Post by knasser on May 1, 2010 11:27:40 GMT
...but we don't.
I'd quite like to do a Doctorless campaign of the Find a TARDIS tradition. I want a Time Lord there in the background and what I'm planning to do is having a locked or force-fielded room in which the unconscious Time Lord owner of the TARDIS resides, like a zero room or similar. Either the PCs will be able to see into the room and make out the figure, or else I'll provide clues in some other way that there is someone frozen in there.
Now what I want is for the players to assume that they're in the Doctor's TARDIS and that, for whatever reason, the suspended owner of the TARDIS is the Doctor. Of course the PCs wont know this, but you know what players are like.
I want the Time Lord to be The Master and I want his awakening to be a dramatic and nasty shock.
So what I need are ways that I can (very) subtly lead the players into thinking that the Time Lord is the Doctor without actually providing too many reasons why the PCs should make assumptions about the owner. Secondly, I need ways of providing clues to the dangerous nature of the owner that will only be obvious in retrospect.
The obvious way of leading the players to assume it is the Doctor, is to have it actually be the Doctor's TARDIS, perhaps stolen by the Master. I'd actually prefer to have a different style of TARDIS, but I haven't been able to think of a way of doing this. What I could go with, is that it is the Doctor's TARDIS, the Master has stolen it, the Doctor trapped him in some way and the TARDIS is trying to find its way back to the Doctor, which is what leads it to make so many interesting jumps with the PCs in it. So I also need a way in which the Doctor can try to draw the TARDIS to him... something Timey-Wimey, I'm thinking.
Any thoughts, ideas?
K.
I'd quite like to do a Doctorless campaign of the Find a TARDIS tradition. I want a Time Lord there in the background and what I'm planning to do is having a locked or force-fielded room in which the unconscious Time Lord owner of the TARDIS resides, like a zero room or similar. Either the PCs will be able to see into the room and make out the figure, or else I'll provide clues in some other way that there is someone frozen in there.
Now what I want is for the players to assume that they're in the Doctor's TARDIS and that, for whatever reason, the suspended owner of the TARDIS is the Doctor. Of course the PCs wont know this, but you know what players are like.
I want the Time Lord to be The Master and I want his awakening to be a dramatic and nasty shock.
So what I need are ways that I can (very) subtly lead the players into thinking that the Time Lord is the Doctor without actually providing too many reasons why the PCs should make assumptions about the owner. Secondly, I need ways of providing clues to the dangerous nature of the owner that will only be obvious in retrospect.
The obvious way of leading the players to assume it is the Doctor, is to have it actually be the Doctor's TARDIS, perhaps stolen by the Master. I'd actually prefer to have a different style of TARDIS, but I haven't been able to think of a way of doing this. What I could go with, is that it is the Doctor's TARDIS, the Master has stolen it, the Doctor trapped him in some way and the TARDIS is trying to find its way back to the Doctor, which is what leads it to make so many interesting jumps with the PCs in it. So I also need a way in which the Doctor can try to draw the TARDIS to him... something Timey-Wimey, I'm thinking.
Any thoughts, ideas?
K.