a robot from the far future (with fluid phobia, good luck with the rain/storm)
the tenth Doctor
This was the second adventure for this party (with different players, we played the Medicine Man first).
The Doctor definietly should be a player - last time it was an NPC, and it wasn't so great. Now it was brilliant
They used Story Points a lot more, than the last time. I think, there is more potential in this, but at least they used it.
The story is great, quite open about the flow of events, I like this style. And it's not very long, the party asked it from the last time to not to play an adventure in two different evenings. The female scientist was the connection to Batterlee, she spent her childhood summers at the Covacks family - BAM, thats why you are here, and you want to help the family.
Altough, because of the free style flow, I don't really recommend it to inexperienced GMs imho - if you are not feeling safe, how to handle it, make a "flow chart" or decision tree (if they do this, then this happens. Then if they choose that, then...)
Fun fact (possible SPOILERS!): they were pretty sure, that the Stormhead was the ghost/mind of the three unlucky Time Lords, who created the Vector key.
Last Edit: Feb 26, 2018 13:56:36 GMT by kismaci: typo
If I run this adventure, I might just change the locale from Battersea (a place I've never been to in my life) to Morro Bay, California, a place I've been to plenty of times. Although Morro Bay is quite a bit larger than Battersea. Also, it's a tourist destination on its own as well as being located on the main highway that joins all the coastal towns, so it's quite a bit less isolated.
“Do what I do. Hold tight and pretend it’s a plan!”