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Post by da professor on Mar 14, 2010 10:29:46 GMT
Sorry, skimmed your post, something of a stream of consciousness reader, I guess.
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Post by azimerthemad on Mar 29, 2010 6:41:24 GMT
Out of three sessions 1) No increases 2) +1 Resolve to everyone who resisted being put in a perfect reality. +1 Craft(Cooking) to the robot that gave in to his dream restaurant reality. 3) Gave skill bonuses to appropriate skills.
I think I'm going to hold of for a few sessions on increasing anything, except giving the Ancient Greek a level in Time Traveller after a bit.
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Post by vjwyatt on Mar 29, 2010 14:37:20 GMT
After all, is saving the Earth not a reward in and of itself? True. Very true.
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ilyia
1st Incarnation
Posts: 5
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Post by ilyia on Dec 5, 2010 19:40:43 GMT
I've been GM'ing only a little while, but the way I see it is to award where rewards are due or under unlikely/extreme circumstances.
Like in a session my psychic Time Lord character helped Eternals balance a singularity they had made to function like a stable doorway between realities. She got a point of resolve for communicating telepathically with beings that transcend her the same way Time Lords transcend other beings in the universe. My TARDIS got a bonus as well for managing to roll a 33 to translate said Eternals.
Setting it up like that makes it fluid and dependent on both the players and the GM.
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Post by chickenpaddy on Dec 8, 2010 15:14:27 GMT
To keep things simple I take the DnD solution and hand out a couple skill points after several successful adventures. The players then pick their own skills. However, for attributes I recently told them to raise their lowest score by one, and I choose in case of a tie between scores. I also plan to pick traits for them to develop (all with their consent of course).
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Post by jeffrywith1e on Dec 8, 2010 21:54:31 GMT
I'm having my players keep track of their skill use any time they have a result better than "Success" or a "Disastrous" result (you learn from your mistakes). Every three episodes, I look over what they've used and raise a skill. They cannot gain a skill raise in the same skill twice in a row. At the end of the Season (thirteenth "episode"), they'll be able to raise one of their Attributes... and that will be their choice. I like this concept. I sense a little BRP in there. I may use this, too.
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