Keeper
2nd Incarnation
Posts: 21
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Post by Keeper on Feb 10, 2010 3:09:14 GMT
first of all let me say hello to all of you
I am not sure were i should post this so here will have to work for now i had a adventure idea it is still in the work the subject is would the dune novels be a good doctor who adventure please leave your feed back Thank you . Lost in time The Keeper
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Post by Curufea on Feb 10, 2010 4:55:42 GMT
I think it could - Robots of Death is very much "stuck on a spice harvester on the planet Arrakis". But with androids as well
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Keeper
2nd Incarnation
Posts: 21
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Post by Keeper on Feb 11, 2010 0:08:03 GMT
okay On another note the spice on dune has a weird mystic / psychic property to it how would that affect a time lord if he was exposed to large amounts of the stuff,or ingested the same spice like Muad'Dib did and how would the bene gesserit react to a timelord just a few things i need help with and would like you thoughts on
thank you lost in the vortex the Keeper
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Post by Curufea on Feb 11, 2010 0:25:05 GMT
I think the Bene Gesserit would behave towards Time Lords in the same manner as the Sisterhood did in the Brain of Morbius. However, the Gesserit* are kingmakers and highly political - so would no doubt try any number of schemes of a convoluted nature around Time Lords.
The Spice and the Waters of Life (used by Muad Dib and the Reverend Mothers) would probably not work on a Gallifreyan. Or if it did, it would be similar to when the 9th Doctor stared into the heart of the TARDIS and was overcome with the Vortex.
In Doctor Who terms, it allows Humans to see the Web of Time and follow the strands of their own Biodata in it. As well as extending their life, healing diseases and tainting irises and pupils blue.
A Navigator is a Human that has taken sufficent spice that they obtain the Vortex trait. However they can't use it for time travel - just for dematerialisation and transport.
*Note - there are three factions/philosophies in the Dune empire - The Bene Tleilaxxu who believe in genetics and manipulation of the human form, they are responsible for Ghola Tanks, Mentats, Face Dancers, the Duncan Idahos and eventually the artificial production of Spice - The Bene Ix who believe in machines and produce the best non-AI computers and eventually create artificial Navigators, and the Bene Gesserit who believe in studying human nature and eugenics.
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Keeper
2nd Incarnation
Posts: 21
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Post by Keeper on Feb 11, 2010 4:13:07 GMT
well thank you what you have told me will be a big helpin mondays game i needed some info and you have given me the knowledge i desired so again thank you
Keeper
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Post by Curufea on Feb 11, 2010 6:28:52 GMT
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Post by JohnK on Feb 11, 2010 15:24:23 GMT
Hullo, Keeper, Welcome to the DW: AiTaS rpg forums, btw. Always good to see new folks around here, and you'll find the folks here to be friendly and willing to discuss the game at great lengths! okay On another note the spice on dune has a weird mystic / psychic property to it how would that affect a time lord if he was exposed to large amounts of the stuff,or ingested the same spice like Muad'Dib did and how would the bene gesserit react to a timelord just a few things i need help with and would like you thoughts on thank you lost in the vortex the Keeper Frankly, I would not try to simulate Dune or any part of the series for the game, but that's another matter. The idea of spice mines, Families fighting it out, and another sub-plot as well does have its appeal for a scenario, though. In answer to your question, the psychic abilities bestowed by Spice ingestion is just a matter of the Psychic Trait, and then having the various psychic abilities that suit the substance from the books. As for your question about the Time Lord being affected by Spice, I leave that one to those who have a more recent reading of the series of books.
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Post by JohnK on Feb 11, 2010 15:30:07 GMT
Hullo, Curufea, I think the Bene Gesserit would behave towards Time Lords in the same manner as the Sisterhood did in the Brain of Morbius. However, the Gesserit * are kingmakers and highly political - so would no doubt try any number of schemes of a convoluted nature around Time Lords. I would definitely agree with you about the Bene Gesserit and the Sisterhood of Karn, and the similarity of their treatment of a Time Lord. Still love "The Brain of Morbius" for its Frankenstein homage and some of the other elements in the story. Btw, weren't the Mentiads of "The Pirate Planet" meant to be a homage to the Fremen of Dune as well? Always struck me that way when the story first aired, and after rewatching it recently, that feel still came across to me as well.
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Post by Corone on Feb 11, 2010 16:52:41 GMT
Really interesting idea.
I think the politics will be the hardest part to make use of. The other tricky bit is the pragmatic attitude to death and assassination. The houses think you are spies or assassins and they'll just kill you, pretty instantly.
But yeah, mix Robots of Death with The Deadly Assassin and its all there.
I think the psychic traits will do for most of the abilities of the various orders. Shapechanger for the Tleilax of course. However, given the super-efficiency of characters in Dune you might have trouble having enough character points to build one.
Damn fine idea though.
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Post by Curufea on Feb 11, 2010 19:31:42 GMT
I think it could work as a period of history of Humanity. You could say "between X and Y was the Dune empire" without too much difficulty. Empires come and go - especially when you look at large timeframes.
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The Other
2nd Incarnation
Lee Torres
Posts: 27
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Post by The Other on Feb 12, 2010 0:16:49 GMT
The Spice and the Waters of Life (used by Muad Dib and the Reverend Mothers) would probably not work on a Gallifreyan. Or if it did, it would be similar to when the 9th Doctor stared into the heart of the TARDIS and was overcome with the Vortex. In Doctor Who terms, it allows Humans to see the Web of Time and follow the strands of their own Biodata in it. As well as extending their life, healing diseases and tainting irises and pupils blue. A Navigator is a Human that has taken sufficent spice that they obtain the Vortex trait. However they can't use it for time travel - just for dematerialisation and transport. Looking at the Traits list, do you think that a Spacing Guild Navigator should have Feel the Turn of the Universe as well as the higher level of Vortex?
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Post by Null and Void on Feb 15, 2010 15:25:18 GMT
I think it could work as a period of history of Humanity. You could say "between X and Y was the Dune empire" without too much difficulty. Empires come and go - especially when you look at large timeframes. Curufea, if you want the Faction Paradox answer to this, look no further than the Blood Coteries and their use of Praxis as a navigational aid. That part of the Book of the War always struck me as being very much like Dune.
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Post by Curufea on Feb 16, 2010 6:30:36 GMT
I liked the Blood Coteries in the audio - but their use of tattoos is higher tech than Dune (Conceptual Tech). The created beings isn't - they could be Gholas.
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Keeper
2nd Incarnation
Posts: 21
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Post by Keeper on Feb 20, 2010 5:33:22 GMT
First of all thank you all for your feed back as for the one who said Faction Paradox hush hush now my players have not picked up on that yet five sessions in to my doctor who game they have yet to make a connection with them even though they are pulling the strings to the big finish
laughs in a deep evil tone
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