the Time Vortex would no doubt have some side effects. It does make me wonder due to the fact that Doug and Tony are now seemingly condemned to being lost within the Time Vortex whether it means that they're immune or seemingly resistant to the effects of history being changed. I definitely think that inevitably if Project Tic-Toc continue to probe the Time Vortex in search of Doug and Tony they would draw the attention of something. Whether that be rogue time travellers or something else entirely and with a ravenous appetite. Might also serve as another explanation for the closure of the project if a Swarm of Reapers or a Chronovore appeared in the control room, wiping out or erasing most of the staff with Ann being among the few survivors. And maybe that's why she came to England when she heard news of the equally as unsuccessful TOMTIT experiment hoping that maybe she could resume her search for the presumably still displaced pair. Agreed, at least some alterations to the timeline seem inevitable given Tic-Toc's cavalier attitude., and lack of control. In fact these may cause some of the historical errors (like the name of the Titanic's captain, the Mars mission et cetera).
Personally I'd have their cumulative changes result in Tic-Toc never having happened, but Doug and Tony being 'left over' from the old timeline and living paradoxes. I've done this a few times, with Gandalf for example. They could be left stranded in the past, or be returned to their present by someone else, only to find they were never born.In any case, I definitely think she'd be recruited by UNIT come the modern day or they'd seek her expertise. Maybe after a quarter of a century they might even try creating a more advanced Time Tunnel? Absolutely. The mirror & TARDIS device used in Turn Left show they had some knowledge and interest.
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Catsmate
13th Incarnation
It's complicated....
Posts: 3,753
Favourite Doctors: Thirteen, Six, Five, Two, Eight, Eleven, Twelve, One, Nine...
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Post by Catsmate on Feb 26, 2022 11:01:27 GMT
Heh. Yeah, now I'm just imagining Meyer and Fitzgerald languishing in jail (Separate cells no doubt!) with the former lying on his bunk playing away at a harmonica only to sit up and greet Doug/Tony/Your PCs with the usual "Greetings and Salutations!" No doubt he was pulling some con which went awry when Fitzgerald started an argument which got the pair imprisoned. Maybe to add further tension as well as the imminent approach of the comet there's been talk of some strange figure on the outskirts of the area which has been responsible for spooking a lot of the wildlife and maybe has even caused a few deaths. Upon investigating, they'll discover that the mysterious figure is in fact Jeremy the Raston Warrior Robot. Having been left behind on The Drifter and its internal power source running low it's been slowly making its way to the town to rescue Meyer and Fitzgerald. The former having no doubt signalled it. Which would certainly explain why Meyer is taking his imprisonment rather well. He knows he won't be in there for long! To obtain the aid of the temporally displaced pair, he'd probably string them along with talk of giving them a lift back to their home time period before reneging on the deal and making his escape in the chaos. I like it. Fitzgerald would no doubt notice the anachronistic clothing (Tony's anyway, Doug might pass) and figure things out, even if his Feel The Turn Of The Universe didn't react. And he might be low on his meds and getting twitchy.I like the idea of the Too Many Ann scenario and in a way I think you could link it to the other two scenarios to make a sort of trilogy. Maybe the Older Ann from Apocalypse Tomorrow is from the modern day where UNIT has managed to create their own Time Tunnel and sent her successfully back in time? The ultimate revelation could be as you suggested that the original Time Tunnel from Project Tic-Toc has somehow become to other Time Tunnels from parallel Earths creating a network as such. But its an unstable network which threatens to sink reality creating wormholes throughout history thus disrupting the time stream completely. To shut down the network, Doug and Tony might have to sacrifice their freedom and once again hurl themselves into the maelstrom that is recorded history. Excellent.
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Catsmate
13th Incarnation
It's complicated....
Posts: 3,753
Favourite Doctors: Thirteen, Six, Five, Two, Eight, Eleven, Twelve, One, Nine...
Traits: Eccentric, Insatiable Curiousity.
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Post by Catsmate on Feb 26, 2022 11:03:21 GMT
How's this for an idea? Dr. Ann MacGregor's parents traveled with a Time Lord for awhile, which got her interested in Time Travel, and, unknown to her, she was conceived in that Time Lord's TARDIS. She might be working for Torchwood instead of UNIT. Ooooo, another layer of plot. Of course she could be working for Torchwood and UNIT, as well as the US Government (if Toc-Tocwas purely their baby). And have her own plans too....
