Post by markrand on Jun 14, 2017 19:41:04 GMT
Ann Martin
AWARENESS 4, PRESENCE 3, COORDINATION 4, RESOLVE 5, INGENUITY 5, STRENGTH 3
SKILLS: Athletics 2, Convince 4 (AoE-Fast Talk), Fighting 1, Knowledge 2, Marksman 1, Medicine 1, Science 2, Subterfuge 4 (AoE-Sneaking), Technology 2, Transport 1
Good Traits:
(Minor) Brave, Face In The Crowd, Keen Senses, Lucky, Quick Reflexes, Resourceful Pockets: burglar tools, Run For Your Life!, Technically Adept, Tough
(Major) Indomitable
Bad Traits:
(Minor) Argumentative, Impulsive, Insatiable Curiosity, Eccentric: Ann always wears gloves (she doesn’t like leaving fingerprints behind)
(Major) Code Of Conduct (2): won’t kill, but doesn’t mind making people think she will & likes to flirt with male victims, Dark Secret: cat burglar
Background: Ann Martin is the granddaughter of Ada Mullins, the Cockney master thief known as the Unicorn. Born in Chicago, her family moved to Pittsburgh, where she often prowls, when she was four. She was trained by her mother in the family business.
Physical Description: Ann is 5’3” tall, has short, dark-brown hair and green eyes. She always dresses to suit the occasion, but prefers to be dressy and always wears gloves (she doesn’t like leaving fingerprints behind). Her cat burglar garb consists of a black ribbed turtleneck sweater, jeans, knee-high low-heeled boots whose toes are steel-capped (good for kicking), bracelet-length leather gloves, and a zentai mask with eye openings. Visible are a sheath knife inside the right boot on the outside of the leg, a digital watch on the left sleeve, a pistol holstered under her left arm, a headband flashlight with red and white LEDs above the eye openings of her mask, and a full-body climbing harness over her clothes that was partially covered by the webbing and backpack holding her gear. (The pistol’s magazine contains quarter-load blanks that propel sleep darts.)
GEAR: She carries lockpicks, a pliers-based multitool, pry bars (usable as blackjacks), climbing gear (in backpack), a compact hand mirror, a pepper spray, a plastic bottle of chloroform and rags, a suppressor for the pistol, a roll of duct tape, plastic cable ties, a bottle of WD-40, an electronic voice disguiser, a suppressor for the pistol, Wolf's Ears® (can amplify low-level sounds, but won't amplify higher-level ones) in her ears, magnetic amplifier with earphones (for listening to safe tumblers), and various smoke and flash grenades
TECH LEVEL: 5 (2016)
STORY POINTS: 12
AWARENESS 4, PRESENCE 3, COORDINATION 4, RESOLVE 5, INGENUITY 5, STRENGTH 3
SKILLS: Athletics 2, Convince 4 (AoE-Fast Talk), Fighting 1, Knowledge 2, Marksman 1, Medicine 1, Science 2, Subterfuge 4 (AoE-Sneaking), Technology 2, Transport 1
Good Traits:
(Minor) Brave, Face In The Crowd, Keen Senses, Lucky, Quick Reflexes, Resourceful Pockets: burglar tools, Run For Your Life!, Technically Adept, Tough
(Major) Indomitable
Bad Traits:
(Minor) Argumentative, Impulsive, Insatiable Curiosity, Eccentric: Ann always wears gloves (she doesn’t like leaving fingerprints behind)
(Major) Code Of Conduct (2): won’t kill, but doesn’t mind making people think she will & likes to flirt with male victims, Dark Secret: cat burglar
Background: Ann Martin is the granddaughter of Ada Mullins, the Cockney master thief known as the Unicorn. Born in Chicago, her family moved to Pittsburgh, where she often prowls, when she was four. She was trained by her mother in the family business.
Physical Description: Ann is 5’3” tall, has short, dark-brown hair and green eyes. She always dresses to suit the occasion, but prefers to be dressy and always wears gloves (she doesn’t like leaving fingerprints behind). Her cat burglar garb consists of a black ribbed turtleneck sweater, jeans, knee-high low-heeled boots whose toes are steel-capped (good for kicking), bracelet-length leather gloves, and a zentai mask with eye openings. Visible are a sheath knife inside the right boot on the outside of the leg, a digital watch on the left sleeve, a pistol holstered under her left arm, a headband flashlight with red and white LEDs above the eye openings of her mask, and a full-body climbing harness over her clothes that was partially covered by the webbing and backpack holding her gear. (The pistol’s magazine contains quarter-load blanks that propel sleep darts.)
GEAR: She carries lockpicks, a pliers-based multitool, pry bars (usable as blackjacks), climbing gear (in backpack), a compact hand mirror, a pepper spray, a plastic bottle of chloroform and rags, a suppressor for the pistol, a roll of duct tape, plastic cable ties, a bottle of WD-40, an electronic voice disguiser, a suppressor for the pistol, Wolf's Ears® (can amplify low-level sounds, but won't amplify higher-level ones) in her ears, magnetic amplifier with earphones (for listening to safe tumblers), and various smoke and flash grenades
TECH LEVEL: 5 (2016)
STORY POINTS: 12