'Works of Art' Rules for the Vortex System
Jan 14, 2016 14:33:07 GMT
Marnal, Siskoid, and 1 more like this
Post by Escher on Jan 14, 2016 14:33:07 GMT
Does this look robust?
Works of Art
Creating a professional work of art, whether a painting, written work, live performance, photograph and so on, is Tricky (15).
The base time varies for each type of work, but a week should suffice based on the size of work.
For novels, assume a year. For a painting equivalent to the Mona Lisa, assume one month.
Larger works have accordingly greater base times. Taking longer to do the task will yield no benefits as such, but trying to create it faster will accrue the usual penalties.
For works of Fine Art, use the following to determine the base time*:
Roll 1d6. That gives you:
1 - minutes
2 - hours
3 - days
4 - weeks
5 - months
6 - years
Then 1d6 of these units per point in an appropriate skill.
Examples:
Type Roll
Acting Ingenuity + Craft (Acting) vs Tricky (15)
Cuisine Awareness + Craft (Cooking) + Keen Senses (Smell/Taste) vs Tricky (15)
Dance Coordination + Craft (Dance) vs Tricky (15)
Painting Awareness + Craft (Painting) + Keen Senses (Sight) vs Tricky (15)
Photography Awareness + Craft (Photography) + Keen Senses (Sight) vs Tricky (15)
Song Writing Ingenuity + Craft (Songwriting) vs Tricky (15)
Writing Ingenuity + Craft (Writing) vs Tricky (15)
Levels of Success
-9 Disastrous!
No, and it's utterly dreadful. If it were made public, it could ruin a reputation or career. Critics would have a field day. Any sane artist would not only reject this work, but consign it to oblivion immediately. In a live performance, you are booed off stage, or worse. Audience members leave part way through the performance. In front of a hostile audience you might have to use Extended Conflict rules to escape the venue or dodge flying missiles.
-4-8 Bad
No, it's poor. It has no intrinsic artistic value. A live performance in front of a neutral audience receives a poor response. One person slow-claps, others leave, someone boos, another throws a tomato. That sort of thing. Audience members might leave part way through the performance.
-1-3 Failure
No, it's not great quality but it is marginally acceptable. This would be an acceptable amateur work or a mediocre professional piece. A live performance in front of a neutral audience might receive some polite applause. Audience members generally stay throughout the performance.
0-3 Success
Yes, the work is acceptable and it's good but it won't win acclaim or awards. A live performance in front of a neutral audience receives genuine appreciation and applause and no one leaves until the performance has ended.
4-8 Good
Yes. Critically acclaimed work. The work encapsulates the subject matter with flair and mastery and is a delight to experience. A live performance receives genuine rousing applause, cheers, delighted approval and perhaps a standing ovation or two if the audience is neutral or friendly.
9+ Fantastic!
Yes, and you created a Masterpiece! The work is so different, so perfectly encompassing the subject matter or premise that it breaks new ground and establishes you as one of the greatest practitioners of the art. With several of these accomplishments under your belt, you will be regarded throughout history as a 'Master'. A live performance receives ecstatic standing ovations and brings the house down with screams and cheers of joy. A life-changing performance the audience and critics will never forget.
Vincent Van Gogh, with his Awareness of 5, Keen Sense (Sight) with it's bonus of +2 and his Craft 4 (Painting 6) skill has a base total of 13.
For an artist with Vincent's level of skill and ability, using the rules above, after rolling 2D6 it works out statistically like this:
A Failure is impossible for him, so he would never paint a mediocre work.
With minimum effort, he would always achieve a Success and paint with 100% certainty an acceptable piece.
He could achieve a Good result regularly (with 72.22%) and create an acclaimed work; and on occasion, (8.33% of the time) he could achieve a Fantastic success and paint a masterpiece. Obviously, it pays to be prolific.
In summary:
From the statistics using the game system and 2D6, it appears that Tricky (15) is the optimum difficulty for setting the bar for making a professional work of art at, taking to account the possibility of creating a Masterpiece.
Any thoughts? does this look water-tight?
