Post by drnate on Jan 5, 2010 23:23:54 GMT
So far I feel that I am terrible with gadgets. I am trying to make two of them, but it is highly difficult. Suggestions, please?
Box of Fun: "This is a Nintendo DS which has been hollowed out, its innards replaced with homemade hardware designed to communicate with and influence any computer it can be connected to."
Hypnosis (major, 2 points) A Resolve + Ingenuity +2 roll will convince a computer to do whatever the user wants. (maybe technology+Ingenuity?) Turn off an alarm, open a door, power down, etc. This is limited to the things the computer being hypnotized can actually do.
Restriction: Hypnosis only works on computers, and the box must be in contact with the computer.
Story Points: 1
Green Lantern Ring: The ultimate weapon, a ring that funnels power from a central battery to be used and directed by the ring's wearer to perform a variety of tasks. See the link above for more information, if you are not familiar with the comic book or cartoon.
Flight (Major, 2 points)
Force Field (Major, 2 points)
Energy Constructs The ring uses's the ring-bearer's willpower to channel green energy and shape it into objects of his desire. This power is not covered in the game, I am hesitant to try to price it without some creativity and input from others. Requires a Resolve + Ingenuity roll with the target number based on the complexity of the power.
Restriction: Must be recharged from a special battery once every 24 hours.
Restriction: Powered by the user's willpower, and can be mentally exhausting to use. Tricky Controls, requires minimum Resolve 4 to operate and costs 1-2 Story points to activate.
Story Points: 4 (Probably)
Any help would be appreciated!
Box of Fun: "This is a Nintendo DS which has been hollowed out, its innards replaced with homemade hardware designed to communicate with and influence any computer it can be connected to."
Hypnosis (major, 2 points) A Resolve + Ingenuity +2 roll will convince a computer to do whatever the user wants. (maybe technology+Ingenuity?) Turn off an alarm, open a door, power down, etc. This is limited to the things the computer being hypnotized can actually do.
Restriction: Hypnosis only works on computers, and the box must be in contact with the computer.
Story Points: 1
Green Lantern Ring: The ultimate weapon, a ring that funnels power from a central battery to be used and directed by the ring's wearer to perform a variety of tasks. See the link above for more information, if you are not familiar with the comic book or cartoon.
Flight (Major, 2 points)
Force Field (Major, 2 points)
Energy Constructs The ring uses's the ring-bearer's willpower to channel green energy and shape it into objects of his desire. This power is not covered in the game, I am hesitant to try to price it without some creativity and input from others. Requires a Resolve + Ingenuity roll with the target number based on the complexity of the power.
Restriction: Must be recharged from a special battery once every 24 hours.
Restriction: Powered by the user's willpower, and can be mentally exhausting to use. Tricky Controls, requires minimum Resolve 4 to operate and costs 1-2 Story points to activate.
Story Points: 4 (Probably)
Any help would be appreciated!