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Post by kismaci on Apr 29, 2018 11:37:40 GMT
Hi there!
I'm planning to play this example adventure called Seeing eyes with a party. It's in the core rulebook (pg 217). Any experience, suggestion, if someone has played this already?
Thx in advance!
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misterharry
Dominus Tempus
Dalek Caan's Lovechild
Posts: 3,246
Favourite Doctors: Second, Third, Fourth, Eleventh, Thirteenth
Traits: Empathic, Face in the Crowd, Insatiable Curiosity, Stubborn, Phobia (Heights), Unadventurous
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Post by misterharry on Apr 30, 2018 12:16:33 GMT
Hi there! I'm planning to play this example adventure called Seeing eyes with a party. It's in the core rulebook (pg 217). Any experience, suggestion, if someone has played this already? Thx in advance! I've not played this one myself. But I remember Hedgewick posting about his group's game in the Dark Dimension campaign: Blind Eye
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Post by Hedgewick on May 18, 2018 19:13:35 GMT
Yes, in our campaign the adventure was titled "Blind Eye," but this was the module known as "Seeing Eyes." I wasn't the game master for this particular adventure. I was playing the Doctor. We did have a lot of fun with this one. If your players know the Weeping Angels, then they're bound to get excited about this story.
One thing I do recall is that Erin, our game master, spent some time fleshing out the cast of supporting characters. A group of schoolchildren play an important supporting role in the adventure, and Erin ensured that two or three of the kids (those given names in the module) were well developed. We had a real sense of their personalities. Throughout the adventure, they became guest companions. They helped our characters to get through some difficult moments, and they also provided a lot of laughs along the way. I have fond memories of this adventure because of the way in which they were used. (I remember that we ended the adventure with a scene in which the Doctor returns the children to their school using the TARDIS, but he chooses to return them one day later than they disappeared, thus ensuring that they all miss out on a dreaded maths test. The children cheered with delight!)
That's the advice that I'd offer. Do all that you can to ensure that the supporting characters are vivid, entertaining, and memorable, particularly as the villains here don't have much in the way of personality. I wish you and your players the best of luck!
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Post by kismaci on Aug 9, 2018 13:25:49 GMT
Hi there! We played this story this week (we had to postpone many times). The players: - a female scientist from the near future
- a robot from the far future
- the Doctor (eleventh maybe, but kinda the players own style)
This was the third adventure for this party (with different players, we played the Medicine Man first, second with this party Stormrise). It was fun, this was the most straightforward/linear story so far, but they enjoyed it the most. They liked the twist with the angels, and when they realized that, who is the main antagonist, they were scared af. I didn't have a better idea, how to blind the robot, so he was the main help, not the students. They were only npc-s, not as important as you suggested. :/ But they enjoyed it, and that's what matter
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Post by Hedgewick on Aug 13, 2018 14:10:13 GMT
But they enjoyed it, and that's what matter That's great to hear!
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