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Post by Stormcrow on Feb 11, 2010 19:21:40 GMT
How many folk will be using the new version of the acronym, and how many will refer to them as the United Nations Intelligence Taskforce? We know the real reason for the change, but it's also perfectly reasonable to say that UNIT actually changed its name for some reason in the Doctor Who universe. Organizations change their names all the time, and if one has a spiffy acronym like "UNIT," it makes sense to make the new name fit it as well. So call them "United Nations Intelligence Taskforce" prior to 2007 or so, and call them "Unified Intelligence Taskforce" in years afterward. In a time-travel game, both versions are perfectly valid.
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Post by Craig Oxbrow on Feb 11, 2010 21:57:58 GMT
Hullo, Craig, Very nice premise for the scenario, Craig, and I love some of the twists that you've introduced in the notes about it. Besides, scenarios that have power plants in them are always of interest. Out of curiosity, do the Vathek come from anywhere in particular, source-wise? Cheers! The Vathek are a bit of a conglomeration. The idea started with The Shakespeare Code being on BBC Three, and the reminder that the Sycorax were named after a witch from Shakespeare's The Tempest. So I went looking for an obscure literary reference that would make a good skulking monster name, looked at ghouls via Byron, and Vathek is the book that introduced the word "ghoul" to the English language. Meanwhile, on RPGnet's Other Games section, there's a thread about making laser-wielding Skaven for Warhammer 40000, which fits the scruffy thieving steampunk-y vibe I was sort of considering. Add hanging from the ceiling, borrowed from one of the episodes never made in Russell T Davies's The Writer's Tale, and that's a monster.
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Post by JohnK on Feb 12, 2010 15:58:35 GMT
Hullo, Craig, Hullo, Craig, Very nice premise for the scenario, Craig, and I love some of the twists that you've introduced in the notes about it. Besides, scenarios that have power plants in them are always of interest. Out of curiosity, do the Vathek come from anywhere in particular, source-wise? Cheers! The Vathek are a bit of a conglomeration. The idea started with The Shakespeare Code being on BBC Three, and the reminder that the Sycorax were named after a witch from Shakespeare's The Tempest. So I went looking for an obscure literary reference that would make a good skulking monster name, looked at ghouls via Byron, and Vathek is the book that introduced the word "ghoul" to the English language. Meanwhile, on RPGnet's Other Games section, there's a thread about making laser-wielding Skaven for Warhammer 40000, which fits the scruffy thieving steampunk-y vibe I was sort of considering. Add hanging from the ceiling, borrowed from one of the episodes never made in Russell T Davies's The Writer's Tale, and that's a monster. Are you saying here that you've already statted the Vathek, since you seem to have been thinking about them for a while now? If so, any chance of seeing them up in the beasties section?
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Post by Craig Oxbrow on Feb 13, 2010 0:56:01 GMT
Hullo, Craig, Are you saying here that you've already statted the Vathek, since you seem to have been thinking about them for a while now? If so, any chance of seeing them up in the beasties section? Actually, I just bolted them together in the day or so I was thinking about the hook. I'd have to think about stats... (edit cos I kan spel gud.)
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Post by JohnK on Feb 13, 2010 16:05:36 GMT
Hullo, Craig, Hullo, Craig, Are you saying here that you've already statted the Vathek, since you seem to have been thinking about them for a while now? If so, any chance of seeing them up in the beasties section? Actaully, I just bolted them together in the day or so I was thinking about the hook. I'd have to think about stats... Please do. Not having read or seen a lot of the source material that you cited, I'd be at a loss on how to stat them out that way.
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Post by traveller61 on Feb 13, 2010 20:04:02 GMT
Found them! ;D John K: ahem ... apologies, my google-fu is not strong and it took me a little while to rediscover these sites. They might make up for the loss of your original CoC stuff. www.opifexphoenix.com/worlds/horror/coc/cocadv.htmAn excellent set of 30+ free adventures all written by Dr. Michael LaBosserie. I've run a few for CoC with good times had by all (who survived...) and with a little work could make good UNIT adventures or challenges for time traveling agents (for the ones set other than modern day). www.talesofterror.net/Not so much adventures but more adventure seeds with some good ideas and nasty twists included. Again all free to download ;D DW PS. Yep, I'm another "United Nations Intelligence Taskforce" man.
