simonf
2nd Incarnation
Posts: 51
|
Post by simonf on Sept 17, 2014 19:42:23 GMT
Now I know that getting into a fight with a Dalek just isn't smart, so it kind of stands to reason that Lethal damage should be reduced by two levels by the Dalek's forcefield, and then the amount of damage reduced by 10 by the armour, to... well, 0, basically. But how well does this reflect what happens in the TV series, where Captain Jack, Mickey Smith, and Colonel Blue's rebel forces all have guns that can actually destroy them? It makes me think that something needs to be tweaked a bit in the rules...
|
|
Catsmate
13th Incarnation
It's complicated....
Posts: 3,750
Favourite Doctors: Thirteen, Six, Five, Two, Eight, Eleven, Twelve, One, Nine...
Traits: Eccentric, Insatiable Curiousity.
|
Post by Catsmate on Sept 17, 2014 20:56:17 GMT
Yeah, there's a bit of a dichotomy in the Whoniverse between the 'Dalek as unstoppable killing machine' and 'Dalek as mook' memes. The Time Lord RPG handled it well giving Daleks relatively low weapons accuracy, but allowing for coordinated Group Fire:
Both Time Lord and DWAITAS deliberately de-emphesise combat which makes it awkward to reproduce certain parts of the series where weapons are employed.
What I'd do, and in fact do do as my games tends to be less Who-purist when it comes to violence, is change the weapons; add the Armour Penetration trait (either as in Rocket Age or your own version) and Energy Penetration trait (reducing the effectiveness of force shields). Likewise dump the '4/L/L' stat and allow for higher basic damage. A struptor pistol with 6/12/18 damage and AP5 is reasonably effective as an anti-Dalek weapon. Of course it's not easy to acquire one...
However Daleks are supposed to be powerful, weapons capable of destroying them easily should be either bulky (the equivalent of AMRs and rocket launchers), advanced (e.g. Gallifreyan struptors) or the product of work (and skill rolls) by PCs. If you want to take them on either prepare and equip properly (heavy weapons, personal force shields, powered armour et cetera) or accept casualties.
Hope this helps.
|
|
|
Post by Stormcrow on Sept 18, 2014 1:24:37 GMT
A Dalek has a forcefield that reduces your success two levels, then armor that reduces damage by 10 points. They don't try to avoid being hit. A group of humans with assault rifles firing together (Cooperation rule) will each give +2 to the leader's roll, so assuming a decent roll or enough backup, they'll get a Fantastic result on the Dalek. The forcefield turns that into Success, and so they do 3 points of damage. This is completely negated by the Dalek's armor.
The Cooperation rule doesn't provide for doing extra damage as a group or for concentrating fire on a single point, and you can't spend Story Points to raise results above Success. Therefore, to mimic this sort of thing, the GM MUST invent a new rule. I would rule that if you hit the eye stalk you can spend a Story Point to disregard the armor. Damage is as per hitting the head. You still won't do a lot of damage, but a few such hits will finally destroy the Dalek. And because of the forcefield you'll still want several marksmen to "concentrate their fire," to give you that necessary Fantastic result.
|
|
|
Post by Stormcrow on Sept 18, 2014 1:26:42 GMT
Of course, when you zap out of a parallel universe carrying a gun as big as you are, you can pretty much expect to completely ignore the forcefield and armor when firing. (Where exactly did they get those?)
|
|
simonf
2nd Incarnation
Posts: 51
|
Post by simonf on Sept 18, 2014 4:35:31 GMT
Of course, when you zap out of a parallel universe carrying a gun as big as you are, you can pretty much expect to completely ignore the forcefield and armor when firing. (Where exactly did they get those?) It's a good question, given that they look exactly like the Preachers' guns from Doomsday/The End of the World, which didn't do a whole lot to the Daleks even after the Doctor modified them. Anyway, I thought the group fire idea sounded pretty good, but the fact remains that even Jackie Tyler was able to blast a Dalek into oblivion, and as much as I admire the game for upholding the anti-violence ethos of the TV series I can envisage some players watching a Dalek go BOOM and getting a bit annoyed when they can't pull off the same thing in the game. As I see it, the solution is to give certain very difficult to obtain weapons even higher damage codes (e.g. 10/L/L), reduce the Daleks' defenses so that 4/L/L weapons do have a chance of damaging or destroying them, or allow characters to use Story Points to add extra dice to damage.
|
|
|
Post by olegrand on Sept 18, 2014 15:14:32 GMT
Wouldn't the upcoming Tenth Doctor sourcebook be the ideal place to include such optional rules about heavy-duty anti-Dalek weaponry, concentrated fire etc. ? How can we pass this suggestion to C7?
