slobo
1st Incarnation
Posts: 4
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Post by slobo on Aug 20, 2011 20:53:15 GMT
Sorry i quote the post by mistake !
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slobo
1st Incarnation
Posts: 4
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Post by slobo on Aug 20, 2011 20:56:50 GMT
One of me player want to play a character with amnesia. So i tell him "Find but you don't know your character aptitude and is past. Just me knowing that. So you will have blank character sheet ! And when you test one sing, only in this time you will know little of you. But with some fail test of will you may have fragments of it sometime. In wrong time" ^^ So like there have no time lord in the player, I'm thinking of one time lord who forgotten who he is. And what he is. So for is sheet do i have to concider the trait of the reel time lord or only of his constructed mind. And I don't want him to have the watch, I have many dr who fan in the table, so it's to be to obvious. Thanks for your helping. And the player tell me that this day, and we play tomorow. So I'm in the ruch. Thanks again.
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Post by Craig Oxbrow on Aug 21, 2011 0:10:07 GMT
Creating a fairly new Time Lord (without the Experienced Time Lord trait) might speed things along, and he won't be substantially more powerful than the other PCs when he regains his memories and full abilities. If you want something other than the fob watch to contain a Time Lord's secrets, anything small that can be overlooked would work - in the original novel of Human Nature it was a cricket ball. But for those familiar with the TV series, something that opens and closes would be ideal. Something like a locket, a music box, a lockable diary... Something he would think of as a sentimental keepsake, look after, but not open. And of course, something that someone else could try to steal. If you want to avoid the players guessing his secret even more, consider making him something other than a Time Lord. The possibilities are endless - a human from the future thrown back in time with his memories wiped to prevent paradoxes, a Time Agent whose memory was deliberately erased because he knew too much, a clone of someone important who escaped before memories could be inserted, a different kind of alien who was altered to human form to observe us and who has no memory to get in the way. Each of these ideas would also allow for different ways for the character to discover his past, and at different rates - as well as giving you interested parties to chase him with. Who knows his origins when he doesn't? I wrote about the possibilities of amnesiac player characters here and in Doctor Who specifically here. I hope this might help. Good luck!
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Post by chickenpaddy on Aug 21, 2011 14:13:37 GMT
I've actually successfully pulled this off. My player's character had a rather powerful gadget in her locket (a psychic amplifier). Every so often, the character would hear a voice in her head and she suddenly became able to accomplish difficult tasks with ease. When the techie character analyzed her amulet, he discovered the Time Lord circuitry. The player just assumed it belonged to her husband until the finale came and it was revealed that SHE was the Time Lord. The player was caught totally by surprise!
I will say that if you want to do this, let them have some say in what their Time Lord form is like. There's nothing worse that have a character whose stats you hate. Maybe let them pick their free Major Gadget or allow them to allocate some of their skill points. I even gave my player the option to choose whether or not to turn into a Time Lord. If she had said no to the transformation, the Time Lord persona would have helped by speaking from within the locket as before, but would have been nowhere near as effective.
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