I've only tried the diffchecker online PDF comparison tool, but according to that, the texts of both versions are exactly the same. Could be they replaced some images? The images tab is loading forever though so I ca't say for certain.
They apparently updated it again. I stuck the new file in diffchecker to see what had changed and again, there was nothing. Then I checked the other files.
It appears they've uploaded a new version of the main PDF over the Pregens PDF. There do seem to be a good few changes with this one. A lot of them seem to be just minor changes in phrasing, or spacing out the text. They've also shifted around the Skill Points in the Silurian and Sontaran templates and added an ad for the Einstein Engine to the back page.
Oh, and they've changed "Chapter One" to "Chapter On" in the table of contents, but I assume that's a mistake.
Last Edit: Aug 31, 2021 12:58:08 GMT by ninjaconor
It has been updated now along with the Pregens file. At first glance it appears the rules for the Experienced Distinction have changed (p.66):
Taking Experienced as a Distinction reduces your maximum Story Points by two, just like any other Distinction, but it gives you a number of points you can spend before you start your first game. We recommend that the Experienced Distinction gives you 4 additional points to increase your Attributes, and 4 to increase your Skills. If the Gamemaster agrees, and feels that it will not unbalance the game, the Experienced Distinction could be worth far more. You could call it Very Experienced, and the Gamemaster may give you 4 additional points to increase your Attributes and 18 to improve your Skills. If your character is non-human, you could increase your Attributes multiple times — though if you and the Gamemaster have a particular idea in mind you could ignore the points altogether and build your character to feel right for the game. Especially if you’re planning a game with renegade Time Lords or aliens hiding from society. Anything is possible, and there is a chapter filled with advice for Gamemasters (see page 160) where you’ll find help in running games with characters of differing abilities, and ensuring everyone gets to play an important part in the story.