Post by thereviewer on Jun 14, 2017 22:44:30 GMT
Well, since I'm heading off to Washington DC tomorrow for AwesomeCon to see David Tennant and Catherine Tate, plus the fact that one of my favorite online review shows recently wrapped up a month of reviews known as 'Event Comics Month,' I thought I'd share a few ideas for repurposing event comics into scenarios for your DWAITAS Games. Bellow are a couple of ideas from IDW and DCthat you can use for your games as possible 'Season Finale' Arcs, or just regular games in general along with a brief history describing each event for those unfamiliar:
Infestation
Backstory- Ah, Infestation. Even before the event, IDW had already a strong foothold on some of the greatest licensed properties (including Doctor Who at the time,) so it was only inevitable that they'd do a mega crossover. Except surprisingly, they deviated from the norm and made a very unique crossover that hadn't been done in a while. Essentially, in their original series CVO (Covert Vampire Operations,) and Zombies vs Robots, the CVO learns that the zombies from the titular ZvR have attacked a small New Mexico Base which houses a portal that can transport people to different dimensions. Adding to their problems is the fact that these zombies share a hive mind linked to a entity called 'The Undermind,' who grows more powerful depending on how deep an understanding of both magic and technology the newly-infected person has. As such, Vampire Operative Britt is infected becoming Undead2. CVO manages to stop her, but not before she opens a portal sending both zombie infected Robots and Zombies (yes, they can even infect robots,) into the worlds of Star Trek, Ghostbusters, G.I. Joe, and Transformers. In each tie-in, Britt appears in each of these worlds to coordinate the undead, and try to get as much technology and magic from the various universes as she can to bring back and awaken the Undermind so that it may cross into our world.
Introduction: The players arrive on a resort planet for a vacation. Unfortunately, it seems that the staff and guests have been infected with some sort of virus that turns them into undead hoards. They must now find a way to cure the planet and defeating the one responsible.
Things To Do:
Survive the zombie plague, save the people (if possible), rescue any survivors, defeat the one responsible.
Antagonists:
Britt (see more info here as I'm not quite sure how to Stat her: ghostbusters.wikia.com/wiki/Britt ), Zombies (Stat as you wish)
Action Scenes:
Evading the Zombies, fighting Britt (if you wish to), holding up somewhere safe.
Visuals:
Basically, this is a mash-up of The Walking Dead and Doctor Who. Very creepy atmosphere on a holiday planet.
Problems:
How do you cure an interdimensional zombie virus? What about Britt who is living Artilica (aka: magic fused with Technology)?
Things To Prepare For:
Get ready to put your survival skills to the test. This is a great simulator of what might happen if there really was a zombie outbreak with the exception of how the players get around
Continuing The Adventure:
Once Britt is defeated, what happens to those cured? Can they stay cured forever? The Star Trek Tie-In story ended with McCoy being able to make a cure that only ensured the virus would stay temporarily dormant and not fully eliminated while the subjects retained their zombie-like appearance. What happens to those whose bodies may never heal if that is the case?
Convergence
Backstory- DC's first attempt to resolve things left unanswered in the wake of the New 52. Basically, Brainiac manages to steal parts of other universes and brings them together to have them fight to the death.
Introduction: The heroes discover a strange distortion coming from a planet. Arriving there they find...themselves! Or rather, multiple different versions of themselves from various universes. It turns out that the mastermind (take your pick) has brought them together to determine which of these characters (or character if you want to regulate it to only multiple versions of one character), is truly the greatest in all the multiverse. Worse yet, the PC's transport has been stolen so they must now team-up with their various universe counterparts to escape.
Things To Do: Encounter various alternate versions of as many PC's as you choose, see what happens when various versions are pitted against each other, discover the mastermind behind this event.
Antagonists: Besides any of the near-infinite alternate takes on the characters that might have their own reasons to fight, the main villain who made this happen can be any of your choosing. Maybe its The Daleks or Cybermen, running a scenario in order to determine a strategy for beating their version of the heroes. Maybe it's The Rani making her own observations on the PC's alternate selves meeting. Or maybe it's The Master up to his old tricks again.
Action Scenes: The battle of the multiverses' champions, breaking out of the arena, getting your method of transportation back.
Visuals: Basically no idea is outlandish. Have fun with multiple different versions of your PC's.
Problems: Convincing the alternate PC's to help, getting the PC's mode of transportation back, stopping the enemy, getting the alternate PC's back home.
Things To Prepare For:
Basically, get ready for an epic story featuring a multitude of alternative versions of your PC's.
