I only have one one player currently who wishes to play. Also I have never GMed. I plan on running a game form one of the books, any suggestions on which one. I have them all. I would like the setting to be earth
Last Edit: Oct 9, 2018 14:52:43 GMT by drwhofanmtl: Bad spelling
Earthbound campaigns include Torchwood and UNIT defending the planet from alien threats. Alternatively, you might give a random group of people access to a time machine that can't leave the planet even as it travels through time, and let them visit history and the future — although in the future they'll find access to spaceships, which will let them leave the planet.
With just one player, a Torchwood or UNIT game would involve teaming the sole player up with non-player characters. This might lead to the player letting the NPCs do all the work. It would be much easier to manage if the sole player played a rogue character of some kind. Maybe a time traveler with a vortex manipulator, maybe a vigilante who battles alien menaces. Maybe recommend some Friends the character can take as backup, but who won't take over as the main actor.
For a one-on-one campaign (I've been running one for years), I would advise the following :
- Give the character a mean to travel through space and time (a TARDIS, a Vortex Manipulator, whatever)
- For the first episodes, give the character a very specific, urgent reason to go on a quest through space and time - eg trying to avoid / outrun an enemy with similar space-time travel capabilities, searching for some clues or for the various fragments of an important artifact etc.
- Try to use the player-character's own motives, feelings and backstory as major driving elements for your stories
Above all, avoid the following:
- Giving the player-character an almighty mentor who'd be able to solve everything better than the PC himself
- Making the PC a member of a Torchwood or UNIT team (ie with competent NPCs ready to step-in or steal the PC's thunder or correct his mistakes etc.)