|
|
misterharry
Dominus Tempus
Dalek Caan's Lovechild
Posts: 3,244
Favourite Doctors: Second, Third, Fourth, Eleventh, Thirteenth
Traits: Empathic, Face in the Crowd, Insatiable Curiosity, Stubborn, Phobia (Heights), Unadventurous
|
Post by misterharry on Sept 18, 2014 15:52:09 GMT
Wouldn't the upcoming Tenth Doctor sourcebook be the ideal place to include such optional rules about heavy-duty anti-Dalek weaponry, concentrated fire etc. ? How can we pass this suggestion to C7? Apart from emailing Cubicle 7 direct, Corone is one of the writers on the DWAITAS range and occasionally pops into the forum. It might be worth drawing his attention to the suggestion in this thread. Alternatively, Andrew Kenrick is the DWAITAS line editor and also frequents the forum.
|
|
|
Post by Escher on Sept 18, 2014 17:48:48 GMT
Too tough? There's always this: and he's in fact featured in a cameo in this weeks' Time Heist making him Canon.
|
|
Catsmate
13th Incarnation
It's complicated....
Posts: 3,750
Favourite Doctors: Thirteen, Six, Five, Two, Eight, Eleven, Twelve, One, Nine...
Traits: Eccentric, Insatiable Curiousity.
|
Post by Catsmate on Sept 18, 2014 19:06:25 GMT
Too tough? There's always this: and he's in fact featured in a cameo in this weeks' Time Heist making him Canon. But his Daleks couldn't fly (needing hoverbouts) and didn't have force shielding.
|
|
|
Post by Marnal on Sept 18, 2014 22:23:07 GMT
I just leave the Daleks as unstoppable. It may not fit with how they are portrayed in some TV episodes, but it keeps my players scared to death of them when they show up. Which is [to my way of thinking] more true to spirit of the show.
|
|
simonf
2nd Incarnation
Posts: 51
|
Post by simonf on Sept 19, 2014 5:48:00 GMT
I just leave the Daleks as unstoppable. It may not fit with how they are portrayed in some TV episodes, but it keeps my players scared to death of them when they show up. Which is [to my way of thinking] more true to spirit of the show. Right, but I think in most Dalek stories one or more Daleks do get destroyed, if not by their enemies then by other Daleks. If the end of Into the Dalek had been part of a RPG session then Rusty's shots (4/L/L) would all have been bouncing off the other Daleks. So I'm fine with Daleks being extremely hard to stop, but not unstoppable.
|
|
misterharry
Dominus Tempus
Dalek Caan's Lovechild
Posts: 3,244
Favourite Doctors: Second, Third, Fourth, Eleventh, Thirteenth
Traits: Empathic, Face in the Crowd, Insatiable Curiosity, Stubborn, Phobia (Heights), Unadventurous
|
Post by misterharry on Sept 19, 2014 9:57:52 GMT
The Seventh Doctor Sourcebook has introduced weapons which ignore the first x points of Armour: the Special Weapons Daleks's cannon ignores the first 10 points, as do UNIT's Teflon Anti-Dalek Shells; UNIT's Armour Piercing Rounds ignore 5 points of Armour. Of course, with New Series Daleks you still need to get through a Dalek's forcefield, so you need a Fantastic result.
|
|
Catsmate
13th Incarnation
It's complicated....
Posts: 3,750
Favourite Doctors: Thirteen, Six, Five, Two, Eight, Eleven, Twelve, One, Nine...
Traits: Eccentric, Insatiable Curiousity.
|
Post by Catsmate on Sept 19, 2014 10:04:35 GMT
I just leave the Daleks as unstoppable. It may not fit with how they are portrayed in some TV episodes, but it keeps my players scared to death of them when they show up. Which is [to my way of thinking] more true to spirit of the show. Right, but I think in most Dalek stories one or more Daleks do get destroyed, if not by their enemies then by other Daleks. If the end of Into the Dalek had been part of a RPG session then Rusty's shots (4/L/L) would all have been bouncing off the other Daleks. So I'm fine with Daleks being extremely hard to stop, but not unstoppable. That's a good point. In general it's almost unheard of for a military vehicle to be immune to it's own weapons so I'd expect that Dalek weapons would be effective against other Daleks.
|
|
Catsmate
13th Incarnation
It's complicated....
Posts: 3,750
Favourite Doctors: Thirteen, Six, Five, Two, Eight, Eleven, Twelve, One, Nine...
