Post by misterharry on May 27, 2010 10:47:46 GMT
This is something I've had in mind for a little while, but haven't got around to writing it up until now. I think there's a place for a trait to allow the swapping in and out of Gadgets between adventures. The Doctor keeps his sonic screwdriver, so that's a constant, a standard Gadget. But River Song, for example, had hers only in Silence in the Library/Forest of the Dead, and then in The Time of Angels/Flesh and Stone she had different gadgets - a gun/welding tool, some sort of scanner, hallucinogenic lipstick...
I used to play Champions back in the day, and one of the options they had for building gadgets was a Gadget Pool which allowed items to be swapped out. So I thought about adapting it for DWAiTS along the following lines:
Gadget Pool [Minor/Major Good Trait]
This trait allows a character to change Gadgets between adventures, rather than have a Gadget which the character retains.
The Minor version provides a pool of 2 Story Points in order to build Gadgets. The Major version provides a pool of 4 Story Points. [Note: This Gadget cost is additional to the cost of the Gadget Pool trait: so a Minor Gadget Pool costs a total of 3 points, and a Major Gadget Pool costs a total of 6 points.]
Gadgets can normally only be exchanged in between adventures. But at the GM's discretion, given sufficient time and a successful Jiggery-Pokery roll a character could modify the Gadgets within the pool on the fly. The difficulty of this Jiggery-Pokery will depend on how close the existing Gadget is to the proposed new Gadget - a simple example would be converting a radio receiver into a transmitter.
Pre-requisite: Boffin.
What do people think of this?
I used to play Champions back in the day, and one of the options they had for building gadgets was a Gadget Pool which allowed items to be swapped out. So I thought about adapting it for DWAiTS along the following lines:
Gadget Pool [Minor/Major Good Trait]
This trait allows a character to change Gadgets between adventures, rather than have a Gadget which the character retains.
The Minor version provides a pool of 2 Story Points in order to build Gadgets. The Major version provides a pool of 4 Story Points. [Note: This Gadget cost is additional to the cost of the Gadget Pool trait: so a Minor Gadget Pool costs a total of 3 points, and a Major Gadget Pool costs a total of 6 points.]
Gadgets can normally only be exchanged in between adventures. But at the GM's discretion, given sufficient time and a successful Jiggery-Pokery roll a character could modify the Gadgets within the pool on the fly. The difficulty of this Jiggery-Pokery will depend on how close the existing Gadget is to the proposed new Gadget - a simple example would be converting a radio receiver into a transmitter.
Pre-requisite: Boffin.
What do people think of this?