Continuing The Adventure:
Can the alternate versions of the PC's you decide to use get home? A season about getting these different versions home might have some storytelling potential especially if you happen to have a TARDIS.
Blackest Night
Backstory- A story only recently discovered by myself thanks to both IDW/DC's Star Trek/Green Lantern The Spectrum War and its sequel Stranger Worlds, and the aforementioned web series that reviews comics. Basically, this was not only DC's major Green Lantern-based event of the 2000's, but it was also a popcorn-flick-styled event and a zombie story (of-sorts). Basically, anyone familiar with the Green Lanterns knows that there are not just the Green Lantern Corps. There's also the Yellow Sinestro Corps (representing Fear the opposite of the Green Lantern's Willpower,) Red Lanterns (representing Rage), Blue Lanterns (representing Hope), the Indigo Tribe (representing Compassion,) the Violet-colored Star Saphire Corps(representing Love,) and Orange (for Avarice usually containing one member Larfleeze, though he has had various alliances in the past from what I understand.) The point of this is that once it was revealed that these other Corps existed, it was revealed that there was a prophecy that the Black Lanterns, representing Death, would rise and spell the end of the universe. Once they did, they sent out Black Lantern rings which attached itself to people already dead. Once they did, the rings would control the wearer like a puppet, using their memories and experiences to create an emotional tether to others before ripping out their hearts and powering the Black Lantern Battery by 0.01% for each person killed. Once at full power, the battery summons the head of the Black Lantern Corps, Nekron AKA Death himself. Ne
kron plans to gain more power through adding more to his ranks which'll then allow him to summon a being known as 'The Entity' which is the embodiment of all life and if killed, will kill everything in the universe. Fortunately, Hal Jordan manages to get control and turns the formerly dead heroes into White Lanterns and in-turn, resurrect Nekron's servant, supervillain Black Hand, who was Nekron's tether to our reality. With Black Hand alive again, and thus no longer a suitable tether for Nekron, he essentially dies and a majority of former dead heroes are resurrected along with some deceased villains.
(NOTE: Because of the backstory to this game, I'm going to be taking some liberties here to explain the presence of the Green Lanterns in the Whoniverse. It's essentially now partly-inspired by the aforementioned Star Trek/Green Lantern Spectrum War crossover, but with a few changes here and there.)
Introduction: The players are on a deserted moon when a strange green light suddenly slams into the planet. They see a man wearing a Green tattered-Uniform with a lantern on there, going on about how 'He is coming,' before he passes out. The PC's suddenly realize he was cradling a being in his hands. A being that nobody recognizes and any attempts to find information result in nothing further learned. However, it is noted that the figure had a series of strange rings on them. After their research proves futile, the rings suddenly activate, attaching themselves to various characters to match the emotions that best define them (take your pick.) After the rings find their users, the man wakes up and introduces himself as Hal Jordan of the Green Lantern Corps. He's landed in this reality along with his friend Ganthet since a foe called Nekron is being resurrected and if not defeated, will ultimately spell doom for this world. Can the PC's and Hal prevent Nekron from killing all life in this universe? Plus, what about the other lantern-users and their respective mentors.
Things To Do:
Learn more about the Lantern Corps, fight against the undead ranks of the Black Lantern Corps, literally face down death himself, see which characters get which rings.
Antagonists:
Nekron, Nekron's tether (basically a great way to bring back any enemy that might've died in your story, or any enemy that died in the Whoniverse in general,) The Black Lantern Corps, Sinestro, Atrocitus, Larfleeze, plus whoever the Yellow, Red, and Orange Lanterns might fall into the hands of.
Action Scenes:
Seeing characters use the Lantern Rings respectively, going up against Nekron and his forces, trying to unite the other Lantern Forces.
Visuals:
This is very much a Superhero Zombie-like story. Like I mentioned, the main difference is that the undead bodies aren't wearing the rings, the rings are wearing the bodies and controlling them like a puppet. Other than that, this is one crossover for the ages.
Problems:
Those who receive the Green, Blue, Indego, and Star Saphire rings might have a problem controlling the powers and using them wisely (since there aren't any power batteries as far as they know,) as much as the other wearers might have. Also, convincing so many people to join up might take time that the PC's don't have. Not to mention the whole undead hoard problem.
Things To Prepare For: Choosing which character gets what. Basically, see which characters have the strongest trait
s that best suit each lantern corps. If you have trouble decide which one should get which ring, you can look at this fan meme for inspiration: fav.me/d9xci8f
Continuing The Adventure: What happens after Nekron is defeated? Would there be any ramifications? How about getting the different Lantern Corps home? Will they all be willing to go back if possible? Plus, why was THIS universe chosen for everyone to transport to? Could there be some kind of hidden meaning such as one of the Lantern Corps Planets existing in the Whoniverse?