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Post by Acrobatic Flea on Feb 26, 2022 11:15:23 GMT
Our very own Siskoid did DWAITAS character sheets etc for the Time Tunnellers back in 2011: siskoid.blogspot.com/2011/01/doctor-who-rpg-time-tunnel-edition.htmlProject Tic-Toc Some ideas on using Irwin Allen's The Time Tunnel in Who games.
In 1966 Irwin Allen, producer of much US television sci-fi1 of the 1960s, launched what would be the single season of The Time Tunnel. Set in 1968 it revolves around Project Tic-Toc, a top-secret (and enormously expensive2) US government effort to build an time portal (the 'Time Tunnel'). It's sited in a vast underground complex in Nevada (or Arizona) with twelve (or thirty six) thousand staff, a nuclear reactor and all the usual features of such mega-projects.
The principal staff are General Heywood Kirk and four scientists, doctors Douglas Phillips (the director), Anthony Newman, Raymond Swain and Ann MacGregor3. In the pilot the US government is becoming a little concerned about all that money and an abject lack of results and closure is being mooted. So Tony Newman sends himself into the past4 and pops out on the maiden5 voyage of RMS Titanic. Doug follows to rescue him and the pair become Lost in Time.
There follows thirty episodes, many based around stock footage of various historical events (i.e. 20th Century Fox films6). The pair visit the siege of the Alamo, the siege of Troy, the siege of Jericho, Honolulu the day before the attack on Pearl Harbor, the Battle of New Orleans, et cetera. Historical accuracy is about what you'd expect from the period. Though no worse than Doctor Who.
Like that other time travel series there were also aliens (mainly in the later episodes), a soupçon of Cold War espionage, and some hints of the supernatural. Plus a rocket to Mars in 1978.
The tunnellers7 are monitored from the control centre by the main three staff, plus a few minor characters8 and extras and an occasional 'walk on' expert. When the plot needs it this link fails. Likewise the staff can sometimes speak to the stranded scientists (or do a 'voice of god'). Again, the tunnel is occasionally able to drop supplies and people back in time when the plot needs a poke.
SPOILERS FOLLOW SPOILERS FOLLOW SPOILERS FOLLOW SPOILERS FOLLOW SPOILERS FOLLOW
The tunnellers encounter a time displaced Machiavelli in 1853 ('The Death Merchant') selling gunpowder to the Confederacy, a ghostly apparition in Nero's Tomb9 who possesses people and escapes to 1968 ('The Ghost of Nero'), a Soviet10 Time Tunnel project in 1956 that they're asked to investigate/sabotage ('Secret Weapon'), they accidentally interfere with a US mission to Mars in 1978 and end up on the Moon ('One Way to the Moon'), encounter aliens invading Earth (or at least stealing cows from Arizona) in 1885 ('Visitors from Beyond the Stars') and meet the sorcerer Merlin and some Vikings11 ('Merlin the Magician')
After each adventure the Tic-Toc staff attempt to bring the tunnellers back, but fail, sending them elsewhen in time. Doug and Tony could be tracked by the project due to their exposure to a 'radiation bath', without this bath time travel went disastrously wrong. Strangely their clothing never seemed to suffer, nor were languages a problem12.
Game use. Basically, it seems to me that there are two ways to use The Time Tunnel in a Who game.
Option One - Into The Tunnel. The PCs are the people lost in time from an alternate Time Tunnel. It could be set in the UNIT era or the Modern Day but basically they are lost in time, relying on their wits to survive, aided by the staff Back Home who can occasionally help. This bears a resemblance to one of my own ongoing campaigns (The Thing In The Basement). Personally I'd play up the culture shock, foraging for food and supplies and language barriers but that's up to the GM. They could encounter various interesting historical events (with some muttering about the Limelight Effect and it's alteration of quantum probabilities) and (hopefully) avoid dying. Of course they could also encounter aliens, other time travellers and such weirdness. It might make a good one-off game, with the PCs eventually being rescued by more a capable time traveller. Perhaps a new set of companions for the Doctor/Monk/Rector/Colonel et cetera?
Option Two - Strangers in Time. Or the tunnellers could be NPCs that your PCs meet in their travels. This might work best if played semi-comedically with Doug and Tony being rather clueless and sticking out like the proverbial sore tongue, dressed in sixties clothes, not speaking the local language and blundering around like stereotypical 60's American tourists.
Some conversion notes. 1. As with Doctor Who there are several time separated duplicates. This can be amusing.
2. The 'radiation bath' could be changed to exposure to a 'chronon field generator' using chronon crystals stimulated by electromagnetic emissions. This alter's the Artron energy signature allowing safe time travel and tracking. It also makes them stand out like flares to anyone with temporal tracking technology, may cause weird probability events and will eventually kill them.
