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Post by Bad Wolf on Mar 25, 2010 2:15:47 GMT
[img src="https://u6sc1w.blu.livefilestore.com/y1mp8_XvqnrSN9nnqaVwyOfiMONIn-fKEGMHqpvoEXzgFWAiR3G-IFZo3CQ6KPmoscPi8yK0VZfVfRG0qS_AfDHkQF0kKbG8_OKnU7xTspQBO8yPb9E5rtnsS2fVDEE4LFOIM9iwWVaP1Kc2mcQuvBt-Q/Capture_thumb[1].jpg"] The following attachment is a map of the TARDIS CONTROL room in Fractal Mapper 8 (FM8) format. Attachments:
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Post by Bad Wolf on Mar 25, 2010 3:19:19 GMT
I could not figure out how to embed a preview image in the last post so I am including an attachment of the map in JPG format. This a map of the TARDIS control room (Mark 65) that I have created for my Torchwood 4 campagin (see campagin thread on this site). This TARDIS was severly damaged in the time war and left adrift in the vortex. It was finally carried through a time space rift on Earth (Bermuda Triangle) where it was discovered by Torchwood 4. The TARDIS has used the energy of the time space rift to effect self repair. However it is unable to repair the time rotor (beyond its capabilites). The Torchwood team that discovered it, tried to effect repair. This triggred a time jump from 1912 to 2013 same location (bottom of ocean floor Bermuda triangle). The Tardis also enveloped and took on the external identiy of the submarine (HMS CRONOS) which the Torchwood team used to recover the Tardis. Attachments:
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Post by kaemaril on Mar 27, 2010 20:40:45 GMT
Shouldn't a TARDIS console - even a damaged one - have six sides
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Post by Bad Wolf on Mar 28, 2010 1:14:38 GMT
Your'e right, thanks for the catch! This is a tempary fix until I can find something better. Attachments:
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Post by Bad Wolf on Mar 28, 2010 1:15:58 GMT
here is the revised attachment for FM8 Attachments:
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Post by Bad Wolf on Mar 28, 2010 1:44:16 GMT
Heres yet another version with a fixed console, not sure if it looks better than the 2nd version . Attachments:
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Post by Bad Wolf on Mar 28, 2010 1:46:07 GMT
And here is the attachment for the 3rd version in FM8 Format. Attachments:
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Post by Curufea on Mar 28, 2010 21:37:35 GMT
I think there needs to be enough room in the control room to stagger about theatrically when need be. So there should be more space between the console and the walls
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Post by Bad Wolf on Apr 1, 2010 2:55:38 GMT
This is yet anothor version with the console scaled down a bit to be more in proportion to the room. Attachments:
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Post by Bad Wolf on Apr 1, 2010 2:57:46 GMT
attachment is the FM8 format TARDIS control room with reduced size console Attachments:
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Post by Bad Wolf on Apr 3, 2010 11:35:26 GMT
Here are a few varations on a TARDIS control room. I am looking for feed back as to what looks better. This one uses a mideval theme and a round console. Attachments:
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Post by Bad Wolf on Apr 3, 2010 11:37:06 GMT
This varation uses the round console and wood flooring. Attachments:
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Post by Bad Wolf on Apr 3, 2010 11:55:36 GMT
and this one uses the septagon console with marble flooring Attachments:
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amace
2nd Incarnation
Posts: 19
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Post by amace on Apr 13, 2010 13:14:37 GMT
I like mediaval
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Post by Bad Wolf on Apr 17, 2010 20:20:08 GMT
Just to give you an idea as to the scale and how I use these maps. I've included a screen shot of the player interface. This is what the player sees when they log on. I am using the screen monkey software by NOBS to run my game. It turn your computer into a chat server and online interactive map. I have customized the user interface to be Who RPG friendly. The best part of the software is players dont have to buy any special programs or liscense, they just use their web browser to go to a link that the GM provides. www.nbos.com/you can also get it on RPG Now site www.rpgnow.com/index.php?manufacturers_id=84&filters=0_0_0_0Thier map software and keep software interface with screen monkey and makes running a game go more smoothly. Attachments:
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