Post by lomythica on May 18, 2010 16:04:05 GMT
I'm thinking of running a campaign that takes place in the whoniverse past, right around the time that the Minyos debacle occured. This would put gallifrey in a period of upheaval where the TimeLords that enjoyed abusing lesser races in The Death Zone were politically up against activists that believed that it is the higher evolved duty to treat all races with respect and dignity.
This results in a political power struggle between the two factions, and results in some terrorist types of activities between the two opossing sides.
The camapaign follows a group of Timelords that have been Chameleon ARched against their will. They have been sent to various times and places throughout the universe to unknowingly serve sentences for treason (Against the reigning government, which is those that are 'for' the unethical treatment of lesser races).
By unknown means, someone, or something is aware of the 'traitors' locations and plans to bring them back together.
In an effort to make the campaign mysterious, the PCs will first be brought in contact with a TARDIS for their use. After that, instead of a normal chameleon arch like the one used in the new series, the older model has multiple parts that are hidden throughout time and space. The PCs must find the 9 parts of the chameleon crystal to restore their heritage and memories. With each piece, they regain some bit of knowledge, skill, or physiological ability.
NOTE: The TARDIS will have a mechanism to input the crystals into the console. The crystal will program the TARDIS for the next location. Therefore, until they get the actual knowledge of how to pilot the TARDIS, they will have a method of travelling.
It won't be until late in the campaign that the PCs will actually learn the truth of the situation that had them Chameleon Arched.
Any ideas? I'm looking to make a mystery style campaign with episodes for each location they will be stopping at to find the crystals. Little bits of the overarcing plot will be exposed as the story unfolds, with different NPCs perhaps offering information or directing them. I'm hoping to have a 'click' moment inthe last quarter of the campaign where the PCs can suddenly put the pieces together, and know what they must do.
I have some of the episode concepts planned, but I'll post those separately.
This results in a political power struggle between the two factions, and results in some terrorist types of activities between the two opossing sides.
The camapaign follows a group of Timelords that have been Chameleon ARched against their will. They have been sent to various times and places throughout the universe to unknowingly serve sentences for treason (Against the reigning government, which is those that are 'for' the unethical treatment of lesser races).
By unknown means, someone, or something is aware of the 'traitors' locations and plans to bring them back together.
In an effort to make the campaign mysterious, the PCs will first be brought in contact with a TARDIS for their use. After that, instead of a normal chameleon arch like the one used in the new series, the older model has multiple parts that are hidden throughout time and space. The PCs must find the 9 parts of the chameleon crystal to restore their heritage and memories. With each piece, they regain some bit of knowledge, skill, or physiological ability.
NOTE: The TARDIS will have a mechanism to input the crystals into the console. The crystal will program the TARDIS for the next location. Therefore, until they get the actual knowledge of how to pilot the TARDIS, they will have a method of travelling.
It won't be until late in the campaign that the PCs will actually learn the truth of the situation that had them Chameleon Arched.
Any ideas? I'm looking to make a mystery style campaign with episodes for each location they will be stopping at to find the crystals. Little bits of the overarcing plot will be exposed as the story unfolds, with different NPCs perhaps offering information or directing them. I'm hoping to have a 'click' moment inthe last quarter of the campaign where the PCs can suddenly put the pieces together, and know what they must do.
I have some of the episode concepts planned, but I'll post those separately.