3. To add to the backstory, Project Tic-Toc (and the Soviet tunnel) is based on WW2 German experiments, the failed Zeitstraße of Professor Heinrich Beck, the remains of which were found in the Harz Mountains of Thuringia.
4. The tunnellers tend to be attracted to other time travel devices with their crude Vortex tunnel 'grounding out' in areas of raided or lowered temporal potential energy.
5. Nero's ghost was actually an immaterial psionic entity that had infested the emperor. Or maybe an Iytean.
6. Despite Doug's dogmatism time capsules, including self-contained ones, work perfectly fine. he's arrogant and wrong about much of temporal theory.
7. Machiavelli was another time traveller whose craft/device was diverted by the Time Tunnel.
8. Merlin was also a time traveller, a powerful one, with schemes of his own.
Comments? Suggestions?
1. Voyage to the Bottom of the Sea, Land of the Giants, and Lost in Space. He also produced the films The Poseidon Adventure and The Towering Inferno,
2. 7.5 billion period US dollars. About one-third of the Apollo programme
3. Who strikes me as the actual brains of the outfit. Played by the always excellent Lee Meriwether.
4. The control centre is left unoccupied at night. Not for the first time in the series.
5. And only.
6. Actually around 30% of the series is stock footage.
7. Why not?
8. My favourite being Master Sergeant Jiggs, who seems to be the head of security, and travelled back to Troy, with sub-machine gun and grenades, to lend a hand.
9. An episodes painful in its historical inaccuracy, whatever about the paranormal elements.
10. Never explicitly stated. It's a totalitarian Eastern European state that uses a weird not-quite Cyrillic alphabet.
11. Complete, alas, with horned helmets.
12. And without even the benefit of handwavium telepathic circuits.
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Catsmate
13th Incarnation
It's complicated....
Posts: 3,753
Favourite Doctors: Thirteen, Six, Five, Two, Eight, Eleven, Twelve, One, Nine...
Traits: Eccentric, Insatiable Curiousity.
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Post by Catsmate on Feb 26, 2022 14:57:50 GMT
Well damn, I had no idea Siskoid had covered TTT. I like his ideas for a Time Tunnel campaign.
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Post by markrand on Feb 26, 2022 15:56:27 GMT
Is there a DWAITAS character sheet for Ann MacGregor?
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Catsmate
13th Incarnation
It's complicated....
Posts: 3,753
Favourite Doctors: Thirteen, Six, Five, Two, Eight, Eleven, Twelve, One, Nine...
Traits: Eccentric, Insatiable Curiousity.
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Post by Catsmate on Feb 26, 2022 17:04:40 GMT
Is there a DWAITAS character sheet for Ann MacGregor? Not yet. I'll have a bash when I'm at a proper computer.
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Post by markrand on Feb 26, 2022 17:19:10 GMT
Is there a DWAITAS character sheet for Ann MacGregor? Not yet. I'll have a bash when I'm at a proper computer.Okay. My take it is that Ann has some skill as an athlete. She's climbed trees, did gymnastics for a club while in grade and high school and for her university, ridden horses, and has gone camping with her parents and still swims. If she was conceived in a TARDIS, she, like River Song, can regenerate.
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Catsmate
13th Incarnation
It's complicated....
Posts: 3,753
Favourite Doctors: Thirteen, Six, Five, Two, Eight, Eleven, Twelve, One, Nine...
Traits: Eccentric, Insatiable Curiousity.
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Post by Catsmate on Feb 26, 2022 22:15:22 GMT
Not yet. I'll have a bash when I'm at a proper computer. Okay. My take it is that Ann has some skill as an athlete. She's climbed trees, did gymnastics for a club while in grade and high school and for her university, ridden horses, and has gone camping with her parents and still swims. If she was conceived in a TARDIS, she, like River Song, can regenerate. So far my take, assisted by my SOs' input is: Awareness 4 She seems somewhat less clueless than the others Coordination 3 Ingenuity 4-5 She's good at the technical stuff and seems better than Swain at many tasks Presence 4 Resolve 3 Strength 2
Traits-wise she gets Attractive (of course), Brave (she handled the pirate kidnapping rather well and refused to leave the project under threat of nuclear bomb), Technically Adept.
Any suggestions?
Of course this is only Ann∅, not any later-in-life or parallel universe versions.
