Post by JohnK on Jan 19, 2010 13:19:34 GMT
Hullo, Kaemaril,

Hullo, Kaemaril,
That's what I was thinking, but of course, that's the obvious way to do the scenario, right?
So play the devil's advocate with me here...
OK, a different Werewolf in the past ...
How about a variant of Elizabeth Bathory?
Ooh, now that's a good idea and variant of the werewolf in the past scenario.
[quote author=kaemaril board=general thread=538 post=4343 time=1263871621
The TARDIS materializes in 16th century Hungary or Romania ... or somewhere suitably 'dark European' ... perhaps Transylvania?
[/quote]
No, definitely not Transylvania. To be honest, one could do a very stereotyped story about vampyres and werewolves if setting it in that locale. One needs the locale to be a place where they know the legends and stories told about werewolves, but where the belief in them hasn't come into existence until recently because of the events that you mention.
[quote author=kaemaril board=general thread=538 post=4343 time=1263871621
The players are mistaken for officials from the nearest city, sent to investigate the complaints of the local minor noble ... someone (or something his letter darkly implies) is killing peasants in his villages ... they're dragged into the night, with only their echoing screams - soon cut off - to give any clue as to their fate.
Unbeknownst to the local minor noble, the cause of all his problems lurks within his own household. His wife, a noblewoman of impeccable character, is in fact ... a werewolf! Not the kind you'd expect, however. This is a werewolf with brains
The local noblewoman was bitten by a dying werewolf, that crashed to Earth. She has only one overriding desire: to propagate the species. The Wolfoids do not reproduce, they create new members of the species by biting other species and making them werewolves. Their saliva contains (technobable technobabble) that overwrites parts of the host's DNA, transforming them into werewolves.
The noblewoman, like Bathory, runs a gynaceum where the daughters of local minor nobility learn courtly manners, and she has used these helpless victims as her first conversions. She has built her own pack, and it is the pack that is causing the villagers to disapear. I'm thinking very Midwich cuckoos-y during the day, with the PCs stuck in a room with these little dears as they transform into flesh-rending monsters ...
- Can the PCs rescue any remaining villagers from the dungeons? (aka larder)
- Can the children be 'cured' of this alien retro-virus?
- What of the noblewoman, who is trying to repair the crashlanded ship so she and her wolfpack can return to the home world, little realizing that the ship is in such a bad state of repairs that an attempted launch will lead to an explosion the size of Brussels?
- What if the local noblewoman realizes the PCs are onto her, and accuse them of witchcraft ('The stranger had a metallic wand, which he pointed at a dungeon door ... whereupon it made curious sounds I have never before heard, and then the door opened though no mortal hand had unlocked it...') to protect herself and her wolflings?
- What if the noblewoman bites one of the PCs? Is 'wolfism' curable? What happens to a Timelord struck low by such a bite?
- And how will history explain the strange affair of the castle of satanic wolfcubs?
How about that?
[/quote]
*That* is bloody brilliant, and I *hate* people who come up with ideas and almost Adventure Seeds that quickly!! And yes, I am going to definitely steal this idea wholesale and use it for my game with a bit of a variation to it.
I've decided the name of the alien werewolf species is the Lupinox. And will have to stat them out, of course.
In the meantime, have some karma, ya bloody brilliant mate, you!
(Oh, and perhaps the thread posts about the werewolf scenarios and this one need to be separate in the Story Seeds or whatever forum, Mr. Moderators?)

Jan 19, 2010 3:27:01 GMT @kaemaril said:

That's what I was thinking, but of course, that's the obvious way to do the scenario, right?

So play the devil's advocate with me here...
OK, a different Werewolf in the past ...
How about a variant of Elizabeth Bathory?
Ooh, now that's a good idea and variant of the werewolf in the past scenario.
[quote author=kaemaril board=general thread=538 post=4343 time=1263871621
The TARDIS materializes in 16th century Hungary or Romania ... or somewhere suitably 'dark European' ... perhaps Transylvania?
[/quote]
No, definitely not Transylvania. To be honest, one could do a very stereotyped story about vampyres and werewolves if setting it in that locale. One needs the locale to be a place where they know the legends and stories told about werewolves, but where the belief in them hasn't come into existence until recently because of the events that you mention.
[quote author=kaemaril board=general thread=538 post=4343 time=1263871621
The players are mistaken for officials from the nearest city, sent to investigate the complaints of the local minor noble ... someone (or something his letter darkly implies) is killing peasants in his villages ... they're dragged into the night, with only their echoing screams - soon cut off - to give any clue as to their fate.
Unbeknownst to the local minor noble, the cause of all his problems lurks within his own household. His wife, a noblewoman of impeccable character, is in fact ... a werewolf! Not the kind you'd expect, however. This is a werewolf with brains

The local noblewoman was bitten by a dying werewolf, that crashed to Earth. She has only one overriding desire: to propagate the species. The Wolfoids do not reproduce, they create new members of the species by biting other species and making them werewolves. Their saliva contains (technobable technobabble) that overwrites parts of the host's DNA, transforming them into werewolves.
The noblewoman, like Bathory, runs a gynaceum where the daughters of local minor nobility learn courtly manners, and she has used these helpless victims as her first conversions. She has built her own pack, and it is the pack that is causing the villagers to disapear. I'm thinking very Midwich cuckoos-y during the day, with the PCs stuck in a room with these little dears as they transform into flesh-rending monsters ...

- Can the PCs rescue any remaining villagers from the dungeons? (aka larder)
- Can the children be 'cured' of this alien retro-virus?
- What of the noblewoman, who is trying to repair the crashlanded ship so she and her wolfpack can return to the home world, little realizing that the ship is in such a bad state of repairs that an attempted launch will lead to an explosion the size of Brussels?
- What if the local noblewoman realizes the PCs are onto her, and accuse them of witchcraft ('The stranger had a metallic wand, which he pointed at a dungeon door ... whereupon it made curious sounds I have never before heard, and then the door opened though no mortal hand had unlocked it...') to protect herself and her wolflings?
- What if the noblewoman bites one of the PCs? Is 'wolfism' curable? What happens to a Timelord struck low by such a bite?
- And how will history explain the strange affair of the castle of satanic wolfcubs?

How about that?
[/quote]
*That* is bloody brilliant, and I *hate* people who come up with ideas and almost Adventure Seeds that quickly!! And yes, I am going to definitely steal this idea wholesale and use it for my game with a bit of a variation to it.
I've decided the name of the alien werewolf species is the Lupinox. And will have to stat them out, of course.
In the meantime, have some karma, ya bloody brilliant mate, you!

(Oh, and perhaps the thread posts about the werewolf scenarios and this one need to be separate in the Story Seeds or whatever forum, Mr. Moderators?)