Post by Escher on Dec 20, 2015 22:28:33 GMT
Sorting through my GMs folder I found this which I put this together for my group a while back.
I thought this might help my group visualise roleplaying an exchange using the Convince skill and the level of detail that they might roleplay. It can also be used by GMs as a rough template to work out NPC responses based on their Skill level. I'll probably amend this in the future but it seems to give a fair representation for most casual purposes. The examples aren't just detail and eloquence (an uneducated character can be an exemplary communicator) but also emotion, psychology and how well skilled characters can interact to achieve a desired outcome.
The Convince Skill. Same situation, six levels of skill: one person trying to gain access to a restricted area in a war zone to save a woman's life. A guard stands blocking the way through.
Convince Skill Level 1
"Let me past! Someone needs help!"
Convince Skill Level 2
"You've got to let me through, there's a sick woman out there that needs my help!"
Convince Skill Level 3
"There's a sick woman out there that seriously needs urgent medical attention. It's a matter of life and death."
Convince Skill Level 4
"There's a sick woman out there that has minutes left to live. You don't want an innocent woman's death on your conscience do you? You have to get me through to her now!"
Convince Skill Level 5
"There's a sick woman out there that has minutes left to live. You don't want an innocent woman's death on your conscience do you? Do the right thing. You'd be responsible for her death. She has a family. People's lives depend on her. It's not just her you'd be killing, it's everyone that cares about her and those that depend on her. Please let me through."
Convince Skill Level 6
"You stand between destruction and salvation. Behind you hangs the life of an angel. A mother. A daughter. A hero. In a few moments she'll be gone like dust. And you could have saved her. You. You could be a hero or a murderer. Let me past to help her and people will never forget you. You will be her saviour. You are a good man. I can see that. I know that. You don't need to let someone die like a dog, alone. I can save her. We can save her. Time is running out. Lets go."
I thought this might help my group visualise roleplaying an exchange using the Convince skill and the level of detail that they might roleplay. It can also be used by GMs as a rough template to work out NPC responses based on their Skill level. I'll probably amend this in the future but it seems to give a fair representation for most casual purposes. The examples aren't just detail and eloquence (an uneducated character can be an exemplary communicator) but also emotion, psychology and how well skilled characters can interact to achieve a desired outcome.
The Convince Skill. Same situation, six levels of skill: one person trying to gain access to a restricted area in a war zone to save a woman's life. A guard stands blocking the way through.
Convince Skill Level 1
"Let me past! Someone needs help!"
Convince Skill Level 2
"You've got to let me through, there's a sick woman out there that needs my help!"
Convince Skill Level 3
"There's a sick woman out there that seriously needs urgent medical attention. It's a matter of life and death."
Convince Skill Level 4
"There's a sick woman out there that has minutes left to live. You don't want an innocent woman's death on your conscience do you? You have to get me through to her now!"
Convince Skill Level 5
"There's a sick woman out there that has minutes left to live. You don't want an innocent woman's death on your conscience do you? Do the right thing. You'd be responsible for her death. She has a family. People's lives depend on her. It's not just her you'd be killing, it's everyone that cares about her and those that depend on her. Please let me through."
Convince Skill Level 6
"You stand between destruction and salvation. Behind you hangs the life of an angel. A mother. A daughter. A hero. In a few moments she'll be gone like dust. And you could have saved her. You. You could be a hero or a murderer. Let me past to help her and people will never forget you. You will be her saviour. You are a good man. I can see that. I know that. You don't need to let someone die like a dog, alone. I can save her. We can save her. Time is running out. Lets go."