* Credit: Many thanks to Cubicle 7's Creative Director & Art Director Jon Hodgson for providing the Fine Arts base time guide.
Works of Art
Creating a professional work of art, whether a painting, written work, live performance, photograph and so on, is Tricky (15).
The base time varies for each type of work, but a week should suffice based on the size of work.
For novels, assume a year. For a painting equivalent to the Mona Lisa, assume one month.
Larger works have accordingly greater base times. Taking longer to do the task will yield no benefits as such, but trying to create it faster will accrue the usual penalties.
For works of Fine Art, use the following to determine the base time*:
Roll 1d6. That gives you:
1 - minutes
2 - hours
3 - days
4 - weeks
5 - months
6 - years
Then 1d6 of these units per point in an appropriate skill.
Examples:
Type Roll
Acting Ingenuity + Craft (Acting) vs Tricky (15)
Cuisine Awareness + Craft (Cooking) + Keen Senses (Smell/Taste) vs Tricky (15)
Dance Coordination + Craft (Dance) vs Tricky (15)
Painting Awareness + Craft (Painting) + Keen Senses (Sight) vs Tricky (15)
Photography Awareness + Craft (Photography) + Keen Senses (Sight) vs Tricky (15)
Song Writing Ingenuity + Craft (Songwriting) vs Tricky (15)
Writing Ingenuity + Craft (Writing) vs Tricky (15)
Levels of Success
-9 Disastrous!
No, and it's utterly dreadful. If it were made public, it could ruin a reputation or career. Critics would have a field day. Any sane artist would not only reject this work, but consign it to oblivion immediately. In a live performance, you are booed off stage, or worse. Audience members leave part way through the performance. In front of a hostile audience you might have to use Extended Conflict rules to escape the venue or dodge flying missiles.
-4-8 Bad
No, it's poor. It has no intrinsic artistic value. A live performance in front of a neutral audience receives a poor response. One person slow-claps, others leave, someone boos, another throws a tomato. That sort of thing. Audience members might leave part way through the performance.
-1-3 Failure
No, it's not great quality but it is marginally acceptable. This would be an acceptable amateur work or a mediocre professional piece. A live performance in front of a neutral audience might receive some polite applause. Audience members generally stay throughout the performance.
0-3 Success
Yes, the work is acceptable and it's good but it won't win acclaim or awards. A live performance in front of a neutral audience receives genuine appreciation and applause and no one leaves until the performance has ended.
4-8 Good
Yes. Critically acclaimed work. The work encapsulates the subject matter with flair and mastery and is a delight to experience. A live performance receives genuine rousing applause, cheers, delighted approval and perhaps a standing ovation or two if the audience is neutral or friendly.
9+ Fantastic!
Yes, and you created a Masterpiece! The work is so different, so perfectly encompassing the subject matter or premise that it breaks new ground and establishes you as one of the greatest practitioners of the art. With several of these accomplishments under your belt, you will be regarded throughout history as a 'Master'. A live performance receives ecstatic standing ovations and brings the house down with screams and cheers of joy. A life-changing performance the audience and critics will never forget.
Vincent Van Gogh, with his Awareness of 5, Keen Sense (Sight) with it's bonus of +2 and his Craft 4 (Painting 6) skill has a base total of 13.
For an artist with Vincent's level of skill and ability, using the rules above, after rolling 2D6 it works out statistically like this:
A Failure is impossible for him, so he would never paint a mediocre work.
With minimum effort, he would always achieve a Success and paint with 100% certainty an acceptable piece.
He could achieve a Good result regularly (with 72.22%) and create an acclaimed work; and on occasion, (8.33% of the time) he could achieve a Fantastic success and paint a masterpiece. Obviously, it pays to be prolific.
In summary:
From the statistics using the game system and 2D6, it appears that Tricky (15) is the optimum difficulty for setting the bar for making a professional work of art at, taking to account the possibility of creating a Masterpiece.
Any thoughts? does this look water-tight?
* Credit: Many thanks to Cubicle 7's Creative Director & Art Director Jon Hodgson for providing the Fine Arts base time guide.