Please give your thoughts and comments! Thanks!
Infestation
Backstory- Ah, Infestation. Even before the event, IDW had already a strong foothold on some of the greatest licensed properties (including Doctor Who at the time,) so it was only inevitable that they'd do a mega crossover. Except surprisingly, they deviated from the norm and made a very unique crossover that hadn't been done in a while. Essentially, in their original series CVO (Covert Vampire Operations,) and Zombies vs Robots, the CVO learns that the zombies from the titular ZvR have attacked a small New Mexico Base which houses a portal that can transport people to different dimensions. Adding to their problems is the fact that these zombies share a hive mind linked to a entity called 'The Undermind,' who grows more powerful depending on how deep an understanding of both magic and technology the newly-infected person has. As such, Vampire Operative Britt is infected becoming Undead2. CVO manages to stop her, but not before she opens a portal sending both zombie infected Robots and Zombies (yes, they can even infect robots,) into the worlds of Star Trek, Ghostbusters, G.I. Joe, and Transformers. In each tie-in, Britt appears in each of these worlds to coordinate the undead, and try to get as much technology and magic from the various universes as she can to bring back and awaken the Undermind so that it may cross into our world.
Introduction: The players arrive on a resort planet for a vacation. Unfortunately, it seems that the staff and guests have been infected with some sort of virus that turns them into undead hoards. They must now find a way to cure the planet and defeating the one responsible.
Things To Do:
Survive the zombie plague, save the people (if possible), rescue any survivors, defeat the one responsible.
Antagonists:
Britt (see more info here as I'm not quite sure how to Stat her: ghostbusters.wikia.com/wiki/Britt ), Zombies (Stat as you wish)
Action Scenes:
Evading the Zombies, fighting Britt (if you wish to), holding up somewhere safe.
Visuals:
Basically, this is a mash-up of The Walking Dead and Doctor Who. Very creepy atmosphere on a holiday planet.
Problems:
How do you cure an interdimensional zombie virus? What about Britt who is living Artilica (aka: magic fused with Technology)?
Things To Prepare For:
Get ready to put your survival skills to the test. This is a great simulator of what might happen if there really was a zombie outbreak with the exception of how the players get around
Continuing The Adventure:
Once Britt is defeated, what happens to those cured? Can they stay cured forever? The Star Trek Tie-In story ended with McCoy being able to make a cure that only ensured the virus would stay temporarily dormant and not fully eliminated while the subjects retained their zombie-like appearance. What happens to those whose bodies may never heal if that is the case?
Convergence
Backstory- DC's first attempt to resolve things left unanswered in the wake of the New 52. Basically, Brainiac manages to steal parts of other universes and brings them together to have them fight to the death.
Introduction: The heroes discover a strange distortion coming from a planet. Arriving there they find...themselves! Or rather, multiple different versions of themselves from various universes. It turns out that the mastermind (take your pick) has brought them together to determine which of these characters (or character if you want to regulate it to only multiple versions of one character), is truly the greatest in all the multiverse. Worse yet, the PC's transport has been stolen so they must now team-up with their various universe counterparts to escape.
Things To Do: Encounter various alternate versions of as many PC's as you choose, see what happens when various versions are pitted against each other, discover the mastermind behind this event.
Antagonists: Besides any of the near-infinite alternate takes on the characters that might have their own reasons to fight, the main villain who made this happen can be any of your choosing. Maybe its The Daleks or Cybermen, running a scenario in order to determine a strategy for beating their version of the heroes. Maybe it's The Rani making her own observations on the PC's alternate selves meeting. Or maybe it's The Master up to his old tricks again.
Action Scenes: The battle of the multiverses' champions, breaking out of the arena, getting your method of transportation back.
Visuals: Basically no idea is outlandish. Have fun with multiple different versions of your PC's.
Problems: Convincing the alternate PC's to help, getting the PC's mode of transportation back, stopping the enemy, getting the alternate PC's back home.
Things To Prepare For:
Basically, get ready for an epic story featuring a multitude of alternative versions of your PC's.
Continuing The Adventure:
Can the alternate versions of the PC's you decide to use get home? A season about getting these different versions home might have some storytelling potential especially if you happen to have a TARDIS.
