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Post by PeelGodred on Feb 12, 2018 23:11:10 GMT
1.Are there any seperate specific stat modifiers for a wheelchair bound character or does the Dependency (Major Bad) Trait cover it? 2.What would be the stats for a stripped down Renegade Dalek skirt? (My .A.U. .U.N.I.T. is slightly more advanced). All I can think of is: Mobility: +3, Modified Armor (Major Good): Damage -5 and Cordination -2, and Flight (Minor Good) trait.
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misterharry
Dominus Tempus
Dalek Caan's Lovechild
Posts: 3,246
Favourite Doctors: Second, Third, Fourth, Eleventh, Thirteenth
Traits: Empathic, Face in the Crowd, Insatiable Curiosity, Stubborn, Phobia (Heights), Unadventurous
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Post by misterharry on Feb 13, 2018 9:04:50 GMT
1.Are there any seperate specific stat modifiers for a wheelchair bound character or does the Dependency (Major Bad) Trait cover it? In The First Doctor Sourcebook, the wheelchair-bound Dortmund has a trait called Impaired (Major Bad). I also use a Minor version of this for lesser disabilities. Davros has Dependency for his Dalek base unit, but that's because he also relies on it for life support. Not sure about the mobility bonus (presumably that's +3 Speed). Daleks only have a Coordination of 2, with no further Speed modifiers other than when in Flight. So unless they've somehow souped the base up, it shouldn't move any faster than that. As for Armour, I would probably allow it but with a Restriction that a targeted attack (at -2 penalty) would hit the exposed upper torso or head. Interestingly, Davros isn't given any Armour or damage reduction in his traits, which seems odd. As for Flight, why not.
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Post by thewarchief on Feb 18, 2018 15:17:06 GMT
As for Armour, I would probably allow it but with a Restriction that a targeted attack (at -2 penalty) would hit the exposed upper torso or head. Interestingly, Davros isn't given any Armour or damage reduction in his traits, which seems odd. Probably because no one would ever shoot at the "skirt". Possibly because the power source for it might not be in the base. On the show, if I recall correctly, when a human gets into a Dalek casing, they do't seem to be able to get the think to move normally and have to be pushed. So there might be some sort of weird cyborg-cybernetic thing going on with the control systems. It might not be an easy nut to crack. You could have a story or two where the wheelchair bound character starts to pick up Dalek traits/programming through the cybernetic link.
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misterharry
Dominus Tempus
Dalek Caan's Lovechild
Posts: 3,246
Favourite Doctors: Second, Third, Fourth, Eleventh, Thirteenth
Traits: Empathic, Face in the Crowd, Insatiable Curiosity, Stubborn, Phobia (Heights), Unadventurous
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Post by misterharry on Feb 18, 2018 17:30:31 GMT
As for Armour, I would probably allow it but with a Restriction that a targeted attack (at -2 penalty) would hit the exposed upper torso or head. Interestingly, Davros isn't given any Armour or damage reduction in his traits, which seems odd. Probably because no one would ever shoot at the "skirt". But you should still apply a -2 penalty for anyone trying to shoot at the reduced target, which isn't factored into Davros's stats. It was a rhetorical question, in that a GM could agree to allow the Dalek skirt to have most of the powers that a Dalek would have. Yes, it would probably need a bit of jiggery-pokery. But there's no reason not to allow it if you want. - particularly as the OP is applying only the Minor version of Flight, not the full Major version.
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Post by thewarchief on Feb 23, 2018 14:17:57 GMT
Probably because no one would ever shoot at the "skirt". But you should still apply a -2 penalty for anyone trying to shoot at the reduced target, which isn't factored into Davros's stats. They might have considered that it was offset somewhat by his extreme lack of mobility. His Coordination should probably be 0 for any kind of gross body movements, such as defending, too. He really can't dive out of the way of fire. Yeah, it would depend a lot on what the GM wants to allow, and also on the abilities of the characters. Although, I suspect that the more technically advanced Daleks are the least humanoid, and their casings would probably be the hardest to adapt to a human. There could be some social problems with using a Dalek casing for transport, too. I could see an adventure where the character gets mistaken for Davros!
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Post by thewarchief on Feb 24, 2018 15:20:18 GMT
Just watched Death to the Daleks. In that story the Doctor explains to Sarah that the Daleks move by Psychokensis.
It makes sense in the story, and holds up for other classic series episodes -at least until the introduction of Davros. It also explains why in the Classic Series no one who got inside a Dalek casing could drive it. If we held to that it would open up some interesting possibilities in game terms
It's possible that the armor has some sort of gadget that enhances the Dalek's Psychokinesis to the point that ti can move it's casing, and that flight was accomplished later with a more powerful gadget. In game terms there would be little difference in the Dalek stats, but it could play a factor in any attempt by others to use the casing. Or not. There s certainly enough contradiction and wiggle room in series continuity to allow a GM to safely ignore a throwaway line like this.
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