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Post by renegade on Aug 13, 2021 1:02:04 GMT
Hi all~ thanks for clicking this thread (also sorry if its in the wrong place, this just seemed most appropriate to me) So, basically, Im running dry on any good traps and puzzles to add to my game for my players to overcome that aren't just re-skins of puzzles and traps from sword and sorcery type games. I was wondering if anyone here had some nice sci-fi puzzles or traps they know of or created that they were willing to share here. Thanks a bunch in advance!
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Post by grinch on Aug 13, 2021 9:32:24 GMT
Hmm. For the moment, I can’t think of anything that wouldn’t simply be a re skin of pre existing fantasy traps. But I suppose for a science fiction take on it, you could do something along the lines of saying having the area surrounding your main antagonist’s base, be immersed in a time field. Effectively creating a time loop and delaying people from reaching him while he sets about making his escape.
Be something for your players to try and roll against as they came to the realisation that the walk up these stairs or across these fields is taking far long then it should.
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Post by renegade on Aug 13, 2021 20:03:19 GMT
Hmm. For the moment, I can’t think of anything that wouldn’t simply be a re skin of pre existing fantasy traps. But I suppose for a science fiction take on it, you could do something along the lines of saying having the area surrounding your main antagonist’s base, be immersed in a time field. Effectively creating a time loop and delaying people from reaching him while he sets about making his escape. Be something for your players to try and roll against as they came to the realisation that the walk up these stairs or across these fields is taking far long then it should. I really like the Time loop trap idea, its perfect for when my players will have to be dealing with Enemy Time Lords! I suppose I might as well post the only sci-fi trap ive found so far also. The Lonely Security A.Ibare bones this trap is essentially a security A.I that is incredibly lonely for whatever reason. At one point it manages to capture some or all of the party in a way that they can not move, and can not be immediately aided by others ( I used a light based stasis field ). The more aware party members might notice that the security A.I has not yet set off any alarms or called anyone to the area to assist in the party's capture. The puzzle of this trap is to keep the A.I talking, and keep it distracted until the party can figure out o=how to deactivate it. In my game I also let the PCs try and convince it to let them go, if they choose to go down that dialogue route. I utilized this trap for a Cyberman based episode, where the party has to sneak aboard a Cyber-Carrier (Cyberman Spaceship), and used it to split up the party, putting the resident Time Lady and good guy Cyberman in the trap and letting them try and keep up relations with the lonely A.I ( I also made the A.I psychic), while the Human PC has to go and find the Master Control Console to try and shut off the power to the A.I
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