Post by drbacon on Feb 19, 2010 9:42:23 GMT
As this is my first post here is the obligatory "Hi I'm drbacon and I'm a Who fan, rpg gamer and have not been this excited about a new rpg for twenty years".
Now I've got that off my chest.
I've been tinkering with time travel games for some time and have been making notes originally intended for a GURPS hard SF time travel campaign but am now turning it into a Who game by inserting monsters and aliens in all the right places. My parents are avid genealogists and one of the big benefits of being an Australian for genealogists is the wealth a historical documents left by ones ancestors (trial records, tickets of leave, pardons, newspaper reports and so forth). So I came up with a campaign arc to allow the players to travel back in time and have a bunch of adventures protecting my "dead relatives" and guaranteeing the birth of their GM. The whole idea just tickles me, even if the players don't realise the npc's they were interacting with were once real people. Now to turn that idea into Who!
So here is the skeleton for my story arc for my first season. Please make suggestion because advice is sort.
The campaign is a Timelord and companions format.
An aging Timelord at the end of his regenerations and facing the looming Timewar slipped into Earth’s past and implanted fragments of his timelordy DNA into a whole host of carefully selected humans. As the years progressed and further generations were born these fragments were joined into larger strings until the moment well after the Timewar when a human mother gave birth to a fully fledged Timelord (born in a location 'outside of time' I would think, his TARDIS perhaps?).
So the human race were the surrogate parents of the Timelord of our story and the companions are his ancestors with a little fragment of Timelordy DNA each. He is sadly unaware of his heritage, he has his TARDIS and other timelordly attributes but does not know why. So off in his TARDIS he goes, luckily the TARDIS has some idea of what is going on and stops at various points in history to where he is needed to protect the humans carrying the fragments of his DNA.
The season closer will be when the crew of the TARDIS put the pieces together and realise that they have been swinging through time ensuring our Timelord’s birth and perhaps a little peak at why it happened and a bit of foreshadowing of the Timewar.
Any tips, suggestions, logic holes I need to fill etc.
Cheers,
Dr Bacon
Now I've got that off my chest.
I've been tinkering with time travel games for some time and have been making notes originally intended for a GURPS hard SF time travel campaign but am now turning it into a Who game by inserting monsters and aliens in all the right places. My parents are avid genealogists and one of the big benefits of being an Australian for genealogists is the wealth a historical documents left by ones ancestors (trial records, tickets of leave, pardons, newspaper reports and so forth). So I came up with a campaign arc to allow the players to travel back in time and have a bunch of adventures protecting my "dead relatives" and guaranteeing the birth of their GM. The whole idea just tickles me, even if the players don't realise the npc's they were interacting with were once real people. Now to turn that idea into Who!
So here is the skeleton for my story arc for my first season. Please make suggestion because advice is sort.
The campaign is a Timelord and companions format.
An aging Timelord at the end of his regenerations and facing the looming Timewar slipped into Earth’s past and implanted fragments of his timelordy DNA into a whole host of carefully selected humans. As the years progressed and further generations were born these fragments were joined into larger strings until the moment well after the Timewar when a human mother gave birth to a fully fledged Timelord (born in a location 'outside of time' I would think, his TARDIS perhaps?).
So the human race were the surrogate parents of the Timelord of our story and the companions are his ancestors with a little fragment of Timelordy DNA each. He is sadly unaware of his heritage, he has his TARDIS and other timelordly attributes but does not know why. So off in his TARDIS he goes, luckily the TARDIS has some idea of what is going on and stops at various points in history to where he is needed to protect the humans carrying the fragments of his DNA.
The season closer will be when the crew of the TARDIS put the pieces together and realise that they have been swinging through time ensuring our Timelord’s birth and perhaps a little peak at why it happened and a bit of foreshadowing of the Timewar.
Any tips, suggestions, logic holes I need to fill etc.
Cheers,
Dr Bacon