Yes, in our campaign the adventure was titled "Blind Eye," but this was the module known as "Seeing Eyes." I wasn't the game master for this particular adventure. I was playing the Doctor. We did have a lot of fun with this one. If your players know the Weeping Angels, then they're bound to get excited about this story.
One thing I do recall is that Erin, our game master, spent some time fleshing out the cast of supporting characters. A group of schoolchildren play an important supporting role in the adventure, and Erin ensured that two or three of the kids (those given names in the module) were well developed. We had a real sense of their personalities. Throughout the adventure, they became guest companions. They helped our characters to get through some difficult moments, and they also provided a lot of laughs along the way. I have fond memories of this adventure because of the way in which they were used. (I remember that we ended the adventure with a scene in which the Doctor returns the children to their school using the TARDIS, but he chooses to return them one day later than they disappeared, thus ensuring that they all miss out on a dreaded maths test. The children cheered with delight!)
That's the advice that I'd offer. Do all that you can to ensure that the supporting characters are vivid, entertaining, and memorable, particularly as the villains here don't have much in the way of personality. I wish you and your players the best of luck!
We played this story this week (we had to postpone many times).
a female scientist from the near future
a robot from the far future
the Doctor (eleventh maybe, but kinda the players own style)
This was the third adventure for this party (with different players, we played the Medicine Man first, second with this party Stormrise).
It was fun, this was the most straightforward/linear story so far, but they enjoyed it the most. They liked the twist with the angels, and when they realized that, who is the main antagonist, they were scared af.
I didn't have a better idea, how to blind the robot, so he was the main help, not the students. They were only npc-s, not as important as you suggested. :/