|
Post by elbarre on Dec 15, 2010 19:19:27 GMT
Hey, I've been coming up with new ways to change up my campaign. I want to have an adventure where the main Timelord is knocked out for the adventure, and I want the player to play another character. My idea is that the Tardis in some sort of defense mode creates a humanoid version of its self to help out the crew. Only I don't want him to be as "God-Like" as the Tardis can be. Maybe it being like the tardis has a child version of itself. What do you guys think about this, and how do you suggest I write him up?
|
|
korith
2nd Incarnation
Posts: 131
|
Post by korith on Dec 15, 2010 19:37:23 GMT
It sounds like a good case for the Immaterial Bad Trait from Aliens and Monsters - as a holographic projection, the "TARDIS" can't be harmed, but at the cost of being able to physically interact with anything or anyone. I find it unlikely that the TARDIS would possess any sort of telekinesis as a workaround, as well (though it might be possible to convince a Boffin to put together some sort of usable Tractor Beam assembly in the control room)
For what we have seen of the TARDIS, high Ingenuity and Resolve are practically a must. Key skills would be Knowledge and Science and Technology. The Tardis also possesses some sort of telepathic field, so telepathic communication with others would be reasonable.
We also know that the TARDIS can manipulate time internally (end of Season 5, reverting Blon Fel-Fotch into an egg) as well as externally (travelling through the Vortex). This is potentially a massive power, and if anything its use should be regulated by requiring the expenditure of story points.
If, by your estimation, the TARDIS is still far too "god-like", then I would suggest using an antagonist that poses a special threat to the TARDIS (an enemy TARDIS, perhaps? Or a vortex phenomenon that threatens to consume the TARDIS and all within it for an eternity?) which the remaining characters are in a unique position to help deal with (perhaps the antagonist is harmed by psychic residue created by human emotion? Or perhaps it sees them as inconsequential vermin after making moves to attempt to disable the TARDIS' powers?)
|
|
|
Post by Craig Oxbrow on Dec 15, 2010 19:46:52 GMT
It could work - sentient TARDISes (TARDISi?) have appeared as apparently humanoid living beings before. A simpler option would be to have it activate a stored robot rather than "birth" a living extension of itself - less danger of psychic backlash if the extension is injured or killed, for starters.
Ability-wise, it probably has most of the Time Lord's Ingenuity but less initiative and creativity, so it knows what he knows but is less likely to understand motivations, see connections and the like.
One special trait it might have would be to materialise the TARDIS around it. This can come in very handy when falling off a cliff...
|
|
|
Post by elbarre on Dec 15, 2010 20:11:38 GMT
These could both work, the series is building up to the Master being the ultimate enemy, so maybe he can have a hand in threatening the Tardis. I like that special ability idea of the Tardis appearing around him but my player might over use that ability, he plays the Time Lord and is always using the Tardis as a crutch. Although I really like the holographic Idea as well. Ah decisions.
|
|
|
Post by Marnal on Feb 18, 2011 23:42:40 GMT
|
|
misterharry
Dominus Tempus
Dalek Caan's Lovechild
Posts: 3,246
Favourite Doctors: Second, Third, Fourth, Eleventh, Thirteenth
Traits: Empathic, Face in the Crowd, Insatiable Curiosity, Stubborn, Phobia (Heights), Unadventurous
|
Post by misterharry on Feb 19, 2011 12:35:33 GMT
I've been mulling over how Compassion might work in DWAiTS, so these links will be very useful. Thanks!
|
|