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Post by grinch on Feb 26, 2022 22:26:41 GMT
Okay. My take it is that Ann has some skill as an athlete. She's climbed trees, did gymnastics for a club while in grade and high school and for her university, ridden horses, and has gone camping with her parents and still swims. If she was conceived in a TARDIS, she, like River Song, can regenerate. So far my take, assisted by my SOs' input is: Awareness 4 She seems somewhat less clueless than the others Coordination 3 Ingenuity 4-5 She's good at the technical stuff and seems better than Swain at many tasks Presence 4 Resolve 3 Strength 2
Traits-wise she gets Attractive (of course), Brave (she handled the pirate kidnapping rather well and refused to leave the project under threat of nuclear bomb), Technically Adept.
Any suggestions?
Of course this is only Ann∅, not any later-in-life or parallel universe versions.
Maybe Obsession (Minor) focused on her recovering Doug and Tony? With the potential to become a Major trait later on in life.
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Catsmate
13th Incarnation
It's complicated....
Posts: 3,753
Favourite Doctors: Thirteen, Six, Five, Two, Eight, Eleven, Twelve, One, Nine...
Traits: Eccentric, Insatiable Curiousity.
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Post by Catsmate on Feb 27, 2022 11:57:40 GMT
So far my take, assisted by my SOs' input is: Awareness 4 She seems somewhat less clueless than the others Coordination 3 Ingenuity 4-5 She's good at the technical stuff and seems better than Swain at many tasks Presence 4 Resolve 3 Strength 2
Traits-wise she gets Attractive (of course), Brave (she handled the pirate kidnapping rather well and refused to leave the project under threat of nuclear bomb), Technically Adept.
Any suggestions?
Of course this is only Ann∅, not any later-in-life or parallel universe versions.
Maybe Obsession (Minor) focused on her recovering Doug and Tony? With the potential to become a Major trait later on in life. Yes, that sounds good.
And a bit of a rant. We watched 'Chase Through Time' last night (one of the better episodes) and it annoyed me a bit with sloppy work.
Firstly there was the silenced revolver used by the infiltrator, a common error but one that still irritates me. Second there was the smuggling of the atomic bomb into Tic-Toc, a teeny bit odd given the supposed security of the project. Assuming Nimon worked for the USSR the RA-115 was years in the future and they didn't have really compact nuclear weapons in '68 (even the US SADM was around thirty kilos and bulky). Thirdly there was the infiltrator. No back-story was provided. Was there a Soviet time tunnel? Based on the failed work of Biracki? A plot idea wasted. Fourthly there was the ludicrous earth of "1 million AD". And finally the even worse portrayal of Earth in one billion BC: the climate was wrong, the flora was wrong, the weather was wrong, the fauna was wrong and the giant lizard was really wrong. Not to mention the giant bees... Oh well.
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Post by Stormcrow on Feb 27, 2022 12:56:19 GMT
One does not watch an Irwin Allen show expecting rigorous science.
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Post by markrand on Feb 27, 2022 14:52:17 GMT
One does not watch an Irwin Allen show expecting rigorous science. Very true.
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Catsmate
13th Incarnation
It's complicated....
Posts: 3,753
Favourite Doctors: Thirteen, Six, Five, Two, Eight, Eleven, Twelve, One, Nine...
Traits: Eccentric, Insatiable Curiousity.
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Post by Catsmate on Feb 27, 2022 16:41:04 GMT
One does not watch an Irwin Allen show expecting rigorous science. Oh I know, my dad was a devotee of VTtBotS. But it still irritates me.
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Post by Siskoid on Feb 27, 2022 19:26:53 GMT
[/quote] Well damn, I had no idea Siskoid had covered TTT. I like his ideas for a Time Tunnel campaign.[/quote] It.s true, I did Time Tunnel, Voyagers!, Quantum Leap, and Sapphire & Steel.
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Catsmate
13th Incarnation
It's complicated....
Posts: 3,753
Favourite Doctors: Thirteen, Six, Five, Two, Eight, Eleven, Twelve, One, Nine...
Traits: Eccentric, Insatiable Curiousity.
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Post by Catsmate on Feb 27, 2022 20:11:47 GMT
Well damn, I had no idea Siskoid had covered TTT. I like his ideas for a Time Tunnel campaign.It.s true, I did Time Tunnel, Voyagers!, Quantum Leap, and Sapphire & Steel. I see a bit more rummaging through your bog will be needed. Do you have the blank TTT character sheet as a PDF by any chance? And might I use it?
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Post by markrand on Feb 27, 2022 20:27:17 GMT
My version of Ann increases her Coordination and Strength by 1 point each owing to the fact that she’s a skilled athlete who works out off duty.
She has Science and Athletics at 3 or 4 with a specialty of gymnastics under athletics. She may have 1 point of survival from all the camping she’s done.
Comments? Suggestions?
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