Traits: Eccentric, Insatiable Curiousity.
|
Post by Catsmate on Sept 19, 2014 10:12:15 GMT
The Seventh Doctor Sourcebook has introduced weapons which ignore the first x points of Armour: the Special Weapons Daleks's cannon ignores the first 10 points, as do UNIT's Teflon Anti-Dalek Shells; UNIT's Armour Piercing Rounds ignore 5 points of Armour. Of course, with New Series Daleks you still need to get through a Dalek's forcefield, so you need a Fantastic result. Yeah that was in Rocket Age and makes sense. You could do something similar for penetrating force shields, either as a special effect/Trait for energy weapons (advanced ones at least) or as a projectile warhead. This could be part of a scenario as the Doctor/PCs desperately improvise to overpower and modify stock blasters, create 'field penetrator circuits' for UNIT's grenade launcher rounds or develop a 'shield damper' to even the battle. Lots of room for PC skills to make the difference and ratchet up the tension.
|
|
misterharry
Dominus Tempus
Dalek Caan's Lovechild
Posts: 3,244
Favourite Doctors: Second, Third, Fourth, Eleventh, Thirteenth
Traits: Empathic, Face in the Crowd, Insatiable Curiosity, Stubborn, Phobia (Heights), Unadventurous
|
Post by misterharry on Sept 19, 2014 10:41:42 GMT
Of course, when you zap out of a parallel universe carrying a gun as big as you are, you can pretty much expect to completely ignore the forcefield and armor when firing. (Where exactly did they get those?) Presumably developed by the alt-Torchwood of Pete's World by retro-engineering whatever the Doctor did to Mickey's gun in Doomsday.
|
|
Bewildered Badger
1st Incarnation
Posts: 3
Favourite Doctors: Splendid chaps, all of them.
|
Post by Bewildered Badger on Sept 19, 2014 16:02:33 GMT
The Seventh Doctor Sourcebook has introduced weapons which ignore the first x points of Armour: the Special Weapons Daleks's cannon ignores the first 10 points, as do UNIT's Teflon Anti-Dalek Shells; UNIT's Armour Piercing Rounds ignore 5 points of Armour. Of course, with New Series Daleks you still need to get through a Dalek's forcefield, so you need a Fantastic result. Has anything listed the stats for 'bastic headed' bullets? In 'Revelation Of The Daleks' a burst of these from a sub-machine gun destroyed a Dalek no problems. They were less effective in 'The Parting Of The Ways', failing to get through the force-field (although the fact they were being fired by untrained civilians may have influenced matters).
|
|
Catsmate
13th Incarnation
It's complicated....
Posts: 3,750
Favourite Doctors: Thirteen, Six, Five, Two, Eight, Eleven, Twelve, One, Nine...
Traits: Eccentric, Insatiable Curiousity.
|
Post by Catsmate on Sept 19, 2014 16:51:44 GMT
The Seventh Doctor Sourcebook has introduced weapons which ignore the first x points of Armour: the Special Weapons Daleks's cannon ignores the first 10 points, as do UNIT's Teflon Anti-Dalek Shells; UNIT's Armour Piercing Rounds ignore 5 points of Armour. Of course, with New Series Daleks you still need to get through a Dalek's forcefield, so you need a Fantastic result. Has anything listed the stats for 'bastic headed' bullets? In 'Revelation Of The Daleks' a burst of these from a sub-machine gun destroyed a Dalek no problems. They were less effective in 'The Parting Of The Ways', failing to get through the force-field (although the fact they were being fired by untrained civilians may have influenced matters). They are not mentioned in the Sixth Doctor Sourcebook ( as I noted in the errata thread). I modelled them as advanced APEx rounds. Bastic ammunition Enhanced ammunition for projectile weapons incorporating a mono-molecular tip, for armour penetration (negates 5 levels of Armour) and an explosive core (causes a secondary wound if armour is penetrated) for terminal effect. Sometimes supplied to primitive planets for use in indigenous firearms against offplanet invaders. For more advanced CPR slugthrowers (energy enhanced or liquid propellant) bullet damage is typically 3/6/9 base effect for rounds fired from handguns or machine pistols, 4/8/12 for assault rifles and 6/12/18 for heavy sniper rifles.