Blackest Night
Backstory- A story only recently discovered by myself thanks to both IDW/DC's Star Trek/Green Lantern The Spectrum War and its sequel Stranger Worlds, and the aforementioned web series that reviews comics. Basically, this was not only DC's major Green Lantern-based event of the 2000's, but it was also a popcorn-flick-styled event and a zombie story (of-sorts). Basically, anyone familiar with the Green Lanterns knows that there are not just the Green Lantern Corps. There's also the Yellow Sinestro Corps (representing Fear the opposite of the Green Lantern's Willpower,) Red Lanterns (representing Rage), Blue Lanterns (representing Hope), the Indigo Tribe (representing Compassion,) the Violet-colored Star Saphire Corps(representing Love,) and Orange (for Avarice usually containing one member Larfleeze, though he has had various alliances in the past from what I understand.) The point of this is that once it was revealed that these other Corps existed, it was revealed that there was a prophecy that the Black Lanterns, representing Death, would rise and spell the end of the universe. Once they did, they sent out Black Lantern rings which attached itself to people already dead. Once they did, the rings would control the wearer like a puppet, using their memories and experiences to create an emotional tether to others before ripping out their hearts and powering the Black Lantern Battery by 0.01% for each person killed. Once at full power, the battery summons the head of the Black Lantern Corps, Nekron AKA Death himself. Ne
kron plans to gain more power through adding more to his ranks which'll then allow him to summon a being known as 'The Entity' which is the embodiment of all life and if killed, will kill everything in the universe. Fortunately, Hal Jordan manages to get control and turns the formerly dead heroes into White Lanterns and in-turn, resurrect Nekron's servant, supervillain Black Hand, who was Nekron's tether to our reality. With Black Hand alive again, and thus no longer a suitable tether for Nekron, he essentially dies and a majority of former dead heroes are resurrected along with some deceased villains.
(NOTE: Because of the backstory to this game, I'm going to be taking some liberties here to explain the presence of the Green Lanterns in the Whoniverse. It's essentially now partly-inspired by the aforementioned Star Trek/Green Lantern Spectrum War crossover, but with a few changes here and there.)
Introduction: The players are on a deserted moon when a strange green light suddenly slams into the planet. They see a man wearing a Green tattered-Uniform with a lantern on there, going on about how 'He is coming,' before he passes out. The PC's suddenly realize he was cradling a being in his hands. A being that nobody recognizes and any attempts to find information result in nothing further learned. However, it is noted that the figure had a series of strange rings on them. After their research proves futile, the rings suddenly activate, attaching themselves to various characters to match the emotions that best define them (take your pick.) After the rings find their users, the man wakes up and introduces himself as Hal Jordan of the Green Lantern Corps. He's landed in this reality along with his friend Ganthet since a foe called Nekron is being resurrected and if not defeated, will ultimately spell doom for this world. Can the PC's and Hal prevent Nekron from killing all life in this universe? Plus, what about the other lantern-users and their respective mentors.
Things To Do:
Learn more about the Lantern Corps, fight against the undead ranks of the Black Lantern Corps, literally face down death himself, see which characters get which rings.
Antagonists:
Nekron, Nekron's tether (basically a great way to bring back any enemy that might've died in your story, or any enemy that died in the Whoniverse in general,) The Black Lantern Corps, Sinestro, Atrocitus, Larfleeze, plus whoever the Yellow, Red, and Orange Lanterns might fall into the hands of.
Action Scenes:
Seeing characters use the Lantern Rings respectively, going up against Nekron and his forces, trying to unite the other Lantern Forces.
Visuals:
This is very much a Superhero Zombie-like story. Like I mentioned, the main difference is that the undead bodies aren't wearing the rings, the rings are wearing the bodies and controlling them like a puppet. Other than that, this is one crossover for the ages.
Problems:
Those who receive the Green, Blue, Indego, and Star Saphire rings might have a problem controlling the powers and using them wisely (since there aren't any power batteries as far as they know,) as much as the other wearers might have. Also, convincing so many people to join up might take time that the PC's don't have. Not to mention the whole undead hoard problem.
Things To Prepare For: Choosing which character gets what. Basically, see which characters have the strongest trait
s that best suit each lantern corps. If you have trouble decide which one should get which ring, you can look at this fan meme for inspiration: fav.me/d9xci8f
Continuing The Adventure: What happens after Nekron is defeated? Would there be any ramifications? How about getting the different Lantern Corps home? Will they all be willing to go back if possible? Plus, why was THIS universe chosen for everyone to transport to? Could there be some kind of hidden meaning such as one of the Lantern Corps Planets existing in the Whoniverse?
Please give your thoughts and comments! Thanks!