I'm using the one I said I would. It's lovely, and the players like to put their story point tokens in the big Gallifreyan glyph where that number is written.
The only real struggle is (as of a single game, so it should get better) finding the Attributes quickly and efficiently when asking for rolls. It's not even about being out of their usual order, I think it's just not having the numbers together where someone can just spot them all with one flick of the eye.
So, I've got the fonts sorted (after a fashion), and I worked out how to import the original PDF into Illustrator so I could then import it InDesign for the major grunt work (incidentally, rearranging the attribute labels to make them alphabetical). Exported blank version into Acrobat to make it form-fillable. Now I'm just trying to work out how to make the Tech Level modifiers autocalculate.
Used it in play last night. Using glass beads to keep track of the damage to attributes works well (although more than a 6 in an attribute because a little unwieldy with the size of beads I was using.)