|
|
|
Post by Corone on Sept 19, 2014 18:25:38 GMT
Wouldn't the upcoming Tenth Doctor sourcebook be the ideal place to include such optional rules about heavy-duty anti-Dalek weaponry, concentrated fire etc. ? How can we pass this suggestion to C7? Apart from emailing Cubicle 7 direct, Corone is one of the writers on the DWAITAS range and occasionally pops into the forum. It might be worth drawing his attention to the suggestion in this thread. Alternatively, Andrew Kenrick is the DWAITAS line editor and also frequents the forum. It may already be part of the plan, we have aimed to be as complete as we can be. But possibly better to remind Andy K nearer the time as we have a couple more Doctors to get through
|
|
misterharry
Dominus Tempus
Dalek Caan's Lovechild
Posts: 3,244
Favourite Doctors: Second, Third, Fourth, Eleventh, Thirteenth
Traits: Empathic, Face in the Crowd, Insatiable Curiosity, Stubborn, Phobia (Heights), Unadventurous
|
Post by misterharry on Sept 19, 2014 20:17:23 GMT
They are not mentioned in the Sixth Doctor Sourcebook ( as I noted in the errata thread). I modelled them as advanced APEx rounds. Bastic ammunition Enhanced ammunition for projectile weapons incorporating a mono-molecular tip, for armour penetration (negates 5 levels of Armour) and an explosive core (causes a secondary wound if armour is penetrated) for terminal effect. Sometimes supplied to primitive planets for use in indigenous firearms against offplanet invaders. For more advanced CPR slugthrowers (energy enhanced or liquid propellant) bullet damage is typically 3/6/9 base effect for rounds fired from handguns or machine pistols, 4/8/12 for assault rifles and 6/12/18 for heavy sniper rifles. Can we use this when we get to The Sixth Doctor Expanded Universe Sourcebook? But what do you mean by a secondary wound? Does the bullet do the same damage again but totally ignoring armour, if the first damage penetrates?
|
|
Catsmate
13th Incarnation
It's complicated....
Posts: 3,750
Favourite Doctors: Thirteen, Six, Five, Two, Eight, Eleven, Twelve, One, Nine...
Traits: Eccentric, Insatiable Curiousity.
|
Post by Catsmate on Sept 19, 2014 20:44:41 GMT
Can we use this when we get to The Sixth Doctor Expanded Universe Sourcebook? Absolutely, go ahead. But what do you mean by a secondary wound? Does the bullet do the same damage again but totally ignoring armour, if the first damage penetrates? Yep. The idea is that if the bullet penetrates armour it explodes inside the target, causing a second attack unaffected by the armour. I should have been more specific, the second attack is 3/6/9 for all but the largest bullets.
|
|
|
Post by Marnal on Sept 20, 2014 0:35:33 GMT
In the FASA RPG [which worked like that AiTaS RPG in that all beam weapons did the exact same 'lethal' damage] they stated that Dalek Neutralizers completely ignore Dalekanium armor. So there's a work-around that was actually licensed by BBC.
|
|
Catsmate
13th Incarnation
It's complicated....
Posts: 3,750
Favourite Doctors: Thirteen, Six, Five, Two, Eight, Eleven, Twelve, One, Nine...
Traits: Eccentric, Insatiable Curiousity.
|
Post by Catsmate on Sept 20, 2014 10:12:23 GMT
In the FASA RPG [which worked like that AiTaS RPG in that all beam weapons did the exact same 'lethal' damage] they stated that Dalek Neutralizers completely ignore Dalekanium armor. So there's a work-around that was actually licensed by BBC. True. And Cyberweapons ignored most/all of the Cybermen's armour too, allowing for a Companion to grab a Cyberweapon and massacre Cybermen while previously lasers had been mostly ineffective. Time Lord had 'alien' weapons being rather more powerful (8 Wounds) than human types (generally 6 Wounds); given the 'beat the difference' mechanic that made them far more effective against the more heavily armoured aliens. Personally I favour giving Daleks, Cybermen et cetera weapons that negate most of their own defenses, not only does it allow for working Dalek v Dalek firefights but also allows PCs to scavange such weapons to have a better chance.
|
|
|
Post by Corone on Sept 20, 2014 11:04:46 GMT
Personally I favour giving Daleks, Cybermen et cetera weapons that negate most of their own defenses, not only does it allow for working Dalek v Dalek firefights but also allows PCs to scavange such weapons to have a better chance. While I don't disagree, I'd argue that is your PCs have got to the point where they are shooting at Daleks, they have already lost...
|
|
Catsmate
13th Incarnation
It's complicated....
Posts: 3,750
Favourite Doctors: Thirteen, Six, Five, Two, Eight, Eleven, Twelve, One, Nine...
