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Post by elbarre on Feb 24, 2010 5:30:45 GMT
This is my situation, the end of my campaign has the heroes fighting the warlords, and by the end of it the timelord is to regenerate, I want to pull a Pertwee and banish him to earth and for him to regenerate, but I dont want to involve timelords, any suggestions?
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Post by chris110465 on Feb 24, 2010 8:56:39 GMT
You could have his TARDIS crash on earth, and he has to wait for the local TL to reach the right TL to repair his TARDIS.
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Post by da professor on Feb 24, 2010 9:55:51 GMT
Or at least for enough alien visitors to leave behind high-enough tech. If he's a Boffin, he can improvise with TL less than 10....he's pretty much going to have to....but some things just won't be available at TL5 and require the careless tourists from outer space.
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Post by Craig Oxbrow on Feb 24, 2010 20:44:54 GMT
Maybe his TARDIS doesn't come with him, or is stolen as he's dying, or leaves him behind as he recovers from his regeneration - it's gone to do Something Else, possibly relating to the circumstances of his regeneration.
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Post by elbarre on Feb 24, 2010 22:59:36 GMT
I like the tardis leaving him idea.. and the others are good too, what could it be off doing I wonder though
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Post by Craig Oxbrow on Feb 25, 2010 2:17:17 GMT
I like the tardis leaving him idea.. and the others are good too, what could it be off doing I wonder though Thanks. Possible reasons depend on the game. (Which warlords are you referring to, for example? The Whoniverse has quite a few warlords but no one group I know of.) How are you going to induce the regeneration - enemy action or another cause, like a fatal injury to save someone else? If the enemy are closing in, the TARDIS could activate a safety protocol to keep it out of their hands - leaving the dying Time Lord to regenerate in safety and leading them away to protect him. Maybe the regeneration was "faulty" due to the reasons for it, and the TARDIS senses this, leaving the Time Lord in a "safe" location to be looked after while its autopilot goes to find help, in various places across time and space which are too dangerous for the weakened Time Lord to visit. Maybe someone else - even a future version of the Time Lord - needs it to stop the universe being wiped out. So the next time the characters see it is when it reappears in the nick of time, several Earthbound adventures later.
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Post by elbarre on Feb 25, 2010 3:20:07 GMT
Cool the idea is that the timelords past companion has turned evil and psychotic after the timelord abandoned him during the time war. with his thirst for revenge he gains the help of the warlords from war games and they unleash different soldiers from different time periods on to present day earth, causing chaos. The Coachman the timelord is in over his head and I wanted sort of a troughton pertwee regeneration with out trying to bring in the timelords (cause I think it would be overkill)
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Post by JohnK on Feb 25, 2010 15:31:53 GMT
Hullo, elbarre, This is my situation, the end of my campaign has the heroes fighting the warlords, and by the end of it the timelord is to regenerate, I want to pull a Pertwee and banish him to earth and for him to regenerate, but I dont want to involve timelords, any suggestions? Hmm, the problem as I see it is two-fold. First, what causes the Time Lord to regenerate, and why is the Time Lord banished to Earth? (Yes, I know that's two questions, really.) The second problem will be figuring out a means of banishing the Time Lord to Earth based on the first aspect (see above), and whether or not you plan to strand him or her there. Hope this helps a bit.
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Post by JohnK on Feb 25, 2010 15:34:44 GMT
Hullo, chris110465, You could have his TARDIS crash on earth, and he has to wait for the local TL to reach the right TL to repair his TARDIS. The only problem with this is that the Doctor was able to repair his TARDIS with 20th Century technology, so that would imply starting the Time Lord on Earth before the 20th Century at some point. However, in the Doctor's case the banishment was enforced by removing his knowledge of the dematerialisation process and botchingj up the demat circuit. That might be one way to go, based on the damage to the craft, but that means "hurting" the TARDIS since this isn't being forced on the character by the Time Lords.
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Post by JohnK on Feb 25, 2010 15:48:28 GMT
Hullo, Craig, Maybe his TARDIS doesn't come with him, or is stolen as he's dying, or leaves him behind as he recovers from his regeneration - it's gone to do Something Else, possibly relating to the circumstances of his regeneration. I sort of like this idea, even if I am resistant to the whole notion that TARDISes can...be this active. I would probably go with the stolen TARDIS business here, rather than the other solution.
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Post by JohnK on Feb 25, 2010 15:55:14 GMT
Hullo, elbarre, Cool the idea is that the timelords past companion has turned evil and psychotic after the timelord abandoned him during the time war. with his thirst for revenge he gains the help of the warlords from war games and they unleash different soldiers from different time periods on to present day earth, causing chaos. Right off the bat, my first question would be... How is the Coachman going to clean this mess up to begin with? It took the power and manpower of the Time Lords to return all those soldiers to their proper times, so what is your Time Lord going to do about this? The Coachman the timelord is in over his head and I wanted sort of a troughton pertwee regeneration with out trying to bring in the timelords (cause I think it would be overkill) Except, if you're running this post-Time War, then the Time Lords aren't available to clean up the mess. I assume that the Coachman is killed during some skirmish with soldiers or is it something else?, and then regenerates. How do you plan to ensure his safety during the regeneration, given what's going on around him? The obvious way would be to have him regenerate in the TARDIS, perhaps programming a destination in just before he falls to the floor or whatever.
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Post by elbarre on Feb 25, 2010 17:09:00 GMT
They have just got to their 4th episode I'm planning on 12 of course, I haven't really got to the point of deciding how all this is really going to go down yet, I still plan on bringing in the actual villains from war games too. I want the warlords to have some huge machine that they are warping these soldiers to the present day, not the sidarts, im thinking maybe he has to destroy it and it costs him his life.
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Post by da professor on Feb 28, 2010 9:11:23 GMT
Maybe the part of the machine he needs to destroy is in another time, so he goes there by Tardis, but as the machine explodes it injures him, forcing the regeneration, and sends him to the era you want him to be stuck in without his Tardis. In order to get it back he will have to think of, then invent, a transtemporal tardis remote or find an alternative means of time travel.
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rev503
2nd Incarnation
Posts: 66
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Post by rev503 on Mar 6, 2010 13:17:29 GMT
Maybe the warlords have a timescoop (from the 5 doctors special) and he plays with the circuits giving it a hiccup (and makes it go boom) but the scoop drops him unprotected into the vortex (which would probably trigger a regeneration) before he finally falls out of the vortex on Earth. Getting the TARDIS there becomes a problem (nothing makes a timelord grumpy like unilaterally stealing his ride) - maybe he has to manually make a recall circuit using TL5 tech from scratch which should keep him planted for a season or two until he can make the parts. It would be much more difficult than just repairing a TARDIS. Or if you like the TARDIS and Timelord are linked idea..the TARDIS senses his NEXT regenration and appears after (or slightly before) the exiled incarnation regenerates (like what the Doctors TARDIS did with Jenny in the Doctors Daughter).
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Post by Siskoid on Mar 6, 2010 13:54:10 GMT
If it's a repeat of the War Games, then when everyone is sent to their home planet and era, the Time Lord is whisked away to contemporary Earth by mistake as he's regenerating from his wounds. He'll spend the next series trying to get a signal out to his TARDIS which has also (as a living being) been sent somewhere, possibly in Earth's past and is buried somewhere.
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Post by zebaroth on Mar 9, 2010 3:21:29 GMT
where the time lord the War chief be involved him and the timelord could get in to fight and the timelord is injured and regenerates .
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Post by elbarre on Apr 22, 2010 4:21:13 GMT
Hey all thanks for the help i think im starting to get my ideas together, thanks for the input!
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