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Post by Craig Oxbrow on Feb 13, 2010 22:38:58 GMT
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Post by Curufea on Feb 14, 2010 9:26:04 GMT
Karma for the Tales of Terror link - I've a few friends who have seeds in there
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Post by Spickey Millane on Feb 14, 2010 11:56:32 GMT
Those are wonderful sources for creepy adventure ideas Thanks for passing on the links.
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Post by JohnK on Feb 14, 2010 15:41:26 GMT
Hullo, traveller61, Found them! ;D John K: ahem ... apologies, my google-fu is not strong and it took me a little while to rediscover these sites. They might make up for the loss of your original CoC stuff. www.opifexphoenix.com/worlds/horror/coc/cocadv.htmAn excellent set of 30+ free adventures all written by Dr. Michael LaBosserie. I've run a few for CoC with good times had by all (who survived...) and with a little work could make good UNIT adventures or challenges for time traveling agents (for the ones set other than modern day). www.talesofterror.net/Not so much adventures but more adventure seeds with some good ideas and nasty twists included. Again all free to download ;D Thanks for finding those links, mate! I had forgotten about those two websites. They definitely offer some potential for DW: AiTaS scenarios, but that said, I'm not inclined at this time to regather my Call of Cthulhu gaming stuff. Too many Doctor Who DVDs to regather, and I don't want to run a completely horror campaign. Good source of material though, at those sites!
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Post by traveller61 on Feb 18, 2010 20:23:35 GMT
Hmm..so its no good suggesting Delta Green stuff to you then ;D Well you could always plunder the plot lines from the Gerry Anderson series UFO - it gives a different take on an alien invasion but might be good inspiration. There are a few websites dedicated to it out there including this one: ufoseries.comDW PS. there is also serious talk of new movie based on it very soon.
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Post by Null and Void on Feb 18, 2010 20:56:12 GMT
By the way, since Global Frequency was mentioned earlier in the thread... Shortly after the comic series was out, there was a pilot for a TV show produced. It was never aired, but it can be found floating around various file sharing locations (I'm told) and conventions. I've seen it, and while I don't remember a lot of it, I do remember its not bad... There is certainly one memorable scene in it. Certainly fodder for conversion.
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Post by JohnK on Feb 18, 2010 22:40:59 GMT
Hullo, traveller61, Hmm..so its no good suggesting Delta Green stuff to you then ;D Yep, no good at all. Well you could always plunder the plot lines from the Gerry Anderson series UFO - it gives a different take on an alien invasion but might be good inspiration. There are a few websites dedicated to it out there including this one: ufoseries.comDW PS. there is also serious talk of new movie based on it very soon. I am a huge fan of U.F.O. and been since the series first came out. I may well take a couple of plots from there for my DW: AiTaS game indeed.
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Post by Craig Oxbrow on Feb 21, 2010 2:33:50 GMT
The PC listing gave me the idea to try and come up with a plot hook per PC. So, since Gayle Tarrant is a thief... This one grew in the telling, so I gave it a separate thread. Set A Thief
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Post by JohnK on Feb 21, 2010 16:22:57 GMT
Hullo, Craig, The PC listing gave me the idea to try and come up with a plot hook per PC. So, since Gayle Tarrant is a thief... This one grew in the telling, so I gave it a separate thread. Set A ThiefLovely stuff, Craig. Look forward to seeing the one for now Lt. Edward Blake!
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Post by Craig Oxbrow on Feb 21, 2010 22:53:50 GMT
Lovely stuff, Craig. Look forward to seeing the one for now Lt. Edward Blake! He's possibly the trickiest since you defined his role as the group's shooter, and "there are aliens who... have guns!" is a bit weak.
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Post by JohnK on Feb 22, 2010 15:23:29 GMT
Hullo, Craig, Lovely stuff, Craig. Look forward to seeing the one for now Lt. Edward Blake! He's possibly the trickiest since you defined his role as the group's shooter, and "there are aliens who... have guns!" is a bit weak. While he's the marksman in the group, he is also their leader. That should put a different slant to the character as well, and it has. SteveB has played the character marvellously. And yes, I know, I'm being lax in putting up the write-ups of the Friday game sessions. *sigh*
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Post by Craig Oxbrow on Mar 2, 2010 20:36:47 GMT
An adventure for Blake, where he gets to lead an operation and clash with a local power figure: Voices In The Dark
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Post by JohnK on Mar 3, 2010 13:28:15 GMT
Hullo, Craig, An adventure for Blake, where he gets to lead an operation and clash with a local power figure: Voices In The DarkExcellent stuff. Really great, mate.