Traits: Eccentric, Insatiable Curiousity.
|
Post by Catsmate on Sept 20, 2014 11:46:44 GMT
Personally I favour giving Daleks, Cybermen et cetera weapons that negate most of their own defenses, not only does it allow for working Dalek v Dalek firefights but also allows PCs to scavange such weapons to have a better chance. While I don't disagree, I'd argue that is your PCs have got to the point where they are shooting at Daleks, they have already lost... True but sometimes the Doctor's companions have to fight a delaying action while he works on his masterplan. And of course players may prefer a different style of game from the classic Who, even C7 has acknowledged this with the UNIT Sourcebook.
|
|
|
Post by cigarman on Sept 20, 2014 14:00:29 GMT
I use rules from Primeval, Rocket Age, and Pulp Fantastic in my DWAiTS games. Anything that uses the same system is fair game in my campaign, so if Rocket Age has an Armor Piercing advantage for weapons, then the Dalek invincibility problem is solved.
Of course Anti-Dalek weapons are rare, but a bit more common in Dalek theatres of war.
And a bit of Jiggery-pokery, with some story points, can always help.
My favorite Anti-Dalek weapon one of my PC Timelords came up with is a mini T-mat device that attaches to the end of a rifle loaded with explosive rounds. Beams the round past the forcefield and armor, directly into the Dalek shell.
|
|
|
Post by doctorjest on Sept 22, 2014 17:55:15 GMT
I think overcoming something like this is what story points are really supposed to be for. Something like convincing a Dalek into shooting his fellow Daleks, or a group of soldiers led by a PC concentrating fire on a Dalek's eye stalk aren't the sort of thing to be handled through the normal combat rules, they're plot twists invoked from the "doing something remarkable" or "hang on I have an idea" rules. This reflects much better the way the show portrays the Daleks: they're completely unstoppable except when the plot requires that they're not. And that "when the plot requires it" factor is what Story Points are there to emulate.
|
|
Catsmate
13th Incarnation
It's complicated....
Posts: 3,750
Favourite Doctors: Thirteen, Six, Five, Two, Eight, Eleven, Twelve, One, Nine...
Traits: Eccentric, Insatiable Curiousity.
|
Post by Catsmate on Sept 25, 2014 10:58:25 GMT
Since I've finally had time to peruse the Seventh Doctor Sourcebook in detail, the "Teflon Anti-Dalek Shells" actually seem rather over-powered. Not only will they routinely penetrate Dalek armour (AP10) but they have a one-in-three chance of ignoring the force shield also. A GPMG with a belt of these would be a highly effective weapon against even a small group of Daleks, especially from ambush. I may re-write the stats for Bastic tipped ammunition in light of this.
One nitpick is that while the stats for armour-piercing rounds for robots; in the episode Lethbridge-Stewart actually described these as "a very efficient semi-armour piercing high explosive round for giant robots", so they should have combine moderate AP with an explosive secondary effect. Perhaps AP5 plus an automatic 'Good' damage result? Somewhat in line with the anti-Yeti explosive rounds.
|
|
misterharry
Dominus Tempus
Dalek Caan's Lovechild
Posts: 3,244
Favourite Doctors: Second, Third, Fourth, Eleventh, Thirteenth
Traits: Empathic, Face in the Crowd, Insatiable Curiosity, Stubborn, Phobia (Heights), Unadventurous
|
Post by misterharry on Sept 25, 2014 11:40:41 GMT
One nitpick is that while the stats for armour-piercing rounds for robots; in the episode Lethbridge-Stewart actually described these as "a very efficient semi-armour piercing high explosive round for giant robots", so they should have combine moderate AP with an explosive secondary effect. Perhaps AP5 plus an automatic 'Good' damage result? Somewhat in line with the anti-Yeti explosive rounds. As I mentioned in your other thread, I don't think the actual line by the Brigadier mentions the armour-piercing rounds as being explosive.
|
|
Catsmate
13th Incarnation
It's complicated....
Posts: 3,750
Favourite Doctors: Thirteen, Six, Five, Two, Eight, Eleven, Twelve, One, Nine...
Traits: Eccentric, Insatiable Curiousity.
|
Post by Catsmate on Sept 25, 2014 12:19:50 GMT
One nitpick is that while the stats for armour-piercing rounds for robots; in the episode Lethbridge-Stewart actually described these as "a very efficient semi-armour piercing high explosive round for giant robots", so they should have combine moderate AP with an explosive secondary effect. Perhaps AP5 plus an automatic 'Good' damage result? Somewhat in line with the anti-Yeti explosive rounds. As I mentioned in your other thread, I don't think the actual line by the Brigadier mentions the armour-piercing rounds as being explosive. Bugger, my mistake. I was going by the novelisation. Oops...
|
|