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Post by burningskies on May 16, 2010 3:38:41 GMT
Hi guys,
I was reading through the Serenity RPG, based on the Coretex system and noticed a lot of similarities to DWAITAS in character generation and general mechanics. Anyway I decided to adapt a trait from the system into something useful for DWAITAS.
"Multi-task (minor) - you can walk and chew bubblegum at the same time very well; multiple actions (or reactions) are penalized as if you did one less."
I based it off of a trait called “Fightin’ Type” in the Serenity RPG based on the Coretex system. Their character creation and mechanics are similar to DWAITAS in some ways. The Serenity RPG trait allowed for one combat and one non-combat action without penalty each round. I’m not sure if this restriction is necessary in this game. What do you think?
Does this seem too powerful or unbalanced? Any suggestions would be welcome.
I haven’t run a game yet so I don‘t know what might be too overpowered. Anyway, hopefully within the next week or two I’ll be starting a solo campaign with an acquaintance.
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Post by da professor on May 16, 2010 7:56:58 GMT
I like it. Adjusting the settings on the sonic screwdriver while running for your life, so you can lock the door behind you without breaking stride. I might use that.
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Post by Curufea on May 20, 2010 0:08:28 GMT
I'd implement it differently in DWAITAS though. Normal people would have penalties for doing multiple things at once - take the most difficult of the tasks being done, and then make it more difficult for each other thing done is my advice for that. If a character has the multi-tasking trait (minor), then they can ignore the difficulties of one lesser task. if they have a major, then they can ignore the added difficulties of all the other minor tasks being done. Although generally humans would only ever attempt two things at once, so minor would be fine for them - major would be for aliens (and computers).
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