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Post by Craig Oxbrow on Mar 12, 2010 20:32:35 GMT
Something for Anderson, giving him a chance to mingle with the upper crust, possibly cross swords with a rival, and very likely blow things up: The Games Of KingsProbably best not to run back-to-back with Voices In The Dark since they both involve rich people in the country up to no good, but it's a classic motif...
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Post by JohnK on Mar 13, 2010 15:12:46 GMT
Hullo, Craig, Something for Anderson, giving him a chance to mingle with the upper crust, possibly cross swords with a rival, and very likely blow things up: The Games Of KingsProbably best not to run back-to-back with Voices In The Dark since they both involve rich people in the country up to no good, but it's a classic motif... Very nice scenario, mate. You're spot on about the fact that rich folks in the country up to no good is a very common motif in Doctor Who, and several other genres besides. Hmm, makes me wonder about doing up a list of various typical stereotyped or classic motifs for DW: AiTaS scenarios...
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Post by Craig Oxbrow on Mar 21, 2010 3:44:55 GMT
For Thomas, the chance to go back to within a few years of his own time. Expanded from episodes 12 and 13 of 30 retro-pulp Doctor Who ideas. (Other ideas I considered involved the descendants of an old enemy hunting him down, or the old enemy turning up himself now immortal. The first would also be a great thing to do to Captain Jack... the second could be done with him...) Hinges Between Days
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Post by JohnK on Mar 21, 2010 14:38:55 GMT
Hullo, Craig, I love some of those scenario ideas, btw, Craig, and will be converting a few here and there to the DW: AiTaS format and using them in my campaign. You're way more creative than me! Thomas Magnuson has been the toughest character to plot for so far in the game, but his player is doing a good job of getting the technological and cultural differences of his home time and 2002 AD across in the game. This scenario will definitely be a great reward for the player's efforts. Great stuff, mate, great stuff.
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Post by Craig Oxbrow on Apr 19, 2010 23:04:22 GMT
I belatedly realised that I never posted an idea for Kelasa. So here's something which could be related to Magnuson's plot hook and how someone from the 26th Century might end up in the 20th... A Little Piece Of Home
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Post by philibusted on Apr 28, 2010 19:45:01 GMT
and I have vague memories of Spooks. Man, I love that show. Or loved it; probably more than Doctor Who. So, I'm not sure if these ideas are too 'x-files' or conspiracy-esque - or if someone else mentioned them; sorry, I kind of ADD-browsed the thread - but some ideas that came to mind (particularly with the Spooks mention) were... - A small nation led by a dictator stumbled upon some alien tech, and UNIT doesn't think they should have it. Could be an espionage scenario, or more of a straight up diplomacy and if that fails, force, kind of game. - Recovering a spaceship that crashed in the ocean. Antagonists could be the various servants of other countries (Torchwood, CIA) as well as perhaps aliens or kraken or some such. - Someone in the hierarchy is selling UNIT information to [Aliens, other countries/corporations] and the team has to find out who it is. - Only UNIT has the resources and the technology to create Space Base 1, the first top-secret space station of its kind. And, someone was found dead... and... yeah, my brain is dying. Sorry.
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Post by Kit on Aug 9, 2010 7:25:55 GMT
What's so hard about UNIT plots? An alien monster/mad scientist/evil corporation plans to eat everyone/break the laws of nature/take over the world. UNIT will learn of the threat gradually as the enemy takes over the rural countryside/a small village/a corporate factory. Just when it seems UNIT will wipe out the threat, it turns out that the Minister of Defence/Minister of Economic Affairs/Minister of Scientific Progress has been in cahoots with the bad guys all along, and turns on UNIT, but turns into a monster/falls victim to weird science/gets shot by the bad guy. Finally, after learning that bullets won't stop it/bullets won't stop it/bullets won't stop it and losing a man/a squad/a platoon, UNIT neutralizes the threat using sound/simple household chemicals/trickery to send it back to its home dimension.You know, I still laugh every time i read this.
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Post by Kit on Aug 9, 2010 8:55:37 GMT
For a break from invading aliens, I suggest mad scientists and criminal masterminds. To that end, I've had a bit of luck re-purposing some old Spycraft/Shadowforce Archer adventures.
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korith
2nd Incarnation
Posts: 131
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Post by korith on Aug 9, 2010 12:02:22 GMT
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